Klingon Disruptor Pistol

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Klingon Disruptor Pistol
Rare Ground Weapon
Bind On Pickup
Values do not reflect skills or other modifiers

Bolt Setting

Disruptor Damage

40 Disruptor Damage (100 DPS)
2.5% Chance: -10 All Damage resistance for 10 sec
5% chance: Knocks back +10 feet
Compression Bolt Setting
Exploit Attack

Disruptor Damage and Knockback

10 Phaser Damage x2 (3 DPS)
119 Disruptor Damage (25 DPS)
+10 Repel
2.5% Chance: -10 All Damage resistance for 10 sec
5% chance: Knocks back 10 feet
Value: 2,501 Energy credit icon.png
Klingon Disruptor Pistol icon.png
Rare icon.png

Klingon Disruptor Pistol - circa 2265.

Compression bolt pistols have a secondary fire mode that hits a single target with a high damage bolt of energy.

Disruptor ground weapons have a chance to reduce the target's damage resistance. This weapon is unique in that it's bolt is clear, with an explosive shockwave-like impact.

Values given are for a player at level 50.

Obtaining[edit | edit source]

The Klingon Disruptor Pistol is a scaling mission reward from the Devidian Front final mission “Night of the Comet”.

Since this item is not unique, players can obtain it more than once via episode replay. Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI.

Damage[edit source]

All values given are for common weapons. There is greater damage with increasing rarity.

Bolt Setting
(25 m)
Compression Bolt Setting
(25 m)
(2.44 m)[1]
I 20 49 68 14 10 31
II 22 54 75 16 11 33
III 23 59 81 17 12 36
IV 25 63 87 18 13 39
V 27 68 94 20 14 42
VI 29 73 100 21 15 45
VII 31 77 107 22 16 48
VIII 33 82 113 24 17 51
IX 35 86 120 25 18 54
X 36 91 126 27 19 56
XI 38 96 132 28 20 59
XII 40 100 139 29 21 62
  1. Jab damage values are the same for all pistol weapons.

Modifiers[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Klingon Disruptor Pistols do not come with modifiers suffixes, as other weapons normally do, as they are already an Rare item.

Skills[edit | edit source]

Player Skills
Skill Rank Effects Melee/Ranged
Weapon Proficiency
Rank Starfleet Lt.png Rank Klingon Lt.png
Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Combat Specialist
Rank Starfleet LtCom.png Rank Klingon LtCom.png
Lieutenant Commander
Tactical Officers Only
Improves ground weapons, melee damage and criticals. Both

Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.

Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground WeaponsGround Equipment EetsSpecial Ground Weapons