Namespaces

Variants
Views
Actions

Klingon Disruptor Pistol

From Star Trek Online Wiki
Jump to: ,
Klingon Disruptor Pistol
Rare Ground Weapon
Bind On Pickup
 
Values do not reflect skills or other modifiers

Bolt Setting

Disruptor Damage

40 Disruptor Damage (100 DPS)
2.5% Chance: -10 All Damage resistance for 10 sec
5% chance: Knocks back +10 feet
Compression Bolt Setting
Exploit Attack

Disruptor Damage and Knockback

10 Phaser Damage x2 (3 DPS)
119 Disruptor Damage (25 DPS)
+10 Repel
2.5% Chance: -10 All Damage resistance for 10 sec
5% chance: Knocks back 10 feet
Value: 2,501

Klingon Disruptor Pistol - circa 2265.

Compression bolt pistols have a secondary fire mode that hits a single target with a high damage bolt of energy.

Disruptor ground weapons have a chance to reduce the target's damage resistance. This weapon is unique in that it's bolt is clear, with an explosive shockwave-like impact.

Values given are for a player at level 50.

Contents

[] Obtaining

The Klingon Disruptor Pistol is a mission reward from the final mission .

Since this item is not unique, players can obtain it more than once via . Replaying this mission at higher levels will grant a level-appropriate version of this weapon, up to and including Mk XI.

[] Damage

All values given are for common weapons. There is greater damage with increasing .

Bolt Setting
(25 m)
Compression Bolt Setting
(25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 49 68 14 10 31
II 22 54 75 16 11 33
III 23 59 81 17 12 36
IV 25 63 87 18 13 39
V 27 68 94 20 14 42
VI 29 73 100 21 15 45
VII 31 77 107 22 16 48
VIII 33 82 113 24 17 51
IX 35 86 120 25 18 54
X 36 91 126 27 19 56
XI 38 96 132 28 20 59
XII 40 100 139 29 21 62
  1. Jab damage values are the same for all pistol weapons.


[] Modifiers

There are seven factors that can affect personal weapons. These are , spent , , and .

[] Modifier Suffix

Klingon Disruptor Pistols do not come with modifiers suffixes, as other weapons normally do, as they are already an Rare item.

[]

Effects Melee/Ranged

Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Ranged


Tactical Officers Only
Improves ground weapons, melee damage and criticals. Both

[] Personal Equipment

Icon Equipment Effects Melee/Ranged
+5% All Energy Damage Ranged
+40% Critical Severity Both
+5% Critical Chance Both
+10% Physical Damage strength Melee
+ [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Power Cell
- -
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.
Ranged