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Kelvin Timeline Federation Rifle

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Kelvin Timeline Federation Rifle icon.png
Very rare icon.png
Kelvin Timeline Federation Rifle
Very Rare Ground Weapon
Account Bind On Equip
 
Values do not reflect skills or other modifiers

Bolt Setting

Phaser Damage

__ Phaser Damage (__ DPS)
5% Chance: Knocks back +5 meters and Stun for 3 sec (half duration vs player) to all foes within 5m of target
Sniper Shot
Exploit Attack

Phaser Damage and Knockback

__ Phaser Damage (__ DPS)
50% chance: Knocks back +20 meters
5% Chance: Knocks back +5 meters and Stun for 3 sec (half duration vs player) to all foes within 5m of target
Value: Energy credit icon.png

Kelvin Timeline Federation Rifles are ranged ground weapons. They are modified Type 3 Phaser Rifle, issued to Federation personnel in an alternate timeline (similar to Sniper Rifles). Primary fire is a standard bolt that inflicts energy damage, firing multiple bolts at a single target. Secondary firing mode is a high-impact long-range projectile, dealing high damage with a chance to knock back.

Kelvin phasers have a chance to emit a knockback and stun pulse at the target's vicinity, potentially affecting multiple foes.

Obtained

These weapons can be obtained from the [Special Equipment Pack - Kelvin Timeline], which has a chance to drop from the
Kelvin Timeline Lock Box icon.png
Common icon.png
[Kelvin Timeline Lock Box]. It is not bound so it can be traded, mailed or sold on the Exchange.

Damage[edit source]

All values given are for common weapons. There is greater damage with increasing rarity.

Bolt Setting
(35 m)
Sniper Shot
(45 m)
Rifle Butt
(2.44 m)[1]
Mark DPV DPS DPV DPS DPV DPS
I 30 43 81 8.3 13 17
II 33 47 89 9.1 14 19
III 36 51 96 9.9 15 21
IV 39 55 104 11 17 22
V 41 59 112 11 18 24
VI 44 63 119 12 19 25
VII 47 67 127 13 20 27
VIII 50 71 135 14 22 29
IX 53 75 142 15 23 30
X 56 79 150 15 24 32
XI 59 84 160 16 25 34
XII 61 87 165 17 26 35
  1. Rifle Butt damage values are the same for all rifle weapons.

Performance[edit | edit source]

Modifiers[edit | edit source]

Rare Kelvin Timeline Federation Rifles have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)

  • CritD: +20 Critical Severity
  • CrtH: +2% Critical Chance
  • Dmg: +X Damage
Can appear only once (e.g. [DoT1], [KB2], etc.)
  • DoT1: 2.5% chance: X Physical Damage per sec for 15 sec
  • DoT2: 2.5% chance: X Radiation Damage per sec for 15 sec
  • DoT3: 2.5% chance: X Radiation Damage per sec in a 10' radius
  • KB1: 2.5% chance: Knocks back +5 meters
  • KB2: 5% chance: Knocks back +10 meters
  • KB3: 5% chance: Knocks the target back +10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All energy weapons upgraded to Epic quality receive:

  • Dm/CrH: +X Damage, +X% Critical Chance


Skills[edit | edit source]

Kelvin Timeline Federation Rifles can be enhanced by the following Ground Skills:


Personal Equipment[edit | edit source]

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Pha] +20% Phaser Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons