Namespaces

Variants

Share

Share
Views
Actions

Jem'Hadar Space Set

From Star Trek Online Wiki
Jump to: navigation, search

The Jem'Hadar Space Set of three items is available through playing The 2800 featured series missions. The set can be upgraded to XII with 200 Lobi.

Items below are presented at the highest level available in-game. These items are no longer unique and as a result can be collected multiple times.

Contents

[edit] Jem'Hadar Deflector Dish

Jem'Hadar Deflector Dish Mk XI
Very Rare Ship Deflector Dish
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

Value: 200,000 Energy credit icon.png
Jem'Hadar Deflector Dish Mk XII
Very Rare Ship Deflector Dish
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

Value: 220,000 Energy credit icon.png

[edit] Game Description

Jem'Hadar Deflector Dish icon.png
Very rare icon.png

Jem'Hadar technology is designed for one thing: combat.

The deflector dish of a Jem'Hadar attack ship amplifies the tachyon particles generated by cloaking devices and directs them toward the sensor arrays, giving the ship an increased chance to detect cloaked vessels. The deflector dish is also tuned to increase a Jem'Hadar ship's resistance to powers such as tractor beam, which limits the ship's mobility.

[edit] Jem'Hadar Combat Impulse Engines

Jem'Hadar Combat Impulse Engines Mk XI
Very Rare Impulse Engine
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+13 Flight Speed
    (Efficient at Low Power Levels)
+5.1 Flight Turn Rate
+2.5 Weapon Power
+2.5 additional Weapon Power
    (Bonus increases at low Weapon Power)

Full Impulse

All Power to Engines

+101 Flight Speed
Diverts all power to engines
Value: 200,000 Energy credit icon.png
Jem'Hadar Combat Impulse Engines Mk XII
Very Rare Impulse Engine
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+18 Flight Speed
    (Efficient at Low Power Levels)
+6.2 Flight Turn Rate
+5 Weapon Power
+7.5 additional Weapon Power
    (Bonus increases at low Weapon Power)

Full Impulse

All Power to Engines

+105.1 Flight Speed
Diverts all power to engines
Value: 220,000 Energy credit icon.png

[edit] Game Description

Jem'Hadar Combat Impulse Engines icon.png
Very rare icon.png

Jem'Hadar ships are small and fast. Their impulse engines can divert power from non-critical systems to increase speed and weapon power in combat. Jem'Hadar ships also need to be maneuverable, so their engines have increased turn rates that can be the difference between victory and death

[edit] Notes


[edit] Jem'Hadar Resilient Shields

Jem'Hadar Resilient Shields Mk XI
Very Rare Ship Shields
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

5224 Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

173.4 Shield Regeneration every 6 seconds

Reduces All Energy Damage to Shields by 10%

+10 Kinetic Damage resistance

+50 Crew Death/Disable Resistance

Value: 200,000 Energy credit icon.png
Jem'Hadar Resilient Shields Mk XII
Very Rare Ship Shields
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

6,149.8 Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

186.4 Shield Regeneration every 6 seconds

Reduces All Energy Damage to Shields by 10%

+10 Kinetic Damage resistance

+75 Crew Death/Disable Resistance

Value: 220,000 Energy credit icon.png


[edit] Game Description

Jem'Hadar Resilient Shields icon.png
Very rare icon.png

Jem'Hadar shield generators provide extra resistance to all energy types, because the Jem'Hadar must be prepared for any foe. Because their ships are more susceptible to kinetic shocks, the shield generators are enhanced to reduce incoming kinetic damage. In addition, because there are limited sickbay facilities on Jem'Hadar ships, their shield generators give the crew additional protection from becoming disabled. An injured warrior is of no use to the Dominion.

[edit] Notes

  • The statistics for the shields and engines given above are taken from multiple editors using different skills and ships and should not be considered reliable. The Mk XII set is superior to the Mk XI set in every way, despite the discrepancies here.
  • These shields can change the ship appearance
  • Stats presented from a Jem'Hadar Attack Ship


[edit] Set powers

For each item added after the first, an additional power is available.

Mark XI Purple

Set 2: Dominion Synergy

Passive
+8.1% Polaron Damage
+15.2 Starship Power Insulators

Set 3: Antiproton Sweep

Affects Foe (5 max)
6 kilometer Range; 90 degree Cone
0.5 sec activate
2 min recharge
-834 Shields on up to 5 enemies
Disables cloaking systems for 10 sec
Skills that affect this ability:
Starship Flow Capacitors
Victory is Life
Enhancement
1% chance to strip one buff while using Polaron Weaponry
(**only works on Jem'Hadar Vessels and Cardassian Galor)

Mark XII Purple

Set 2: Dominion Synergy

Passive
+13.1% Polaron Damage
+26.2 Starship Power Insulators

Set 3: Antiproton Sweep

Affects Foe (5 max)
6 kilometer Range; 90 degree Cone
0.5 sec activate
2 min recharge
-1638.9.1 Shields on up to 5 enemies
Disables cloaking systems for 10 sec
Skills that affect this ability:
Starship Flow Capacitors

(Mark XII stats are with 0 points in ::Starship Flow Capacitors)

[edit] Gallery

[edit] References



v · d · e Equipment Sets in Star Trek Online
Ground sets:
Space sets:
See also: EquipmentSet