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Jem'Hadar Armored Shroud

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The Jem'Hadar Armored Shroud set is a three item ground set. Mk XI and below versions are available through playing The 2800 featured series missions. The Mk XII version is available at the Lobi Crystal store and requires all Mk XI items plus 150 lobi crystals.

Items below are presented at the highest level available in-game.

Contents

[edit] Jem'Hadar Polaron Full Auto Rifle

Jem'Hadar Polaron Full Auto Rifle Mk XI
Rare Ground Weapon
Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Bolt Burst

Polaron Damage

41 Polaron Damage x3 (102 DPS)
2.5% Chance: Weapons Malfunction for 5 sec
+2% Critical Chance
+20% Critical Severity
Full Auto Sweep
Expose Attack

Cone AoE Polaron Damage

26 Polaron Damage x5 (14 DPS)
2.5% Chance: Weapons Malfunction for 5 sec
+2% Critical Chance
+20% Critical Severity
Value: 3,573 Energy credit icon.png


[edit] Mk XI Game Description

Ground Weapon Polaron Jemhadar Rifle R11.png
Rare icon.png

Jem'Hadar Polaron Full Auto Rifles have a secondary fire mode that releases a torrent of energy bolts that deal damage to several targets in front of you.

Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time.

Jem'Hadar incorporate nanostreams in their weaponry to allow them to add additional effects to their ranged attacks based on the nanocell that is currently active.

This weapon has stats similar to a [Polaron Full Auto Rifle MK XI [CritD] [CrtH] [Dmg]].

[edit] Obtaining

The Jem'Hadar Armored Shroud is a scaling mission reward from the Cardassian Front mission “Second Wave”. This is the first mission in the featured series The 2800.

Since this item is not unique, players can obtain it more than once via episode replay. Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI.

A Mk XII Very Rare version can be bought from the Lobi Crystal Consortium for 150 Lobi Crystal icon.png. Players must have a Jem'Hadar Polaron Full Auto Rifle Mk XI in their inventory in order to purchase, as well as Jem'Hadar Armor Mk XI and Jem'Hadar Personal Shield Mk XI. Purchasing the Lobi upgraded version also unlocks new Jem'Hadar costume options at the tailor for bridge officers and player.

Jem'Hadar Polaron Full Auto Rifle Mk XII
Very Rare Ground Weapon
Bind On Pickup
Vice Admiral / Lieutenant General
Values do not reflect skills or other modifiers

Bolt Burst

Polaron Damage

43.7 Polaron Damage x3 (109.2 DPS)
5% Chance: Weapons Malfunction for 5 sec (half duration vs player)
+2% Critical Chance
+20% Critical Severity
Full Auto Sweep
Expose Attack

Cone AoE Polaron Damage

27.9 Polaron Damage x5 (14.6 DPS)
5% Chance: Weapons Malfunction for 5 sec (half duration vs player)
+2% Critical Chance
+20% Critical Severity
Value: 4,735 Energy credit icon.png


[edit] Mk XII Game Description

Jem'Hadar Polaron Full Auto Rifle icon.png
Very rare icon.png

Jem'Hadar Polaron Full Auto Rifles have a secondary fire mode that releases a torrent of energy bolts that deal damage to several targets in front of you.

Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time.

Jem'Hadar incorporate nanostreams in their weaponry to allow them to add additional effects to their ranged attacks based on the nanocell that is currently active.

[edit] Obtaining

This Mk XII Very Rare version can be bought from the Lobi Crystal Consortium for 150 Lobi Crystal icon.png. Players must have a Jem'Hadar Polaron Full Auto Rifle Mk XI in their inventory in order to purchase, as well as Jem'Hadar Armor Mk XI and Jem'Hadar Personal Shield Mk XI.

[edit] Jem'Hadar Armor

Jem'Hadar Armor Mk XI
Very Rare Body Armor
Bind On Pickup
Rear Admiral, Lower Half
Values do not reflect skills or other modifiers

+54 Kinetic Damage resistance

+54 All Energy Damage resistance

+1.1 Health Regeneration

+7.6 Shield Regeneration every 4 sec

Value: 9,900 Energy credit icon.png


[edit] Mk XI Game Description

Sto Icon Armor Physical 11.png
Very rare icon.png

Polyalloy Weave Armor provides a good protection from physical attack and some protection from energy based attacks. [sic] [1]

This armor actually has similar to what would be an [Energy Dampening Armor Mk XI [RegHPx3] [RegSH]].

Jem'Hadar Armor Mk XII
Very Rare Body Armor
Bind On Pickup
Vice Admiral / Lieutenant General
Values do not reflect skills or other modifiers

+72.7 Kinetic Damage resistance

+72.7 All Energy Damage resistance

+2.2 Health Regeneration

+15.2 Shield Regeneration every 4 sec

Value: 10,890 Energy credit icon.png


[edit] Mk XII Game Description

Sto Icon Armor Physical 0.png
Very rare icon.png

Polyalloy Weave Armor provides a good protection from physical attack and some protection from energy based attacks. [sic] [2]

[edit] Jem'Hadar Personal Shield

Jem'Hadar Personal Shield Mk XI
Very Rare Personal Shield
Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

292 Maximum Shield Capacity

Fully regenerates after not taking damage for 3 secs.

Reduces Phaser Damage to Shields by 20%

Reduces Disruptor Damage to Shields by 20%

Value: 9,900 Energy credit icon.png

[edit] Mk XI Game Description

Jem'Hadar Personal Shield Mk XI icon.png
Very rare icon.png

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

Jem'Hadar Personal Shield Mk XII
Very Rare Personal Shield
Bind On Pickup
Vice Admiral / Lieutenant General
Values do not reflect skills or other modifiers

322.7 Maximum Shield Capacity

Fully regenerates after not taking damage for 3 secs.

Reduces All Energy Damage to Shields by 10%

Value: 10,890 Energy credit icon.png

[edit] Mk XII Game Description

Jem'Hadar Personal Shield icon.png
Very rare icon.png

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

[edit] Mk XI Set powers

For each item added after the first, an additional power is available.

Set 2: Jem'Hadar Shroud

Passive
5% chance: When receiving All Damage, applies Jem'Hadar Shroud
+10% All Energy Damage for 6 sec
+420 Stealth for 6 sec (Fragile)
Effect can only happen once every 18 sec
Skills that affect this ability:
Combat Armor

Set 3: Combat Triage Subroutine

Targets Self
3 min recharge
+161 Hit Points
+12.5 All Damage resistance for 20 sec
Immunity to Stuns and Holds for 20 sec
Skills that affect this ability:
Combat Armor

[edit] Mk XII Set powers

For each item added after the first, an additional power is available.

Set 2: Jem'Hadar Shroud

Passive
When receiving any damage, 7.5% chance:
+15% All Energy Damage for 8 sec
+454 Stealth for 8 sec (Fragile)
Effect can only happen once every 18 sec
Skills that affect this ability:
Combat Armor

Set 3: Combat Triage Subroutine

Targets Self
3 min recharge
+224.5 Hit Points
+13 All Damage resistance for 20 sec
Immunity to Stuns and Holds for 20 sec
Skills that affect this ability:
Combat Armor


[edit] References

  1. Description as presented in game
  2. Description as presented in game

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See also: EquipmentSetShip Set
Ground Sets
Space Sets