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Jem'Hadar Armored Shroud

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The Jem'Hadar Armored Shroud set is a three item ground set. Mk XI and below versions are available through playing The 2800 featured series missions.

Items below are presented at the highest level available as mission rewards.

Jem'Hadar Polaron Full Auto Rifle[edit | edit source]

Jem'Hadar Polaron Full Auto Rifle Mk XI
Rare Ground Weapon
Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Bolt Burst

Polaron Damage

41 Polaron Damage x3 (102 DPS)
2.5% Chance: Weapons Malfunction for 5 sec
+2% Critical Chance
+20% Critical Severity
Full Auto Sweep
Expose Attack

Cone AoE Polaron Damage

26 Polaron Damage x5 (14 DPS)
2.5% Chance: Weapons Malfunction for 5 sec
+2% Critical Chance
+20% Critical Severity
Value: 3,573 Energy credit icon.png


Mk XI Game Description[edit | edit source]

Ground Weapon Polaron Jemhadar Rifle R11.png
Rare icon.png

Jem'Hadar Polaron Full Auto Rifles have a secondary fire mode that releases a torrent of energy bolts that deal damage to several targets in front of you.

Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time.

Jem'Hadar incorporate nanostreams in their weaponry to allow them to add additional effects to their ranged attacks based on the nanocell that is currently active.

This weapon has stats similar to:

Obtaining[edit | edit source]

The Jem'Hadar Armored Shroud is a scaling mission reward from the Cardassian Front mission “Second Wave”. This is the first mission in the featured series The 2800.

Since this item is not unique, players can obtain it more than once via episode replay. Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI. Higher Marks require the weapon to be upgraded via the Gear Upgrade system.


Jem'Hadar Polaron Full Auto Rifle Mk XII
Very Rare Ground Weapon
Bind On Pickup
Vice Admiral / Lieutenant General
Values do not reflect skills or other modifiers

Bolt Burst

Polaron Damage

43.7 Polaron Damage x3 (109.2 DPS)
5% Chance: Weapons Malfunction for 5 sec (half duration vs player)
+2% Critical Chance
+20% Critical Severity
Full Auto Sweep
Expose Attack

Cone AoE Polaron Damage

27.9 Polaron Damage x5 (14.6 DPS)
5% Chance: Weapons Malfunction for 5 sec (half duration vs player)
+2% Critical Chance
+20% Critical Severity
Value: 4,735 Energy credit icon.png


Mk XII Game Description[edit | edit source]

Jem'Hadar Polaron Full Auto Rifle icon.png
Very rare icon.png

Jem'Hadar Polaron Full Auto Rifles have a secondary fire mode that releases a torrent of energy bolts that deal damage to several targets in front of you.

Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time.

Jem'Hadar incorporate nanostreams in their weaponry to allow them to add additional effects to their ranged attacks based on the nanocell that is currently active.


Jem'Hadar Armor[edit | edit source]

Jem'Hadar Armor Mk XI
Very Rare Body Armor
Bind On Pickup
Rear Admiral, Lower Half
Values do not reflect skills or other modifiers

+54 Kinetic Damage resistance

+54 All Energy Damage resistance

+1.1 Health Regeneration

+7.6 Shield Regeneration every 4 sec

Value: 9,900 Energy credit icon.png


Mk XI Game Description[edit | edit source]

Jem'Hadar Armor icon.png
Very rare icon.png

The Jem'Hadar Armor is a Energy Dampening Body Armor that provides a good protection from energy-based and kinetic attacks, but it did not provides any protection against Physical Damage. [sic] [1]

This Armor is similar to:


Jem'Hadar Armor Mk XII
Very Rare Body Armor
Bind On Pickup
Vice Admiral / Lieutenant General
Values do not reflect skills or other modifiers

+72.7 Kinetic Damage resistance

+72.7 All Energy Damage resistance

+2.2 Health Regeneration

+15.2 Shield Regeneration every 4 sec

Value: 10,890 Energy credit icon.png


Mk XII Game Description[edit | edit source]

Jem'Hadar Armor icon.png
Very rare icon.png

The Jem'Hadar Armor is a Energy Dampening Body Armor that provides a good protection from energy-based and kinetic attacks, but it did not provides any protection against Physical Damage. [sic] [2]

Jem'Hadar Personal Shield[edit | edit source]

Jem'Hadar Personal Shield Mk XI
Very Rare Personal Shield
Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

292 Maximum Shield Capacity

Fully regenerates after not taking damage for 3 secs.

Reduces Phaser Damage to Shields by 20%

Reduces Disruptor Damage to Shields by 20%

Value: 9,900 Energy credit icon.png

Mk XI Game Description[edit | edit source]

Jem'Hadar Personal Shield Mk XI icon.png
Very rare icon.png

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

Jem'Hadar Personal Shield Mk XII
Very Rare Personal Shield
Bind On Pickup
Vice Admiral / Lieutenant General
Values do not reflect skills or other modifiers

322.7 Maximum Shield Capacity

Fully regenerates after not taking damage for 3 secs.

Reduces All Energy Damage to Shields by 10%

Value: 10,890 Energy credit icon.png

Mk XII Game Description[edit | edit source]

Jem'Hadar Personal Shield icon.png
Very rare icon.png

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

Upgrades[edit | edit source]

The [Jem'Hadar Personal Shield Mk XII] can be upgraded using Shield Tech Upgrades.

Icon Rarity [Mod]
Jem'Hadar Personal Shield icon.png
Ultra rare icon.png
Ultra Rare [Mob]


Set powers[edit | edit source]

For each item added after the first, an additional power is available.

Set 2: Jem'Hadar Shroud

Passive
When receiving any damage, 7.5% chance:
+15% All Energy Damage for 8 sec
+454 Stealth for 8 sec (Fragile)
Effect can only happen once every 18 sec
Skills that affect this ability:
Combat Armor

Set 3: Combat Triage Subroutine

Targets Self
3 min recharge
+224.5 Hit Points
+13 All Damage resistance for 20 sec
Immunity to Stuns and Holds for 20 sec
Skills that affect this ability:
Combat Armor


References[edit | edit source]

  1. Description as presented in game
  2. Description as presented in game

v · d · e Equipment Sets in Star Trek Online
See also: EquipmentSetShip Set
Ground Sets
Space Sets