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Injuries in Star Trek Online are a "punishment" given to the player when his or her character is incapacitated. Upon "death", there is a chance of receiving one injury. If any injury occurs, the severity of it is determined by chance, modified by the existence of any existing injuries on that character. The chance of receiving a Major or Critical Injury are increased if the player has already sustained injuries.

List of injuries[edit]

See list of personal injuries and list of ship injuries



The negative effect of minor injuries is small and only several minor injuries would cause a player to notice a difference in performance


Major injuries feel significant, but the character can continue to function at little performance difference. More than one major injury that modified the same stat would start to affect performance.


Critical injuries affect character performance. A character can continue and succeed with more than one critical injury, but each critical injury received is ‘costly’ to treat and will put the character a bit under the potency curve.


Injuries are removed by visiting contacts in the major social hubs or by using a Regenerator for personal or Components for ship injuries. There are three versions of these two items each, corresponding to the severity of the injury they remove; minor, major and critical.


Minor Regenerator icon.png [Minor Regenerator]
Major Regenerator icon.png [Major Regenerator]
Critical Regenerator icon.png [Critical Regenerator]
Minor Components icon.png [Minor Components]
Major Components icon.png [Major Components]
Critical Components icon.png [Critical Components]


Personal injuries[edit]

Ship injuries[edit]