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Hargh'peng Torpedo Launcher

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Hargh'peng Torpedo Launcher Mark XI
Very Rare Ship Weapon
Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Hargh'peng Torpedo

Kinetic Damage

90' targeting arc
3,377 Kinetic Damage versus all other targets
10000 damage to Doomsday Machine
Applies Hargh'peng Radiation
892 Radiation Damage over 15 sec
Value: 17,946

The Hargh'peng Torpedo Launcher is a that can be acquired in the Federation , by random drop or via but can also be received from a duty officer mission (KDF only).

Hargh'peng projectiles move as fast as projectiles, while causing slightly more damage at the highest levels (3313 for a MK XII Quantum torpedo, vs 3377 for a MK XI Hargh'peng torpedo). Upon impacting the enemy's shielding or hull, they also apply a radiation damage over time ("DoT") that bypasses shields. The DoT effect is stronger than that of an equivalent-level torpedo. The initial impact of the torpedo has a small area of effect ("AoE").

If the DoT radiation damage is not removed with Hazard Emitters or similar means, a secondary internal explosion will detonate causing AoE damage to nearby enemy ships (10 max). The secondary explosion bypasses shields of the main target, but not the shields of those affected by the AoE.

The power of Hargh'pengs are balanced by a fairly long (15 seconds) cooldown, the lack of a defined damage type to boost with a tactical console, and being completely unaffected by torpedo-based skills such as and .

[] Modifiers

Hargh'peng Torpedo Launchers do not come with modifiers suffixes, as other weapons normally do, as they are already a Very Rare item.

Skill Rank Effects
All weapon damage.
Kinetic weapon damage.
Weapon accuracy.
Kinetic critical hit chance and severity.
Icon Console Name Effects
Torpedo damage.
+0.92% Critical Chance.
+9.2% Critical Severity.
+0.76% Critical Chance.
+7.6% Critical Severity.
+1.8% Critical Chance.
+11% Mine and Torpedo Damage.
Set Ability Effects
- Set 2 +25% Torpedo Damage.

[] Base Damage Table

  • Default (Base Damage) value on mouse over the item and not the icon skill created on UI (User Interface).
Kinetic Damage Radiation Damage Value ()
II
III 2,319 546 3,589
IV 2,503 589 5,384
V 2,687 632 7,178
VI 2,871 675 8,973
VII 3,055 719 10,768
VIII 3,239 762 12,562
IX 2,852 805 14,357
X 3,067 849 16,151
XI 3,377 892 17,946


[] Previous Ship Device Version

Hargh'peng Torpedo Launcher
Very Rare Ship Device
Consumed On Use
 
Values do not reflect skills or other modifiers

3,644 Kinetic Damage versus all other targets

10000 damage to Doomsday Machine

Applies Hargh'peng Radiation

857 Radiation Damage over 15 sec

Value: 0

The Hargh'peng Torpedo Launcher was originally a that could be acquired in the from February 2, 2010 - May 27, 2011. At the time, it was the only way to damage the Doomsday Device. The device has a full 360 degree firing arc and can be fired five times before it is consumed.

[] Notes

With the remastered on May 27, 2011, the ship device version of this weapon cannot be obtained any longer. It has been superseded with the non-consumable ship weapon version.


[]
Energy Type Beam Cannon
Array Dual Bank Turret Single Dual Dual Heavy Quad Wing
Standard Phaser
(inc. Retrofit)
-
Disruptor
Plasma
Tetryon
Polaron
Antiproton
(inc. Chroniton)
-
Hybrid Plasma-Disruptor
Polarized Tetryon
Spiral Wave Disruptor
Dominion Polaron
Phased Tetryon
Polarized Disruptor
Romulan Plasma -
Phased Polaron
Other Kinetic Cutting Beam
[]
Projectile Type Torpedo Mine Cluster Torpedo Missile
Standard Photon
Quantum -
Plasma - -
Chroniton -
Transphasic -
Tricobalt
Other Hargh'peng
Thermionic
Tractor Beam
Ferengi