Ha'nom Guardian Warbird
This vessel represents the latest developments in Romulan technology. Developed in tandem with the Ha'apax, the Ha'nom Guardian Warbird is slightly smaller, and designed for support. Although officially this is a Warbird, technically, it is a Science Vessel - complete with Subsystem Targeting, Sensor Analysis, and a bonus to Auxiliary.
Variants[edit | edit source]
Ha'nom class[edit | edit source]
The Ha'nom strongly resembles its sister class, the Ha'apax Advanced Warbird. The key difference is in the wings. The Ha'apax's wings arch downwards to meet the secondary wings, but the Ha'nom has more of a fixed-wing design, with the wings straight out to the side and no secondary wings. The Ha'nom's wings also feature the classic Warbird feather pattern on top.
Performance[edit | edit source]
The most Science-orientated of the three Warbird choices players have at this level, the Ha'nom should be thought of as a less agile but more durable version of the Federation's Reconnaissance Science Vessel, with a lower Turn Rate but a stronger Hull and a far larger crew. With 4 Science Consoles and all the standard abilities of a Federation Science Vessel, the Ha'nom is well suited to roles standard Romulan Warbirds aren't; Shield healing, buff and debuffing abilities, crowd control abilities, etc. It is undoubtedly the best choice for Romulan Science Captains, and an excellent team support ship. For weapons, players should consider Dual Beam Banks or Single Cannons with Turrets to retain a good degree of firepower in spite of the ship's limited Tactical abilities.
Admiralty Ship[edit | edit source]
|+8 ENG and TAC per SciShip|
Comparison with Mirror Variant[edit | edit source]
|Consoles||3 2||2 3|
Standard Configuration[edit | edit source]
Romulan starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
Abilities[edit | edit source]
The Ha'nom Guardian Warbird has a battle cloak that allows the player to cloak during combat.
Subsystem Targeting[edit source]
Science vessels come with built-in subsystem targeting abilities. These abilities do not automatically rank up when acquiring higher tier Science starships and must be gained through Tactical Space Bridge officer abilities.
- Beam Target Auxiliary Subsystems I
- Beam Target Weapons Subsystems I
- Beam Target Engines Subsystems I
- Beam Target Shields Subsystems I
After activating a subsystem targeting ability, the player has 30 seconds to attack an enemy ship with any form of beam weapon. The attack will lower power to that system, and have a small chance of completely taking the system offline. If the system is taken offline it renders all abilities that use that subsystem temporarily inert. For example, if the player targets shields and subsequently takes them offline, then all of the enemies shield facings will go down.
Sensor Analysis[edit source]
Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves damage and power drain against an enemy, or improves any heal directed towards an ally.
When the player uses Sensor Analysis on a target, it produces an effect that stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must then hold sensor lock.
Romulan Warbird vessels come with built-in Singularity abilities. These abilities do not automatically rank up when acquiring higher tier Warbirds. These powers build in severity based on the charge built up by the ship's Singularity Core.