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Ground weapon

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Ground weapons, or personal weapons, come in two different forms: melee and ranged. Both are available and optional for both .

Contents

[] Melee

weapons include and other such items from various cultures. There are also unarmed melee combat abilities such as the karate chop and Vulcan nerve pinch. It is also possible to use your ranged weapon butt to attack enemies who come into close range. Melee weapons go straight through personal shields, directly attacking the target for 80% weapon damage.

[] Playable weapon types

[] Ranged

Ranged combat involve the use of energy beam weapons, pistols, cannons and utility weaponry that can be beamed in such as turrets. There are also abilities that allow you to throw various types of grenade.

[] Damage Types

  • Phaser: 2.5% chance: +2 Stun and -50% Runspeed
  • Disruptor: 2.5% chance: -10 All Damage resistance for 10 sec
  • Plasma: 2.5% chance: __ Plasma Damage
  • Tetryon: 2.5% chance: -__ All Shields
  • Polaron: 2.5% Chance: Weapons Malfunction for 5 sec
  • Antiproton: +20 Crit Severity Bonus

[] List of weapons

PISTOLS RIFLES ASSAULT WEAPONS
Comp. Dual Stun Wide
Beam
Full
Auto
H.D.
Beam
Sniper Split
Beam
Mini
gun
Blast Pulse
wave
Secondary Ability* Single 25
Cone
Stun 35
Cone
20
Cone
Line Single 25
Cone
10
Cone
Sphere 90
Cone
  • Secondary Ability Note - Single means a large burst of damage on a single target. 25 Cone means a 25 degree Cone attack. Line is an attack in a straight line. Sphere means a circular AOE attack centered on the target (4.6m). Stun is a single target stun attack.

[] Firing Range

Weapon Type Range (meters)
Primary Secondary Melee
Expose
Compression Pistol 25 25 Exploit 2.44
Dual Pistols 25 15 Expose 2.44
Stun Pistol 25 25 Expose 2.44
Wide Beam Pistol 25 15 Expose 2.44
Full Auto Rifle 30 20 Expose 2.44
High Density Beam Rifle 35 35 Exploit 2.44
Sniper Rifle 35 45 Exploit 2.44
Split Beam Rifle 35 35 Exploit 2.44
Assault Minigun 30 30 Expose 2
Blast Assault 30 30 Expose 2
Pulsewave Assault 20 15 Expose 2.44

As part of the ground combat revamp in , the 30 meter range for primary and secondary attacks was altered to make different weapon types have a more distinctive characteristic.

[] Special Weapons

There are several weapons in-game that are either special or unique in some way.

See for more information.

[] Modifiers

There are seven factors that can affect personal weapons. These are weapon rarity, , spent , , , , and . Some of these are passive bonuses, while other require activating by the player and have a limited time span.

[] Weapon Rarity

As of , the rarer the weapon, the more base damage it would do, regardless of suffixes.

[] Modifier Suffix

Uncommon Ground weapons will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.). .

Effect Melee/Ranged
+20 Critical Severity Both
+2% Critical Chance Both
+20 Critical Severity and +2% Critical Chance Both
+X Damage Both
5% chance: X Radiation Damage over 15 sec Ranged
5% chance: X Radiation Damage over 15 sec Ranged
Grants Radiation Aura over 15 sec: 5 Radiation Damage Ranged
5% chance: Knocks back +5 feet Ranged
10% chance: Knocks back +10 feet Ranged
10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
Ranged
-2.5 sec recharge Ranged
15 Kinetic Damage vs Borg NPCs Both
7.5 Kinetic Damage vs Tholian NPCs Ranged
5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack
Only available for Elite-level Ultra Rare fleet weapons
Both

[]

Effects Melee/Ranged

Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Ranged


Tactical Officers Only
Improves ground weapons, melee damage and criticals. Both

[] Personal Equipment

Icon Equipment Effects Melee/Ranged
+5% All Energy Damage Ranged
+40% Critical Severity Both
+5% Critical Chance Both
+10% Physical Damage strength Melee
+ [Ene] Suffix
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Chance of 10% energy damage buff for 4 sec when taking damage.
Part of the set.
Ranged
Power Cell
- -
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Ranged
+1% - +2.5% All Damage strength, depending on Tribble used. Both

[] Equipment

Set Ability Effects
- Set 3 +2.5% Critical Chance
+2.5% Critical Severity
- Set 2 +40% Physical Melee Damage for 5 sec
- Set 3 +2.5% All Damage
- Set 2 MK XI - +10% All Energy Damage for 6 sec
Mk XII - +15% All Energy Damage for 8 sec
- Set 2 When receiving All Energy Damage, 20% chance of applying Absorbed Charge
+5% Energy Damage and adds one Absorbed Charge (Stacks up to 3 times)

[] Abilities

Icon Ability Career Effects Melee/Ranged
+100% All Damage Strength for 10 secs.
(Rank III Ability)
Both
+25% All Damage for 15 secs.
(Rank III Ability)
Both
+26% All damage strength for 12 secs.
+5% Critical Chance for 12 secs.
+50% Critical Severity for 12 secs.
(Rank III Ability)
Both
+9% All Damage strength to Ranged Weapons for 20 secs.
(Rank III ability)
Ranged
+50% Physical Damage strength for 45 secs.
(Rank III Ability)
Melee
Icon Ability Career Effects Melee/Ranged
+50% All Damage strength for 15 secs.
+5% Critical Chance for 15 secs.
+50% Critical Severity for 15 secs.
(Rank III Ability)
Both
+22% All Damage strength for 30 secs.
+1.5% Critical Chance for 30 secs.
+12% Critical Severity for 30 secs.
(Rank I Ability)
Both

[] Species Traits

Trait Effect Species Melee/Ranged
+10% Exploit Damage Compulsory: ,
Optional: , , , ,
Both
+5% All Damage Compulsory: None.
Optional: , , , , , , , , ,
Both
+10% Exploit Damage Compulsory: None.
Optional: , , , , , , , , , , , ,
Both
+5% All Damage Compulsory: None.
Optional: , , , , , , , , , , , , , , , ,
Both
+4% Critical Chance Compulsory:
Optional: None.
Both
+10% Exploit Damage Compulsory:
Optional: None.
Both
Gradually increases damage once health drops below half.
Deals more damage the closer you come to death.
Compulsory: None.
Optional:
Both
+1 sec Expose Duration Compulsory: None.
Optional: , , ,
Both
+3% Critical Chance Compulsory: None.
Optional: , , , , , , , , , , , , , , , ,
Both
+10% Physical Damage Compulsory: , ,
Optional: , , , ,
+2% All Damage Compulsory:
Optional: None.
Both
+17.5% Physical Damage
+17.5% Knockback
Compulsory:
Optional: None.
Melee
+17.5% Physical Damage
+17.5% Knockback
Compulsory: None.
Optional: , , , ,
Melee
Increases team exploit damage Compulsory:
Optional: ,
Both
+1.5% Expose Chance
+1 sec Expose Duration
Compulsory: ,
Optional:
Both
+15% Physical Damage
+5% All Energy Damage
+15% Critical Severity
Compulsory:
Optional: None.
Both

Ground Weapons

Tactical Engineering Science


















Weapons
Pistols
Rifles
Assault
Other
• Other