Fleet Kar'Fi Battle Carrier
- For the non-playable version, see Kar'Fi Battle Carrier (mob).
The Fleet Kar'Fi Battle Carrier does not come with a [Console - Universal - Phase Shift Generator], which allows the ship to shift out of phase with normal space, but can be transferred to this ship from the C-Store Kar'Fi Battle Carrier.
Variants[edit | edit source]
Kar'Fi class[edit | edit source]Fek'Ihri stylings; therefore, it doesn't look much like normal Klingon designs. This class, unlike the others, was captured by the Klingon Defense Force during the conflict with the Fek'Ihri Horde.
Admiralty Ship[edit | edit source]
|+8 ENG and TAC per TacShip|
Performance[edit | edit source]
The Fleet Kar'Fi Battle Carrier extends the tactical focus of the C-Store Kar'fi further by giving it an additional Tactical console spot for its tenth console, making it second only to the Jem'Hadar Dreadnought Carrier in Tactical focus in the current (Nov. 2013) dual-hangar ship lineup. The extra hull HP and Shield Modifier (+10% each) help its base survivability over the C-Store version, but the continued lack of Engineering consoles and Bridge Officer ability options means that most other carriers can outlast it.
Starship Mastery[edit | edit source]
|I||Quick Deployment|| 20% recharge time reduction to launching Carrier pet crafts.|
+50% Rank Up XP for all Hanger Pets.
|II||Armored Hull||+10% Hull Hitpoints.|
|III||Enhanced Weapon Systems|| +10% Kinetic Damage.|
+10% All Energy Damage.
|IV||Advanced Shield Systems||+10% Shield Hitpoints.|
Abilities[edit | edit source]
The Kar'Fi Battle Carrier comes with built-in abilities that cannot be ranked up, and abilities that are based on the craft loaded into the two hangar bays.
- Launch S'kul Fighters
- Carrier Command - Attack
- Carrier Command - Escort
- Carrier Command - Intercept
- Carrier Command - Recall
This ship can launch attack wings of S'kul Fighters in its standard configuration, though other craft can be equipped to be launched. The carrier can also give commands to those craft to order them to attack or defend selected targets.
Standard Configuration[edit | edit source]
Klingon starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
Hangar bays ships[edit | edit source]
- See Carrier Pets.
Comparison with equivalent carriers[edit | edit source]
Xindi-Aquatic Narcine Dreadnought Carrier
Advanced Obelisk Carrier
Fleet Caitian Atrox Carrier
Fleet Vo'Quv Carrier
Fleet Kar'Fi Battle Carrier
Tholian Recluse Carrier
Jem'Hadar Dreadnought Carrier
|Weapons||4 3||3 3||3 3||3 3||4 3||3 3||4 3|
|Consoles||4 3 3||2 5 3||2 4 4||2 4 4||4 2 4||2 4 4||4 4 2|
|Bonus Power|| +10 Weapons
| +10 Shields
| +5 Shields
| +5 Weapons
| +10 Weapons
| +5 Engine
| +10 Weapons|
|Special Weapon||[Thermionic Torpedo Launcher]|
|Special Console||[Console - Universal - Cascade Resonance Catalyst]||[Console - Universal - Reactive Antiproton Cascade Emitter]||[Console - Universal - Tholian Tetryon Grid]||[Console - Universal - Dominion Command Interface]|
Notes[edit | edit source]
- You may not be able to buy S'Kul or Fer'jai hangar bays for the Fleet Kar'fi if you do not own the C-Store version of Kar'fi. (may be intended, or may be bug)