The Fek'Ihri Horde is the loose association of Fek'Ihri, the ancient denizens of Gre'thor, that have arisen to take revenge on the Klingon Empire. The Fek'Ihri were spoken of only in myth, but have returned with starships and technology, and the means to destroy Qo'noS. Opinion is divided on whether they are the true Fek'Ihri of ancient legend, or a fabrication of technology.
History[edit | edit source]
According to Klingon mythology, Qo'noS was ruled 1,500 years ago by a tyrant named Molor. Molor was said to be so strong that no-one could oppose him, except for one: Kahless the Unforgettable. Kahless fought a war against Molor to end his reign of terror. Kahless and his mate Lady Lukara fought a legendary battle in the great hall of the city of Qam-Chee, when 500 of Molor's soldiers besieged the city. The city garrison fled, but Kahless and Lukara stood their ground and emerged victorious.
Kahless eventually killed Molor, wielding his newly forged sword; the sword that would become known as the Sword of Kahless, the first Bat'leth. From the ashes of Molor's kingdom, Kahless created the Klingon Empire, becoming it's first emperor and the greatest warrior in Klingon history.
For Molor's dishonor his spirit was condemned to Gre'thor, to be imprisoned there for eternity. However, though he had been banished from the land of the living, Molor's influence endured. The wretched souls of the soldiers that pledged fealty to Molor in life had be reborn as the Fek'Ihri. These unnatural beasts are said to have been spat out of the darkest depths, feeding on despair and misery. For centuries Molor would plot his revenge, and the Fek'Ihri lay in wait at his bidding, growing ever stronger.
In 2369 Kahless was made flesh once more, having been cloned from blood taken from his own sword. This enraged Molor, and he vowed to rise again and destroy the empire. In 2409 the Fek'Ihri emerged from the depths of Gre'thor and struck at the heart of Qo'noS, heralding the possible return of Molor (“Blood of the Empire”).
It is not known how the Fek'Ihri were able to return. The leader of the initial invasion claimed to have crossed the oceans of blood from the shores of Gre'thor, leading the Klingon High Council to conclude that they are indeed the true Fek'Ihri from ancient legend. Others speculate that they may have been created through technological means, as with the clone of Kahless, possibly using ancient Hur'q technology, or even by the Federation.
Culture[edit | edit source]
The Fek'Ihri have no culture beyond the thirst for vengeance against Kahless, and the Klingon Empire. The Horde seems to have a loose hierarchy, with leaders such as D'Jar commanding groups of subordinates. Status within the Horde seems to be based on strength, and lesser creatures are enthralled by a caste of slave masters. The lowliest ranks of the Horde seem merely to be mindless ghouls, capable only of hatred and destruction.
The Fek'Ihri have no government and there seems to be no over-arching leader. There are numerous powerful fiends asserting dominance over the Horde and over Gre'thor. Herron, the self-styled "Lord of the Dead" claims god-hood over Gre'thor and its inhabitants. Fek'lhr, the mythical guardian of Gre'thor, and arguably the most powerful among the Horde, styles himself as a force of death and chaos. Molor himself is interested only in avenging himself on Kahless, and does not concern himself with the affairs of Gre'thor or the Fek'Ihri.
Military[edit | edit source]
Starships[edit | edit source]
Ground forces[edit | edit source]
Bosses[edit | edit source]
Technology[edit | edit source]
Missions involved[edit | edit source]
- “Blood of the Empire”: After centuries of banishment, the Fek'Ihri return to Qo'noS, heralding the rise of Molor.
- “Destiny”: The player seeks out Emperor Kahless in the hopes of learning how to end the Fek'Ihri invasion.
- “Afterlife”: Emperor Kahless takes the player on a journey to find Molor and stop the Fek'Ihri.
- “The Gates of Gre'thor”: The player travels to Gre'thor to defeat Molor and give battle with the mighty Fek'lhr.
- “The Big Dig”: The player has to defeat a Fek'Ihri demon on the summit of an excavated ancient temple.
- “No Win Scenario”: The Horde is part of combat simulation 347 used to train KDF and Starfleet in space combat.
- Fleets of Horde starships launches attack KDF starbase in:
Notes[edit | edit source]
- A link between Fek'lhr, the Fek'Ihri, and Molor is never established in official Star Trek canon.
[edit | edit source]
- Fek'Ihri at Memory Alpha, the Star Trek Wiki.
- Fek'lhr at Memory Alpha, the Star Trek Wiki.
- Molor at Memory Alpha, the Star Trek Wiki.
- Fek'Ihri at Memory Beta, the non-canon Star Trek Wiki.
- Fek'Ihri Horde at Memory Beta, the non-canon Star Trek Wiki.
|Quick Faction Navigation Toolbar (ordered by quadrant)|
|Details||Fek'Ihri Horde • Fek'Ihri • Gre'thor|
|Ground Forces||Tortured Soul (ground) • Hordling • Enslaved Hordling • Ravager • Slave Master • Chieftain|
|Starships||Tortured Soul (space) • S'Kul Fighter • Fer'Jai Frigate • K'Norr Escort • Kar'Fi Battle Carrier (Mob) • Drek'Hi Dreadnought|
|NPCs||D'Jar • V'Zmar • Herron • Cowardice • Dishonor • Treachery • Molor • Fek'lhr • Fek'Ihri Horde Leader|
|NPC starships||Dragan • Fektour • Mn'ek • Penkrr • T'merek|