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Federation Type 3 Phaser Rifle (Nadion Burst)

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Federation Type 3 Phaser Rifle
Rare Ground Weapon
Bind On Pickup
Values do not reflect skills or other modifiers

Type 3 Phaser - Beam Setting

Phaser Damage

37 Phaser Damage x2 (78 DPS)
2.5% chance: +2 Stun
-50% Runspeed
+20% Critical Severity
Type 3 Phaser - Nadion Burst
Exploit Attack

Phaser Damage and Knockback

47 Phaser Damage x3 (13 DPS)
+47 Phaser Damage in an AoE
50% chance: Knocks back +8 feet
2.5% chance: +2 Stun
-50% Runspeed
+20% Critical Severity
Value: 2,501 Energy credit icon.png
Federation Type 3 Phaser Rifle icon.png
Rare icon.png

Type 3 Federation Phaser Rifle - circa 2265. This rifle has a secondary fire mode that shoots a concentrated beam of energy at a single target, dealing high damage with a good chance to explode and knockback on hit.

Phaser ground weapons have a chance to stun targets. This weapon is unique in that its beam is light purple and it vapourises its target when killed with secondary fire mode.

Its secondary fire can exploit your main target and has a chance to Expose foes affected by the AoE explosion.

Values given are for a player at level 50.

Obtaining[edit | edit source]

The Federation Type 3 Phaser Rifle is a scaling mission reward from the Devidian Front final mission “Night of the Comet”.

Since this item is not unique, players can obtain it more than once via episode replay. Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI.


Modifiers[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Federation Type 3 Phaser Rifle (Nadion Burst)s do not come with modifiers suffixes, as other weapons normally do, as they are already an Rare item.

Skills[edit | edit source]

Player Skills
Skill Rank Effects
Weapon Proficiency
Ground Skill 1 R1.png
Increases the base damage of your ground weapons.
Weapon Expert
Ground Skill 1 R2 icon.png
Increases the base damage of your ground weapons.
Weapon Criticals
Ground Skill 2 R1 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Ground Skill 2 R2 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Ground Skill 3 R1 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Ground Skill 3 R2 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.

Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.
Ranged



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons