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Federation Type 3 Phaser Rifle

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Federation Type 3 Phaser Rifle icon.png
Common icon.png
Federation Type 3 Phaser Rifle
Common Ground Weapon
 
Values do not reflect skills or other modifiers

Type 3 Phaser - Beam Setting

Phaser Damage

__ Phaser Damage x2 (__ DPS)
5% Chance: Stun (half duration vs player)
-50% Runspeed
Sniper Shot
Exploit Attack

Phaser Damage and Knockback

__ Phaser Damage (__ DPS)
50% chance: Knocks back +20 meters
5% Chance: Stun for 4 sec (half duration vs player)
-50% Runspeed for 6 sec
Value: __ Energy credit icon.png

Federation Type 3 Phaser Rifles are ranged ground weapons. They fire a beam that inflicts energy damage at a single target. They have a secondary fire mode that shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Phaser ground weapons have a chance to stun targets. This weapon, used by Starfleet in the 23rd Century, will always vaporize its target on kill.


Obtaining[edit | edit source]

Federation Type 3 Phaser Rifles can be obtained from item containers in the 23rd Century at Common, Uncommon, Rare, and Very Rare qualities.

Vendors[edit | edit source]

Mission Reward[edit | edit source]

A special version of this weapon with a Nadion Burst secondary fire is available from the mission “Night of the Comet”.

Performance[edit | edit source]

Modifiers[edit | edit source]

Uncommon Federation Type 3 Phaser Rifles have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)

  • CritD: +20 Critical Severity
  • CrtH: +2% Critical Chance
  • Dmg: +X Damage
  • DoT_: X% chance: __ Radiation Damage over 15 sec
  • KB_: X% chance: Knocks back +__ feet

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • Dm/CrH: +X Damage, +X% Critical Chance


Skills[edit | edit source]

Federation Type 3 Phaser Rifles can be enhanced by the following Ground Skills:


Personal Equipment[edit | edit source]

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Pha] +20% Phaser Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [ExpDmg] +__ Increased Exploit Damage Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy


External Links[edit | edit source]


Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons