Federation Type 3 Phaser Rifle
- __ Phaser Damage x2 (__ DPS)
- 5% Chance: Stun (half duration vs player)
- -50% Runspeed
Phaser Damage and Knockback
- __ Phaser Damage (__ DPS)
- 50% chance: Knocks back +20 meters
- 5% Chance: Stun for 4 sec (half duration vs player)
- -50% Runspeed for 6 sec
Federation Type 3 Phaser Rifles are ranged ground weapons. They fire a beam that inflicts energy damage at a single target. They have a secondary fire mode that shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Obtaining[edit | edit source]
Federation Type 3 Phaser Rifles can be obtained from item containers in the 23rd Century at , , , and qualities.
Vendors[edit | edit source]
Mission Reward[edit | edit source]
- [Federation Type 3 Phaser Rifle [CrtH] [Dmg]]: “The Battle of Caleb IV”
Performance[edit | edit source]
Federation Type 3 Phaser Rifles have one modifier suffix, will have two, will have three, and will have four. adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
- CritD: +20 Critical Severity
- CrtH: +2% Critical Chance
- Dmg: +X Damage
- DoT_: X% chance: __ Radiation Damage over 15 sec
- KB_: X% chance: Knocks back +__ feet
Epic Modifier: All ground weapons upgraded toquality receive:
- Dm/CrH: +X Damage, +X% Critical Chance
Federation Type 3 Phaser Rifles can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
|Recoil Compensating Armor||+40% Critical Severity||Both|
|Integrated Targeting Armor||+5% Critical Chance||Both|
|Physical Augmentation Armor||+10% Physical Damage strength||Melee|
|Energy Harness Armor||+5% All Energy Damage||Energy|
| Personal Shield [Ene]
Personal Energy Harness Shield
|Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage.||Energy|
|Crystalline Personal Shield Matrix||Chance of 10% energy damage buff for 4 sec when taking damage.||Energy|
|Romulan Imperial Navy Career-Specific Kit|| +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
| Energy (Plasma Damage) |
|Herald Career-Specific Kit [+Pha]||+20% Phaser Weapon Damage||Energy|
|Xindi Career-Specific Kit [ExpDmg]||+__ Increased Exploit Damage||Both|
|Xindi Career-Specific Kit [+ExpDur]||+__ sec Expose Duration||Both|
|Xindi Career-Specific Kit [+ExpHit]||+__% Chance to Expose||Both|
|Delta Expedition Career-Specific Kit [CritD]||+__% Critical Severity||Both|
|Delta Expedition Career-Specific Kit [CritH]||+__% Critical Chance||Both|
|Delta Expedition Career-Specific Kit [CritX]|| +__% Critical Chance
+__% Critical Severity
|Gambling Device|| +10% Critical Chance
+10% Critical Severity
|Tribble||+1% - +2.5% All Damage strength, depending on Tribble used.||Both|
| Power Cell
Small • Medium • Large
| Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
External Links[edit | edit source]
| Ground Weapons |
|Damage Type||Pistol||Rifle||Assault|| Melee|
|Standard Weapons and Special Weapons|
|Reputation and Lock Box (dual-proc and new proc)|
|Daamge Type||Pistol||Rifle||Assault|| Set Items|
|See Also||Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Eets • Special Ground Weapons|