Federation Type 2 Phaser (Stun)

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Federation Type 2 Phaser
Common Ground Weapon
Bind On Pickup
Values do not reflect skills or other modifiers

Beam Setting

Phaser Damage

31 Phaser Damage x2 (85 DPS)
2.5% chance: +2 Stun
-50% Runspeed
Stun Beam Setting
Expose Attack

Stuns Target

10 Phaser Damage x2 (3 DPS)
-50% Runspeed
+2 Stun
2.5% chance: +2 Stun
-50% Runspeed
Value: 2,501 Energy credit icon.png
Federation Type 2 Phaser (Stun) icon.png
Common icon.png

Type 2 Federation Phaser - circa 2265. This classic phaser from the past has a secondary fire mode that holds targets.

Phaser ground weapons have a chance to stun targets. This weapon is unique in that it's beam is blue, and will always vapourise it's target when killed.

Values given are for a player at level 50.

Obtaining[edit | edit source]

The Federation Type 2 Phaser is a scaling mission reward from the Devidian Front final mission “Night of the Comet”.

Since this item is not unique, players can obtain it more than once via episode replay. Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI.

Modifiers[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Federation Type 2 Phaser (Stun)s do not come with modifiers suffixes, as other weapons normally do, as they are already an Rare item.

Skills[edit | edit source]

Player Skills
Skill Rank Effects Melee/Ranged
Weapon Proficiency
Rank Starfleet Lt.png Rank Klingon Lt.png
Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Combat Specialist
Rank Starfleet LtCom.png Rank Klingon LtCom.png
Lieutenant Commander
Tactical Officers Only
Improves ground weapons, melee damage and criticals. Both

Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.

See Also[edit | edit source]

Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground WeaponsGround Equipment EetsSpecial Ground Weapons