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Federation Type 2 Phaser

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Federation Type 2 Phaser
Rare Ground Weapon
Bind On Pickup
 
Values do not reflect skills or other modifiers

Beam Setting

Phaser Damage

31 Phaser Damage x2 (85 DPS)
2.5% chance: +2 Stun
-50% Runspeed
Stun Beam Setting
Expose Attack

Stuns Target

10 Phaser Damage x2 (3 DPS)
-50% Runspeed
+2 Stun
2.5% chance: +2 Stun
-50% Runspeed
Value: 2,501

Type 2 Federation Phaser - circa 2265. This classic phaser from the past has a secondary fire mode that holds targets.

Phaser ground weapons have a chance to stun targets. This weapon is unique in that it's beam is blue, and will always vapourise it's target when killed.

Values given are for a player at level 50.

Contents

[] Obtaining

The Federation Type 2 Phaser is a mission reward from the final mission .

Since this item is not unique, players can obtain it more than once via . Replaying this mission at higher levels will grant a level-appropriate version of this weapon, up to and including Mk XI.


[] Modifiers

There are seven factors that can affect personal weapons. These are , spent , , and .

[] Modifier Suffix

Federation Type 2 Phasers do not come with modifiers suffixes, as other weapons normally do, as they are already an Rare item.

[]

Effects Melee/Ranged

Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Ranged


Tactical Officers Only
Improves ground weapons, melee damage and criticals. Both

[] Personal Equipment

Icon Equipment Effects Melee/Ranged
+5% All Energy Damage Ranged
+40% Critical Severity Both
+5% Critical Chance Both
+10% Physical Damage strength Melee
+ [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Power Cell
- -
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.
Ranged


[] Notes