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Federation Type 1 Phaser
- 21 Phaser Damage x2 (59 DPS)
- 5% Chance: Stun (half duration vs player)
- -50% Runspeed
Cone AoE Phaser Damage
- 61 Phaser Damage (12 DPS)
- 5% Chance: Stun for 4 sec (half duration vs player)
- -50% Runspeed for 6 sec
Type 1 Federation Phaser circa 2265. This classic phaser from the past has a secondary fire mode that projects a field of energy that damages several targets in front of you. Phaser ground weapons have a chance to stun targets.
Phaser ground weapons have a chance to stun targets.
Values given are for a player at level 50.
Obtaining[edit | edit source]
Since this item is not unique, players can obtain it more than once via episode replay. Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI.
Modifiers[edit | edit source]
Modifier Suffix[edit | edit source]
Federation Type 1 Phasers do not come with modifiers suffixes, as other weapons normally do, as they are already anitem.
| Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Tactical Officers Only
|Improves ground weapons, melee damage and criticals.||Both|
Personal Equipment[edit | edit source]
|Energy Harness Armor||+5% All Energy Damage||Ranged|
|Recoil Compensating Armor||+40% Critical Severity||Both|
|Integrated Targeting Armor||+5% Critical Chance||Both|
|Physical Augmentation Armor||+10% Physical Damage strength||Melee|
|Personal Shield + [Ene] Suffix||Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage.||Ranged|
| Power Cell
Small - Medium - Large
| Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.