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Dyson Joint Command (Ground)

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The Dyson Joint Command (Ground) is a three piece ground set available from the Dyson Joint Command reputation.

Contents

[edit] Dyson Heavy Combat Armor

Dyson Heavy Combat Armor Mk XII
Very Rare Body Armor
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+64 Physical Damage Resistance Rating

+64 Kinetic Damage Resistance Rating

+87.2 All Energy Damage Resistance Rating

+64 Proton Resistance

+43.6 All Damage Resistance Rating to non-flanking damage while crouched

+10 Perception

+25 Knockback Resistance Rating

Value: 54,450 Energy credit icon.png
Dyson Heavy Combat Armor Mk XII icon.png
Very rare icon.png

[edit] Game Description

This experimental heavy combat armor provides excellent resistance to most types of damage. In addition, its features advanced sensors allowing for better detection of cloaked foes and advanced stabilizers that make the wearer resistant to knockdown. This heavy armor is also capable of providing a modest boost to damage resistance to non-flanking while the wearer is crouched.

[edit] Dyson Reactive Personal Shield

Dyson Reactive Personal Shield Mk XII
Very Rare Personal Shield
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+29.1 Root Resistance

+29.1 Knockback Resistance

308.7 Maximum Shield Capacity

Fully regenerates after not taking damage for 3 secs.

+5.6 Shield Regeneration

Reduces Antiproton Damage to Shields by 20%

When Recieving damage while shields are critically low or depleted, 100% chance to apply:

Hyper Regenerative Personal Shield

+280.6 Shield Regeneration

Reduces Damage to Shields by 25% for 10 sec
Value: 54,450 Energy credit icon.png
Dyson Reactive Personal Shield Mk XII icon.png
Very rare icon.png

[edit] Game Description

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

This experimental shielding unit will automatically activate Hyper Shield Regeneration when the wearer is hit while shields are down or critically low. This will apply a massive shield heal to the wearer and boost shield hardness moderately for a short time, however this effect can only trigger once every 120 seconds.

[edit] Dyson Experimental Proton Beam Rifle

Dyson Experimental Proton Beam Rifle Mk XII
Very Rare Ground Weapon
Bind On Pickup
Vice Admiral

Beam Setting
Expose Attack

Proton Damage

45.4 Proton x2 (95.6 DPS)
to target: 25% chance: on critical: 96 Proton Damage {Ignores Shields} vs Voth
to target: 25% chance: on critical: 48 Proton Damage {Ignores Shields} vs. Non-voth
+4% Critical Chance
Wide Beam Setting
Expose Attack

Cone AoE Proton Damage

115.3 Proton on up to five targets
to target: 25% chance: on critical: 96 Proton Damage {Ignores Shields} vs Voth
to target: 25% chance: on critical: 48 Proton Damage {Ignores Shields} vs. Non-voth
+4% Critical Chance
Value: 23,675 Energy credit icon.png
Dyson Experimental Proton Beam Rifle Mk XII icon.png
Very rare icon.png

[edit] Game Description

Wide Beam Rifles have a secondary fire mode that projects a field of energy that damages several targets in front of you. The Dyson Proton Wide Beam Rifle's primary and secondary fire can expose a target. Targeting an exposed enables the Proton Bolt secondary fire mode.

[edit] Set powers

For each item added after the first, an additional power is available.

Set 2: Antipodal Synergies

+25 Antiproton Damage Resistance Rating
+15% Proton Weapon Damage
Reduces Proton Damage to Shields by 10%

Set 3: Hunker Down

(10 max}
Targets Self
1 sec activate
3 min recharge
+900 all Damage bonus Resistance rating
Self: Immobilize
Immunity to Knockback


[edit] Gallery


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Space sets:
See also: EquipmentSet