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Duty officer

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To add individual duty officers to the wiki, please use the duty officer form.
For lists of duty officers, see the central listing page.
For Duty Officer Assignments, see the Assignments page.

The duty officer system is a game mechanic introduced to Holodeck with Season 5. There are over 36 thousand individual duty officers[1].

Once a player of any faction (Federation, Klingon, or Romulan) reaches level 11[2], the duty officer (not to be confused with bridge officers) system becomes available. Duty officers represent the junior officers, enlisted personnel, and civilian crew members of the player's starship. The mechanics of the system are rather similar to those of many collectible card games, in that officers can be acquired from random booster packs purchasable on the C-Store. They can be slotted for bonuses, but not renamed or upgraded.

Players can make use of duty officers in four ways:

  • A player's starship has five slots for duty officers that enhance space operations and five slots for duty officers that enhance ground operations, depending on the officer's specialization.
  • Duty officers can be sent out on special missions called assignments, which can reward skill points, bridge officer skill points, energy credits, temporary buffs, items, more duty officers, and experience toward commendations. These assignments can vary in real-time duration between 1 minute to 3 days. By default you can have a maximum of 20 of such assignments running at the same time. You can exceed this limit by buying up to three additional assignment slots in your fleet embassy.
  • Duty Officers on your ship can build components and will offer assignments – some of these are new and some of these are additional chances to focus your efforts on a specific commendation category (e.g. Science, Engineering, or any other category).
  • At the respective factions’ academies, Personnel Officers allow a captain to commission cadres of duty officers, and also to turn in five underperforming duty officers, plus a modest amount of Dilithium, for a random duty officer of the next highest quality. Note: in late 2012, the Dilithium required increased significantly.

Overview[edit | edit source]

Duty officers have the following characteristics:

Faction Side
Duty Officers can belong to the Federation faction, Romulan, or Klingon faction. They are distinguished by the frame color surrounding their avatar image and a small icon in the corner. Over this faction frame is displayed the quality (rarity: Common, uncommon, rare, etc.) of the duty officer. The department icons (Tactical, Operations, Medical, etc) on their dossiers also indicate the officer's faction affiliation.
Duty Officer faction frame comparison
Remember Just because a species is generally associated with a particular faction does not mean an officer is usable by that side. Always check the dossier for affiliation before buying! You can turn on the option at the bottom of the Exchange window to only show usable items.
Assignments will reward you with a proper faction duty officer, but if you intend to trade or buy another one, you have to make sure that the duty officer belongs to your faction. There is no warning in game - like with bridge officers - to stop you from buying or trading from the other faction and discover the Duty Officer (DOFF) isn't going to do what you wanted.
The other faction's duty officers will go into your roster/passengers/brig but they will not be displayed as a slottable Recommendation from the assignment Department Heads. If you received another faction's duty officers they can be traded/mailed/sold using drag and drop from your roster/brig/passenger slots, or dismissed for a small bonus in dilithium and recruitment points.
The other faction's duty officers CAN, however, be used to supply Starbase projects.
See how to distinguish faction side on this frame comparison image.
This is indicated by the color of the duty officer's name and the border around the portrait, if there is one. Currently, there are duty officers of white, green, blue, purple and dark purple quality. Higher quality duty officers have a higher chance to complete assignments successfully, and will provide better assignment rewards than standard (common) quality officers. Currently, only white quality duty officers have a chance of dying while on assignment (note the difficulty of the assignment). Green, blue, and purple quality duty officers cannot die while on assignment, but can sustain injury which will make them unavailable for a period of time (Usually 8 hours) and is likely to place them in sickbay.
Duty officers, with the exception of civilians, will have an enlisted or officer rank. Some assignment slots may require duty officers of a particular rank to succeed.
Tactical/Security: Crewman, Ensign, Lieutenant Junior Grade, Lieutenant
Engineering/Operations: Crewman, Petty Officer, Chief Petty Officer, Master Chief Petty Officer
Science/Medical: Crewman, Specialist, Senior Specialist, Senior Chief Specialist
Klingon Defense Force: Bekk, Corporal, Sergeant, Lieutenant
Romulan Republic Force: Daise, Uhlan, Sublieutenant, Lieutenant
Duty officers will be in one of the seven following departments: Tactical, Security, Engineering, Operations, Science, Medical, and Civilian. Some assignment slots require duty officers of a specific department, or the chances of the various outcomes may be modified by placing a duty officer of a specific department in a particular slot.
This is the duty officer's primary role aboard the starship, such as Conn Officer, Security Officer, Astrometric Officer, etc. This defines what effect the officer has if assigned to a space or ground role. As with department, some assignment slots may require an officer with a specific specialization, or including an officer with a given specialization may modify the chances of the assignment outcome.
Duty officers can have one or more traits. These are only important for assignments. Assignment slots indicate which traits will increase or decrease the chance of the possible outcomes of the assignment.
Depending on the specialization, only 1 or to a maximum of 3 per specialization can be on active duty at a time.
Each officer applies their abilities separately.
"X% chance to" ability probability for activating at least once is shown by this formula: 1-((1-x)^y) with x being the percentage in decimal form and y being the number of same duty officers times the number of uses.

Specializations[edit | edit source]

This article or section is in need of an update.
Speclists need to be updated with pertinent abilities.
Please help out STO Wiki by adding the necessary changes!

Tactical department[edit | edit source]

Specialization Descriptions for each variant
Conn Officer
  • [SP] Chance to reduce the time to recharge Evasive Maneuvers
  • [SP] Recharge time reduced for Tactical Team
  • [SP] Recharge time reduced for Tactical Team; [GR][SP] Increased damage vs. Elachi
  • [SP] Recharge time reduced for Attack Patterns Beta, Delta and Omega.
  • [SP] Chance for +Accuracy, +Perception for Tactical Team
  • [SP] Small power boost after exiting Evasive Maneuvers
  • [SP] Recharges Evasive Maneuvers when Emergency Power to Engines is activated.
  • [SP] Chance for Attack Pattern Omega to apply lesser buff to team
  • [SP] Adds Acc/Def Skill from Fly Her Apart and Hold Together
Energy Weapons Officer
  • [SP] Chance to reduce the time to recharge when using subsystem targeting attacks
  • [SP] Chance to reduce the time to recharge when using cannon special attacks
  • [SP] Chance to reduce the time to recharge when using beam special attacks
  • [SP] Chance to gain shield power when using energy weapons
  • [SP] Increases Singularity Charge rate
  • [SP] Chance for Beam Overload to cause all attacks against the target to gain Shield Penetration
  • [SP] Chance for stacking Crit Chance buff on firing Energy Weapons
  • [SP] Chance for stacking Crit Severity buff on firing Energy Weapons
  • [GR] While Draw Fire is active, chance to Heal Self when receiving damage
  • [SP] Chance of Increased Weapon Damage from Lock Trajectory
  • [SP] Chance to remove currently applied buffs on use of beams and cannons
Ground Warfare Specialist
  • [GR] Increased damage vs. (Race)
  • [GR] Increased Expose chance vs. Romulans
Projectile Weapons Officer
  • [SP] Chance to reduce the time to recharge torpedoes.
  • [SP] Chance to reduce the time to recharge mines.
  • [SP] Chance to gain shield power when using Torpedo Weapons.
  • [SP] Torpedoes provide Singularity Charge.
Shield Distribution Officer
  • [GR] Chance to cause Weapons Malfunction to enemies that fire on you while using Draw Fire.
  • [SP] [UNIQUE] Brace for Impact improves the functionality of your Ramming Speed.
  • [SP] [UNIQUE] On each shot: Heal .2% of your hull
  • [SP] Chance to restore shields when taking damage while Brace for Impact active.
Space Warfare Specialist
  • [SP] Increased damage vs. (Race)
  • [SP] Energy weapon attacks reduce accuracy of Romulans

Security department[edit | edit source]

Specialization Descriptions for each variant
Armory Officer
  • [GR] Chance to beam in an additional Phaser, Disruptor or Plasma Turret
  • [GR] Chance to beam in an additional Phaser, Disruptor or Plasma Turret; [GR][SP] Increased damage vs. Elachi
  • [GR] Ground Operational Asset cooldown reduction
  • [GR] [UNIQUE] Doubles chance to expose target
  • [GR] Increases the duration of the damage boost from Stealth Module.
  • [SP] Chance to set a random second subsystem offline when using Subsystem Targeting attacks
  • [SP] Chance to summon a Tethered Quantum Mine when activating Dispersal Pattern
  • [GR] Chance to reduce recharge on Turrets and Drones
Assault Squad Officer
  • [GR] Chance to reduce the time for most grenade skills to recharge after use
  • [GR] Extra Team Heal and Revival on use of Rally Cry.
  • [GR] Chance to apply a Hold when using Lunge
  • [GR] Chance for stacking Crit Chance buff on firing Ranged weapons
  • [GR] Chance for stacking Crit Severity buff on firing Ranged weapons
  • [GR] Chance to deal Electric damage when using Sweeping Strikes
  • [GR] Chance on any melee attack to knock back the target
  • [SP] Chance for Boarding Party shuttles to be armed.
  • [GR] Ambush has a chance to re-apply when consumed by outgoing damage.
Security Officer
  • [GR] Chance to beam down an additional security escort when using Security Escort
  • [GR] Increased melee Critical chance and Critical severity
  • [SP] Extra threat generation with Attack Pattern Delta
  • [GR] Increases damage of Ambush by 100%, but all bonus damage is now a DoT
  • [GR] [UNIQUE]Chroniton Mine Barrier explosions have a chance to hold enemies

Engineering department[edit | edit source]

Specialization Descriptions for each variant
  • [GR] Bonus Experience Points
  • [GR] Bonus Expertise
  • [GR] Bonus CXP
  • [GR] Increases all Fleet Marks earned
  • [GR] Bonus Experience and Expertise
Damage Control Engineer
  • [SP] Chance to reduce the recharge time for Emergency Power to subsystem abilities
  • [SP] Chance to reduce the recharge time for Emergency Power to subsystem abilities; [GR][SP] Increased damage vs. Elachi
  • [SP] Chance to add Hull Healing Over Time to Auxiliary Power to Structural Integrity Field
  • [SP] While using Auxiliary to Structural Integrity Field, Placate next attacker
  • [GR] Gives a minor Resistance buff to any target of your Quick Fix.
  • [GR] Adds Electrical Damage to Weapons Malfunction
Diagnostic Engineer
  • [GR] Chance to increase ranged damage with Equipment Diagnostics
  • [GR] Chance to grant 99% Shield Damage Resistance when using Shield Recharge
  • [GR] Gives your Weapons Malfunction a chance to chain to nearby enemies
  • [GR] Self Weapon Dmg from Delegated Devastation
  • [SP] Chance to gain Aux Power from Hull Heals
Fabrication Engineer
  • [GR] Chance to beam in an additional Support Drone
  • [SP] Space Operational Asset cooldown reduction
  • [SP] Increase duration of Reverse Shield Polarity
Maintenance Engineer
  • [SP] Recharge time reduced for Engineering Team and Buff
  • [SP] Additional buffs based on type of battery activated
  • [SP] Increases healing skills when using Emergency Power to Auxiliary
  • [SP] Chance to immobilize enemies when activating Eject Warp Plasma
Matter-Antimatter Specialist
  • [SP] Chance to immobilize enemies when activating Eject Warp Plasma
  • [SP] Increase Control Resistance when using Emergency Power to Engine
  • [SP] Increase Energy Resistance and Buff duration when using Auxiliary Power to Inertial Dampeners
  • [SP] [UNIQUE] Aceton Beam has a chance to knock the target's Weapons Offline
Systems Engineer
  • [SP] Chance to shut down additional subsystems after 30 sec when using Viral Matrix
  • [SP] Chance for Viral Matrix to spread to additional targets
  • [SP] Reduces Weapon subsystem energy drain while using Directed Energy Modulation
  • [SP] Engineering Team has a chance to add power to all Sub-Systems
  • [GR] Combat Supply will spawn Chroniton Mines nearby
  • [SP] Recharge time on bridge officer abilities reduced, [SP] Recharge time reduced for Engineering Team and Buff to Starship Hull Repair when use of Engineering team
  • [SP] Additional Auxiliary Power buff while cloaked
  • [GR] [UNIQUE] Tachyon Harmonic has a chance to deal a large amount of damage to non-living enemies.
Warp Core Engineer
  • [SP] Chance of temporarily improving your ship power on use of any Emergency Power ability
  • [SP] Chance of removing all debuffs on use of any Emergency Power ability
  • [SP] Chance to reduce Singularity Lockout with Emergency Power abilities
  • [SP] Increased Shield Damage Resistance to self when using Extend Shields

Operations department[edit | edit source]

Specialization Descriptions for each variant
Deflector Officer
  • [SP] Chance to reduce the recharge time for Deflector abilities
  • [SP] Chance to reflect damage while using Polarize Hull
  • [SP] Chance to gain Aux Power when activating Exotic Damage abilities
  • [SP] Increased Exotic Damage from Singularity Activation
Explosives Expert
  • [GR] Chance to beam in an additional Quantum Mortar
  • [SP] Improve Abandon Ship damage and explosion radius
  • [GR] Chance to disable weapons with Chroniton Mine Barrier
  • [GR] Your Exothermic Induction Field has a chance to fire a molten projectile at a nearby foe. This Chance is checked every second while this Duty Officer is on active duty, rather than just once at the time the ability is activated.
  • [GR] [UNIQUE] Your Stun Grenades stick to the designated target
Flight Deck Officer
  • [SP] Reduce the time to recharge for Hangar Bay and Boarding Party abilities after use.
  • [SP] Increases the defense your Carrier while your fighters are in Recall Mode.
  • [SP] Increases the accuracy of any carrier pet launched from your hangar bays while they are in Intercept mode.
  • [SP] Increases the damage of any carrier pet launched from your hangar bays while they are in Escort mode.
Hazard System Officer
  • [SP] Damage resistance buff with Ramming Speed and Brace for Impact
  • [SP] Chance to drain target's subsystem energy for 30 sec when Aceton Beam is activated.
  • [GR] Chance to deal double damage with Fuse Armor
  • [GR] Reduces recharge time for Combat Supply
  • [GR] Ground Operational Asset Discount
  • [GR] Space Operational Asset Discount
  • [SP] Recharge time reduced on all consumable batteries and Battery abilities.
  • [GR] Cover shield gives a Resistance buff to nearby allies
Sensors Officer
  • [SP] Debuff target's offensive damage with Sensor Scan
  • [SP] Increases Damage Threshold to Break Jam Sensors
Tractor Beam Officer
  • [SP] Drains target shields with Tractor Beam
  • [SP] Drains Engine subsystem power with Tractor Beam Repulsors
  • [SP] Tractor Beam Repulsors now Pulls nearby enemy ships
Transporter Officer
  • [SP] Chance to remove hostile boarding parties with Transfer Shield Strength
  • [GR] Chance to create a Medical Generator or Shield Generator when the other ability used

Science department[edit | edit source]

Specialization Descriptions for each variant
Astrometrics Scientist
  • [SP] Recharge time reduced on all Transwarp abilities
  • [SP] Chance of Collecting Additional R&D Materials
  • [SP] Improved Mask Energy Signature
  • [SP] Chance to set target's Engines Offline with Subnucleonic Beam
  • [SP] [UNIQUE] Improved Hazard Emitters
  • [SP] Chance for Hazard Emitters to apply an additional heal after 15 seconds
  • [SP] Subnucleonic Carrier Wave can knock random subsystems offline
  • [GR] Increases the duration of Anesthezine Gas and Tricorder Scan debuffs.
  • [SP] Debuffs the recharge times of those affected by Scramble Sensors
  • [SP] Debuffs the recharge times of those affected by Scramble Sensors; [GR][SP] Increased damage vs. Elachi
  • [GR] Increases the duration of Anesthezine Gas and Tricorder Scan debuffs.; [GR][SP] Increased damage vs. Voth
  • [GR] Chance for Vascular Regenerator to apply an additional heal after 10 seconds
  • [SP] Chance for Accuracy Buff after activating Exotic Damage
  • [GR] Chance for Melorazine and Dylovene to affect your entire team when used.
Development Lab Scientist
  • [SP] Recharge time reduced for Science Team and Buff
  • [SP] Recharge time reduced for Science Team and Buff.; [GR][SP] Increased damage vs. Voth
  • [SP] Adds Resistance Debuff to Feedback Pulse
  • [GR] Chance to reduce cooldown on Exothermic Induction Field and Hyperonic Radiation
  • [GR] Chance to create a Phasic Instability when using Electro-Gravitic Field
Gravimetric Scientist
  • [SP] Chance to create an aftershock Gravity Well
  • [SP] Chance to create an aftershock Tyken's Rift
  • [SP] Reduces Cooldown on Exotic Damage Powers when a Spatial Anomaly is activated
  • [SP] Reduces Singularity Decay Rate while Cloaked
  • [SP] On use of Charged Particle Burst, provides a chance to apply additional Radiation damage to the target
  • [SP] [UNIQUE] Photonic Shockwave repels twice as far, but no longer disables enemies it affects
Photonic Studies Scientist
  • [SP] Reduce recharge time of Photonic abilities
  • [SP] Chance to trigger aftershock Photonic Shockwave
Research Lab Scientist
  • [SP] Chance to Placate when using Charged Particle Burst
  • [GR] Chance to Confuse with Neural Neutralizer
  • [SP] Chance for -15 sec recharge on shield heals when using Science Team, [SP] Causes your Tachyon Beam power to move your target closer to you over the course of its duration.
  • [GR] Adds Electrical Damage to Stasis Field.
  • [GR] Chance for Stasis Field to spread to one additional target.
Warp Theorist
  • [SP] Applies a turn rate debuff with Tachyon Beam
  • [SP] Increased turn rate while at Full Impulse
  • [SP] Reduces Singularity Decay Rate while at Full Impulse
  • [SP] [UNIQUE] Chance to disable one subsystem when using Energy Siphon

Medical department[edit | edit source]

Specialization Descriptions for each variant
  • [GR] Adds a damage resistance debuff when most Science Kit debuffs are applied
  • [GR] Recharge time reduced on all Stims, Shield Charges and Power Cells
  • [GR] Chance for Nanite Health Monitor to have extra charges.
  • [GR] Adds a Rooted effect to Sonic Pulse
  • [GR] [UNIQUE] Anesthizine Gas projectile now sticks to your target and explodes after 3 seconds
  • [SP] [UNIQUE] Reduce Threat after activating Exotic Damage
  • [GR] Movement Boost from Frictionless Particle Grenade
  • [GR] Improves science healing powers used on copper-based blood species
  • [GR] Chance to apply a Willpower buff when Science Buff or Heal is used.
  • [GR] On use of Medical Tricorder or Vascular Regenerator, chance to increase your maximum hit points
  • [GR] Chance for a second heal from Triage and Medical Tricorder
  • [GR] Chance to beam down additional medical support when using a hypo
  • [SP] Increases crew recovery while in combat, when crew is below 75%
  • [GR] Chance to beam down additional medical support when using a hypo
  • [SP] Increases crew recovery while in combat, when crew is below 75%

Civilian department[edit | edit source]

Specialization Descriptions for each variant
  • [GR] Remove debuffs with Overwatch
  • [GR] Reduce recharge time for psionic traits
  • [SP] Chance to reduce recharge on hull heals when using any shield heal
        • [SP] Team abilities grant a chance to drain attacker's Weapon Power
        • [SP] Chance of Heal from Reverse Shield Polarity, Feedback Pulse
        • [SP] Energy weapons have a chance to inhibit target's Perception

                Obtaining More Duty Officers[edit | edit source]

                Additional Duty Officers can be obtained in various ways and in many map locations:

                Rarity Any Type Tactical/Security Engineering/Operations Science/Medical
                Common 500 Fleet Credits
                (Starbase I)
                750 Fleet Credits
                (Shipyard II)
                750 Fleet Credits
                (Industrial Fabricator II)
                750 Fleet Credits
                (Communications Array II)
                Uncommon 5,000 Fleet Credits
                (Starbase II)
                7,500 Fleet Credits
                (Shipyard III)
                7,500 Fleet Credits
                (Industrial Fabricator III)
                7,500 Fleet Credits
                (Communications Array III)
                Rare 10,000 Fleet Credits
                (Starbase III)
                15,000 Fleet Credits
                (Shipyard IV)
                15,000 Fleet Credits
                (Industrial Fabricator IV)
                15,000 Fleet Credits
                (Communications Array IV)
                Very Rare 25,000 Fleet Credits
                (Starbase IV)
                37,500 Fleet Credits
                (Shipyard V)
                37,500 Fleet Credits
                (Industrial Fabricator V)
                37,500 Fleet Credits
                (Communications Array V)

                (Note: Each time Star Trek Online is updated the above details are subject to changing)

                Dismissing Duty Officers[edit | edit source]

                If you wish to get rid of one or more of duty officers (DOFFs), you can select "dismiss" and get an amount of Dilithium Ore and Recruitment CXP based upon their rarity. Note that certain DOffs like the Emergency Medical Hologram do not return any dilithium or XP upon dismissal. Generally speaking, it isn't as profitable to dismiss a Duty Officer as it is to donate one or more to your fleet projects. At first, fleet projects require common (white) DOFFs, which are removed from your ship's roster and placed on permanent assignment in the fleet structures.

                • Dismissing a Common: 1 Dilithium Ore icon.png and 10 Recruitment XP
                • Dismissing an Uncommon: 10 Dilithium Ore icon.png and 25 Recruitment XP
                • Dismissing a Rare: 25 Dilithium Ore icon.png and 100 Recruitment XP
                • Dismissing a Very Rare: 50 Dilithium Ore icon.png and 250 Recruitment XP.

                Another way to dispose of unwanted duty officers is to exchange either five low quality duty officers for one higher quality officer at the personal officers at the academy, or to exchange one high quality duty officer for three lower quality officers:

                (Does not apply to Prisoners, Ultra Rare Duty Officers)

                • Reassign 5 Common for 1 Uncommon (costs 500 Dilithium Ore icon.png): 25 Recruitment XP
                • Reassign 5 Uncommon for 1 Rare (costs 2500 Dilithium Ore icon.png): 100 Recruitment XP
                • Reassign 5 Rare for 1 Very Rare (costs 5000 Dilithium Ore icon.png): 500 Recruitment XP
                • Exchanging an Uncommon for 3 Common: 50 Recruitment XP
                • Exchanging a Rare for 3 Uncommon: 150 Recruitment XP
                • Exchanging a Very Rare for 3 Rare: 300 Recruitment XP

                Players of the Klingon faction additionally have the following assignments to "dismiss" duty officers (other than prisoners/colonists/refugees) for a reward:

                (Note: The above details are subject to change when the next game upgrade is published and there are additional details not provided when managing DOFFs.)

                Personal assignments[edit | edit source]

                By choosing to Visit the Bridge (which is an option from the small drop down arrow at the bottom-right of the mini-map) you can walk to other parts of the ship where certain officers will offer a list of specialized assignments in specific categories. Some of these officers also offer unique assignments to acquire consumables (ship batteries, hypos, etc.).

                The assignments offered reset every 20 hours and are specific to your ship, so visiting another player's ship will present different assignments.

                A small number of assignments are also specific to certain sectors, in particular the exploration clusters, where you will often find additional Colonial assignments.

                Ship interior contacts include:

                Roster Size[edit | edit source]

                The standard roster size is 100 duty officers, but this can be increased up to a total of 500 through C-Store purchase options consisting of 25 more slots for 225 Zen small icon.png or 100 more slots for 725 Zen small icon.png.

                Species[edit | edit source]

                There are currently 46 different species of duty officers.

                Available for both factions[edit | edit source]

                • Aenar
                • Alien
                • Andorian
                • Bajoran
                • Benzite
                • Betazoid
                • Bolian
                • Breen
                • Caitian
                • Cardassian
                • Deferi
                • Deltan
                • El-Aurian
                • Ferengi
                • Gorn
                • Hirogen
                • Human
                • Jem'Hadar
                • Klingon
                • Lethean
                • Liberated Borg
                • Nausicaan
                • Orion
                • Photonic
                • Reman
                • Rigelian
                • Romulan
                • Saurian
                • Tellarite
                • Tholian
                • Trill
                • Vorta
                • Voth
                • Vulcan
                • Wadi

                Federation[edit | edit source]

                • Exocomp
                • Karemma
                • Paradan
                • Tosk
                • Xindi-Aquatic[3]
                • Xindi-Arboreal[3]
                • Xindi-Insectoid[3]
                • Xindi-Primate[3]
                • Xindi-Reptilian[3]

                Klingon[edit | edit source]

                • Dosi
                • Ferasan
                • Hunters
                • Suliban[3]

                References[edit | edit source]

                1. Heretic - Forum posting (8 February 2012)
                2. Legacy of Romulus Release Notes (21 May 2013)
                3. 3.0 3.1 3.2 3.3 3.4 3.5 This is one of a group of 12 ultra rare duty officers

                Duty officer specializations
                "F" links lead to a list of non-special Starfleet duty officers
                "K" links lead to a list of non-special Klingon duty officers
                Tactical Conn Officer (Evasive Maneuvers: F/K/R, Tactical Team: F/K) • Energy Weapons Officer (F/K) • Ground Warfare Specialist (F/K) • Projectile Weapons Officer (F/K) • Shield Distribution Officer (F/K) • Space Warfare Specialist (F/K)
                Security Armory Officer (F/K) • Assault Squad Officer (F/K) • Security Officer (F/K)
                Engineering Consultant (F/K) • Damage Control Engineer (F/K) • Diagnostic Engineer (F/K) • Fabrication Engineer (F/K) • Maintenance Engineer (F/K) • Matter-Antimatter Specialist (F/K) • Systems Engineer (F/K) • Technician (F/K) • Warp Core Engineer (F/K)
                Operations Deflector Officer (F/K) • Explosives Expert (F/K) • Flight Deck Officer (F/K) • Hazard System Officer (F/K) • Quartermaster (F/K) • Sensors Officer (F/K) • Tractor Beam Officer (F/K) • Transporter Officer (F/K)
                Science Astrometrics Scientist (F/K) • Biologist (F/K) • Botanist (F/K) • Development Lab Scientist (F/K) • Geologist (F/K) • Gravimetric Scientist (F/K) • Photonic Studies Scientist (F/K) • Research Lab Scientist (F/K) • Warp Theorist (F/K)
                Medical Biochemist (F/K) • Counselor (F/K) • Doctor (F/K) • Medic (K) • Nurse (F)
                Civilian Advisor (F/K) • Bartender (F/K) • Chef (F/K) • Colonist (F/K) • Diplomat (F/K) • Entertainer (F/K) • MinerPrisoner (F/K)• Refugee (F/K) • Trader (F/K)
                v · e
                Character development in Star Trek Online