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Duty officer

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For lists of duty officers, see the .

The duty officer system is a game mechanic introduced to Holodeck with . There are over 36 thousand individual duty officers.

Once a Federation player reaches 7 (or Klingon player reaches level 22), the duty officer (not to be confused with ) system becomes available. Duty officers represent the junior officers, enlisted personnel, and civilian crew members of the player's starship. The mechanics of the system are rather similar to those of many collectible card games in that officers can be acquired from random booster packs purchasable on the C-Store. They can be slotted for bonuses, but not renamed or upgraded.

Players can make use of duty officers in four ways:

  • A player's starship has five slots for duty officers that enhance space operations and five slots for duty officers that enhance ground operations, depending on the officer's specialization.
  • Duty officers can be sent out on special missions called , which can reward , , , temporary buffs, items, more duty officers, and experience toward . These assignments can vary in real-time duration between 1 minute to 3 days.
  • Duty Officers on your ship can build components and will offer assignments – some of these are new and some of these are additional chances to focus your efforts on a specific commendation category (e.g. Science, Engineering, or any other category).
  • At the respective factions’ academies, Personnel Officers allow a captain to commission cadres of duty officers, and also to turn in five underperforming duty officers, plus a modest amount of Dilithium, for a random duty officer of the next highest quality. Note: in late 2012, the Dilithium required increased significantly, making it too expensive to do this.

[] Overview

Duty officer user interface

Duty officers have the following characteristics:

Faction Side
Duty Officers can belong to the Federation faction or Klingon faction. They are distinguished by the frame color surrounding their avatar image. Over this faction frame is displayed the quality (rarity) of the duty officer. The department icons (Tactical, Operations, Medical etc) on their dossiers also indicate the officer's faction affiliation.
Duty Officer faction frame comparison
Just because a species is generally associated with a particular faction does not mean an officer is usable by that side. Always check the dossier for affiliation before buying!
Assignments will reward you with a proper faction duty officer, but if you intend to trade or buy another one, you have to make sure that the duty officer belongs to your faction. There is no warning in game - like with bridge officers - to stop you from buying or trading from the other faction.
The other faction's duty officers will go into your roster/passengers/brig but they will not be displayed as a slottable Recommendation from the Department Heads. If you received another faction's duty officers they can be traded/mailed/sold using drag and drop from your roster/brig/passenger slots, or dismissed for a small bonus in dilithium and recruitment points.
The other faction's duty officers CAN, however, be used to supply Starbase projects.
See how to distinguish faction side on this frame comparison image.
Quality
This is indicated by the color of the duty officer's name and the border around the portrait, if there is one. Currently, there are duty officers of white, green, blue, and purple quality. Higher quality duty officers have a higher chance to complete assignments successfully, and will provide better assignment rewards than standard quality officers.
Rank
Duty officers, with the exception of civilians, will have an enlisted or officer rank. Some assignment slots may require duty officers of a particular rank.
Tactical/Security: Crewman, Ensign, Lieutenant Junior Grade, Lieutenant
Engineering/Operations: Crewman, Petty Officer, Chief Petty Officer, Master Chief Petty Officer
Science/Medical: Crewman, Specialist, Senior Specialist, Senior Chief Specialist
Klingon Defense Force: Bekk, Corporal, Sergeant, Lieutenant
Department
Duty officers will be in one of the seven following departments: Tactical, Security, Engineering, Operations, Science, Medical, and Civilian. Some assignment slots require duty officers of a specific department, or the chances of the various outcomes may be modified by placing a duty officer of a specific department in a particular slot.
Specialization
This is the duty officer's primary role aboard the starship, such as Conn Officer, Security Officer, Astrometric Officer, etc. This defines what effect the officer has if assigned to a space or ground role. As with department, some assignment slots may require an officer with a specific specialization, or including an officer with a given specialization may modify the chances of the different outcomes.
Traits
Duty officers can have one or more traits. These are only important for assignments. Assignment slots indicate which traits will increase or decrease the chance of the possible outcomes of the assignment.

[] Specializations

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Speclists need to be updated with pertinent abilities.
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[]

Specialization Description
Chance to reduce the time to recharge Evasive Maneuvers, Recharge time reduced for Tactical Team and Buff, Recharge time reduced for for Attack Patterns Beta, Delta and Omega.
Increased damage vs. Borg, Increased damage vs. Tholians, Increased damage vs. Undine
Increased damage vs. Borg, Increased damage vs. Tholians, Increased damage vs. Undine

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Specialization Description

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Specialization Description

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Specialization Description

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Specialization Description

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Specialization Description

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Specialization Description

[] Obtaining More Duty Officers

Additional Duty Officers can be obtained through various means:

Rarity Any Type Tactical/Security Engineering/Operations Science/Medical
Common 500
(Starbase I)
750
(Shipyard II)
750
(Industrial Fabricator II)
750
(Communications Array II)
Uncommon 5,000
(Starbase II)
7,500
(Shipyard III)
7,500
(Industrial Fabricator III)
7,500
(Communications Array III)
Rare 10,000
(Starbase III)
15,000
(Shipyard IV)
15,000
(Industrial Fabricator IV)
15,000
(Communications Array IV)
Very Rare 25,000
(Starbase IV)
37,500
(Shipyard V)
37,500
(Industrial Fabricator V)
37,500
(Communications Array V)

[] Moved to reputation system

[] Dismissing Duty Officers

If you wish to get rid of one or more of duty officers, you can just dismiss one and get an amount of Dilithium Ore and Recruitment CXP based upon their rarity. Note that certain DOffs like the Emergency Medical Hologram do not return any dilithium or XP upon dismissal.

  • Dismissing a Common: 1 and 10 Recruitment XP
  • Dismissing an Uncommon: 10 and 25 Recruitment XP
  • Dismissing a Rare: 25 and 100 Recruitment XP
  • Dismissing a Very Rare: 50 and 250 Recruitment XP.

Another way to dispose of unwanted duty officers is to exchange either five low quality duty officers for one higher quality officer at the personal officers at the academy, or to exchange one high quality duty officer for three lower quality officers:

  • Reassign 5 Common for 1 Uncommon (costs 500 ): 25 Recruitment XP
  • Reassign 5 Uncommon for 1 Rare (costs 2500 ): 100 Recruitment XP
  • Reassign 5 Rare for 1 Very Rare (costs 5000 ): 500 Recruitment XP
  • Exchanging an Uncommon for 3 Common: 50 Recruitment XP
  • Exchanging a Rare for 3 Uncommon: 150 Recruitment XP
  • Exchanging a Very Rare for 3 Rare: 300 Recruitment XP

Players of the Klingon faction additionally have the following assignments to "dismiss" duty officers (other than prisoners/colonists/refugees) for a reward:

[] Personal assignments

By choosing to Visit the Bridge (which is an option from the small drop down arrow at the bottom-right of the mini-map) you can walk to other parts of the ship where certain officers will offer a list of specialized assignments in specific categories. Some of these officers also offer unique assignments to acquire (ship , , etc.).

The assignments offered reset every 20 hours and are specific to your ship, so visiting another player's ship will present different assignments.

A small number of assignments are also specific to certain sectors, in particular the , where you will often find additional assignments.

Ship interior contacts include:

[] Roster Size

The standard roster size is 100 duty officers, but this can be increased up to a total of 400 through purchase options consisting of 25 more slots for 225 or 100 more slots for 725 .

[] Species

There are currently 46 different species of duty officers.

[] Available for both factions

  • Aenar
  • Alien
  • Andorian
  • Bajoran
  • Benzite
  • Betazoid
  • Bolian
  • Breen
  • Caitian
  • Cardassian
  • Deferi
  • Deltan
  • El-Aurian
  • Ferengi
  • Gorn
  • Hirogen
  • Human
  • Jem'Hadar
  • Klingon
  • Lethean
  • Liberated Borg
  • Nausicaan
  • Orion
  • Photonic
  • Reman
  • Rigelian
  • Romulan
  • Saurian
  • Tellarite
  • Tholian
  • Trill
  • Vorta
  • Vulcan


[] Federation

  • Exocomp
  • Karemma
  • Paradan
  • Tosk
  • Xindi-Aquatic
  • Xindi-Arboreal
  • Xindi-Insectoid
  • Xindi-Primate
  • Xindi-Reptilian

[] Klingon

  • Dosi
  • Ferasan
  • Hunters
  • Suliban
  • Wadi

[] References

  1. This is one of a group of 12 duty officers

Duty officer specializations
[]
"F" links lead to a list of non-special Starfleet duty officers
"K" links lead to a list of non-special Klingon duty officers
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