Dual Heavy Cannons
Overview[edit | edit source]
Dual Heavy Cannons have the same firing arc (45°) and DPS as Dual Cannons, but have a slower firing rate, do more damage per individual volley and have an innate +10% critical severity bonus. This bonus is in addition to any additional critical severity modifiers. Not all starships can equip dual heavy cannons.
Damage Types[edit | edit source]
There are several types of Dual Heavy Cannons available, each of which are listed below. Each type of Dual Heavy Cannons offers a different proc (random chance for an attack bonus). The damage done by these weapons is modified by several Modifiers, Skills from the skill tables and certain Consoles. The baseline damage is dependent on the weapon's Mark level and its rarity.
- For more information on the base damage done by Dual Heavy Cannons weapons, see the respective weapon type articles.
- Phaser: 2.5% chance to disable a random subsystem
- Disruptor: 2.5% chance to lower the targets hull damage resistance by 10% for 15 sec
- Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff
- Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25
- Tetryon: 2.5% chance to deal additional shield damage
- Antiproton: +20 to Critical Severity
Performance[edit | edit source]
Dual Heavy Cannons have one modifier suffix, will have two, will have three, and will have 4. adds a 5th unique modifier.
General Modifiers: Can appear multiple times (e.g. [Acc]x2, [CrtH]x3, etc)
Special Crafted Modifiers: These modifiers can appear once on crafted Dual Heavy Cannons ofquality and higher:
Epic Modifier: All energy weapons upgraded toquality receive:
- Ac/Dm: Accuracy and Damage
|Starship Weapons Training||Lieutenant||All weapon damage.|
|Starship Energy Weapons||Lt. Commander||Energy weapon damage.|
|Starship Targeting Systems||Commander||Weapon accuracy.|
|Starship Energy Weapon Specialization||Admiral||Energy weapon critical hit chance and severity.|
|Assimilated Module|| +0.92% Critical Chance.|
+9.2% Critical Severity.
|Tachyokinetic Converter|| +0.76% Critical Chance.|
+7.6% Critical Severity.
|Zero-Point Energy Conduit||+1.8% Critical Chance.|
|Prefire Chamber|| Cannon Weapon damage.
Base Damage Table[edit | edit source]
All values given are for common weapons. There is greater damage with increasing rarity.
| Lower Half
| Starship Energy Weapons |
|Array||Dual Bank||Turret||Single||Dual||Dual Heavy||Quad|
|Standard Energy Weapons|
|Hybrid Energy Weapons (two standard procs)|
|Spiral Wave Disruptor|
|Special Energy Weapons (non-standard procs)|
|Kinetic Cutting Beam|
| Starship Projectile Weapons |
| Projectile Type →
↓ Damage Type
|Torpedo||Mine||Cluster Torpedo / Missile|