Get an Epic Experience with Premium
Namespaces

Variants
Views
Actions

Damage type

From Star Trek Online Wiki
(Redirected from Damage types)
Jump to: navigation, search

There are four major damage types in Star Trek Online:

  • Energy Damage is the common name of the 6 types of damage dealt by direct fire ranged energy weapons both in space and on the ground.
  • Kinetic Damage is dealt by deployed, thrown or self-propellant explosive devices, and also by certain abilities, both in space and on the ground.
  • Physical Damage is dealt exclusively in ground combat by armed and unarmed melee attacks.
  • Exotic Damage is the collective name of any damage other than the above three kinds, and is dealt either as secondary effect of explosives, or as main damage of abilities.

Contents

[edit] Energy Damage

[edit] Types

There are six different Energy Damage types, each having a bonus effect, known as a Proc. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple.

Direct energy Ship Weapons, such as Beams and Cannons, use Energy Damage. Deployable Ship Devices such as Satellite Turrets also deal Energy Damage based on the type of weapon it carries.

Most Ground Weapons are deal Energy Damage, and include Pistols, Rifles, and Assault Weapons. Some deployable Turrets through the use of Kits can also deal Energy Damage, depending on the turret used.

There are tactical advantages to using a single energy damage type primarily due to consoles giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays). However, some players prefer to use a wide variety of damage types in the hopes of scoring multiple proc hits.

[edit] Phaser

Phaser Energy Damage

Phaser damage is displayed as orange in color, or sometimes pale yellow. The term "phaser" is an acronym for Phased Energy Rectification. Player-acquired starships for the Federation by default come with Phaser energy weapons.

Energy bonus: 2.5% Chance: Disable 1 Subsystem for 5 seconds (Space) / 5% Chance: +2 Hold

Shields and armor with the [Pha] suffix modifier take 20% less Phaser damage than usual.

Users Faction Cardassian.png Cardassian Faction Terran Empire.png Terran Faction Cardassian.png True Way Faction Federation.png Federation
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Hull Armor
Plating to use Console - Engineering - Diburnium Hull Plating icon.png Diburnium Hull Plating

[edit] Disruptor

Disruptor Energy Damage

Disruptors are a type of directed energy used in weapons, and are green or dark green in color. Disruptors cause damage to the target by breaking the bonds of atoms.

Energy bonus: 2.5% (Space) / 5% (Ground): -10% Damage Resistance Debuff

Shields and armor with the [Dis] suffix modifier take 20% less Disruptor damage than usual.

Users Faction Gorn.png Gorn Faction Klingon.png Klingon Faction Nausicaan.png Nausicaan Faction Orion.png Orion Faction Reman.png Reman Faction Romulan.png Romulan
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Hull Armor
Plating to use Console - Engineering - Diburnium Hull Plating icon.png Diburnium Hull Plating

[edit] Plasma

Plasma Energy Damage

Plasma energy beams are green/cyan in color.

Energy bonus: 2.5% (Space) / 5% (Ground) Chance: Applies a non-stacking DoT

Shields and armor with the [Pla] suffix modifier take 20% less Plasma damage than usual.

Users Faction Borg.png Borg Faction Fek'Ihri.png Fek'Ihri [1] Faction Gorn.png Gorn [1] Faction Romulan Republic.png Romulan Republic Faction Vulcan.png Vulcan [2]
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Hull Armor
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Hull Armor
Plating to use Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Hull Plating
  1. 1.0 1.1 Eject Warp Plasma
  2. D'Kyr Science Vessel

[edit] Tetryon

Tetryon Energy Damage

Tetryon energy beams are blue in color. Tetryons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable.

Energy bonus:2.5% (Space) / 5% (Ground) Chance damage to Shields (Ground and Space)

Shields and armor with the [Tet] suffix modifier take 20% less Tetryon damage than usual.

Users Faction Hirogen.png Hirogen Faction Tholian.png Tholian
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Hull Armor
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Hull Armor
Plating to use Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Hull Plating

[edit] Polaron

Polaron Energy Damage

Polaron are pink/purple in color. These weapons were heavily utilized by the Jem'Hadar and Breen during the Dominion War. Some Jem'Hadar Polaron ground weaponry can have bonus effects based on the Nanoenergy cell used.

Energy bonus: 2.5% Chance: -25 power to all Subsystems (Space) / 5% Chance: Weapons Malfunction for 5 sec (Ground)

Shields and armor with the [Pol] suffix modifier take 20% less Polaron damage than usual.

Users Faction Breen.png Breen Faction Dominion.png Dominion Faction Cardassian.png True Way
Armor to use Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Hull Armor
Plating to use Console - Engineering - Parametallic Hull Plating icon.png Parametallic Hull Plating

[edit] Antiproton

Antiproton Energy Damage

Antiprotons, when confined into a beam, are normally crimson with a black void border. Up close, the energy looks a lot more unstable, similar to Plasma and Tetryon energy. Undine antiproton weapons are pale yellow in color.

Energy bonus: +20% Critical Severity (Space and Ground)

Shields with the [Ap] suffix modifier take 20% less Antiproton damage than usual.

Users Faction Borg.png Borg [1] Faction Monster.png Crystalline Entity Faction Fek'Ihri.png Fek'Ihri Faction Iconian.png Iconian Faction Undine.png Undine
Armor to use Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Hull Armor
Plating to use Console - Engineering - Parametallic Hull Plating icon.png Parametallic Hull Plating
  1. Unimatrix 0047 Command Ship
Antiproton/Phaser differences


[edit] Armor Types by Faction & Energy Used

The various Factions deal damage types specific to them both in space and ground combat. Since defensive equipment may provide resistance against only a subset of all damage types, knowing in advance what damage to expect from a given foe and using the right equipment to counter it can increase the chances of survival.

[edit] Space Combat Table

Phaser Beam Array icon.png
Phaser
Disruptor Beam Array icon.png
Disruptor
Plasma Beam Array icon.png
Plasma
Tetryon Beam Array icon.png
Tetryon
Polaron Beam Array icon.png
Polaron
Antiproton Beam Array icon.png
Antiproton
Used By Faction Cardassian.png Cardassian
Faction Terran Empire.png Terran
Faction Cardassian.png True Way
Faction Federation.png Federation
Faction Gorn.png Gorn
Faction Klingon.png Klingon
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion
Faction Reman.png Reman
Faction Romulan.png Romulan
Faction Borg.png Borg
Faction Fek'Ihri.png Fek'Ihri [1]
Faction Gorn.png Gorn [1]
Faction Reman.png Reman [2]
Faction Romulan.png Romulan [2]
Faction Undine.png Undine [2]
Faction Hirogen.png Hirogen
Faction Tholian.png Tholian
Faction Breen.png Breen
Faction Dominion.png Dominion
Faction Borg.png Borg [3]
Faction Fek'Ihri.png Fek'Ihri
Faction Iconian.png Iconian
Faction Undine.png Undine
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Plating to use Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Parametallic Hull Plating icon.png Parametallic Console - Engineering - Parametallic Hull Plating icon.png Parametallic
  1. 1.0 1.1 Eject Warp Plasma
  2. 2.0 2.1 2.2 Plasma Torpedo
  3. Unimatrix 0047 Command Ship

[edit] Ground Combat Table

Phaser Sniper Rifle icon.png
Phaser
Disruptor Sniper Rifle icon.png
Disruptor
Plasma Sniper Rifle icon.png
Plasma
Tetryon Sniper Rifle icon.png
Tetryon
Polaron Sniper Rifle icon.png
Polaron
Antiproton Sniper Rifle icon.png
Antiproton
Horta icon.png
Acid
CRM 200 icon.png
Cold
Rapture icon.png
Psionic
Used by Faction Cardassian.png Cardassian
Faction Terran Empire.png Terran
Faction Federation.png Federation
Faction Gorn.png Gorn
Faction Klingon.png Klingon
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion
Faction Reman.png Reman
Faction Romulan.png Romulan
Faction Borg.png Borg Faction Hirogen.png Hirogen
Faction Tholian.png Tholian
Faction Breen.png Breen
Faction Dominion.png Dominion
Faction Undine.png Undine Faction Fek'Ihri.png Fek'Ihri Faction Breen.png Breen Faction Devidian.png Devidian
Faction Nausicaan.png Nausicaan
Faction Reman.png Reman
Faction Undine.png Undine

[edit] Protection Against Energy Damage

[edit] Space Combat

In space, Ship Shields, Engineering Consoles and the Starship Hull Plating Commander rank skill provide resistance against Energy Damage.

Ship Shields may come with one or more damage resistance modifiers, each giving 20% resistance against the damage type indicated by the suffix(es) in the item name: [Pha], [Dis], [Pla], [Pol], [Tet], [Ap].

3 types of Armor Consoles provide resistance against all, or a specific subset of Energy Damage:

  • Alloys provide low resistance against all 6 types (plus Kinetic Damage resistance)
  • Armors provide moderate resistance against 4 damage types (but no Kinetic)
  • Platings provide good resistance against 2 damage types (but no Kinetic)

The "Armor / Plating to use" columns in the Types by Faction / Space Combat table show the console type which provides resistance against the given damage type, and thus is best used when facing the indicated foes.

[edit] Ground Combat

On the ground, Personal Shields, Body Armors and the Threat Control Commander rank skill provide resistance against Energy Damage.

Personal Shields may come with one or more damage resistance modifiers, each giving 20% resistance against the damage type indicated by the suffix(es) in the item name: [Pha], [Dis], [Pla], [Pol], [Tet], [Ap].

All Body Armor types provide varying levels of resistance against all 6 energy damage types (plus Kinetic Damage resistance) indicated as "All Energy Damage resistance" in the description.

[edit] Kinetic Damage

Kinetic damage is dealt by explosive devices of various kinds. In addition to the Kinetic Damage, these weapons often have secondary effects, in some cases dealing additional Energy Damage or Exotic Damage to the target in a single hit or as a DoT or AoE.

In space, Kinetic Damage is dealt by torpedoes launched from Torpedo Launchers and deployable Torpedo Platforms, Mines deployed from Mine Launchers, and by using certain abilities.

On the ground, Kinetic Damage is dealt by Mines, Bombs and Mortar type turrets deployable by the use of Kits, and Grenades thrown by using Kits or abilities.

Kinetic Damage is more effective against armor than shields, and there is a dedicated resistance against Kinetic Damage.

Note: Melee attacks such as martial arts or with the Bat'leth do NOT count as Kinetic damage.

[edit] Space Combat

[edit] Torpedo

Photon Torpedo

Torpedoes are self-propelled, target tracking explosive devices (basically, homing missiles) delivering Kinetic Damage to the target, and depending on type applying other harmful effects.

There are several types of Torpedoes, which may vary in damage potential, flight speed, launch time, applicable modifiers and additional effects over the base Kinetic Damage, but regardless of type, all of them deal Kinetic Damage.

[edit] Torpedo Types by Faction

Photon Torpedo Launcher icon.png
Photon
Quantum Torpedo Launcher icon.png
Quantum
Plasma Torpedo Launcher icon.png
Plasma
Transphasic Torpedo Launcher icon.png
Transphasic
Chroniton Torpedo Launcher icon.png
Chroniton
Tricobalt Torpedo Launcher icon.png
Tricobalt
Thermionic Torpedo Launcher icon.png
Thermionic
Used by Faction Cardassian.png Cardassian Union
Faction Gorn.png Gorn Hegemony
Faction Klingon.png Klingon Empire
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion Syndicate
Faction Terran Empire.png Terran Empire
Faction True Way.png True Way
Faction Federation.png United Federation of Planets
Faction Dominion.png Dominion
Faction Terran Empire.png Terran Empire
Faction Federation.png United Federation of Planets
Faction Borg.png Borg Collective
Faction Reman.png Reman
Faction Romulan.png Romulan Star Empire
Faction Undine.png Undine
Faction Breen.png Breen Confederacy
Faction Hirogen.png Hirogen
Faction Fek'Ihri.png Fek'Ihri Horde Faction Fek'Ihri.png Fek'Ihri Horde Faction Tholian.pngTholian Assembly

[edit] Mine

Mines are stationary, proximity activated target tracking explosive devices delivering Kinetic Damage to the target, and depending on type applying other harmful effects. The main difference between Mines and Torpedoes is that while Torpedoes actively pursue the designated target from the moment of launch, Mines sit still until a hostile ship comes within 4km proximity, then they pursue the target and detonate on impact.

Mines come in the same types as Torpedoes, with the same effects in addition to the Kinetic Damage they all deal.

[edit] Ground Explosives

This article or section is in need of an update.
No details given! Please supply a description of the needed update: {{nu|details=describe what needs to change}}. If possible, include links to any relevant release notes or dev blog.
Please help out STO Wiki by adding the necessary changes!

[edit] Grenade

[edit] Mine

[edit] Bomb

[edit] Mortar

[edit] Protection Against Kinetic & Energy Damage

[edit] Space Combat

[edit] Table - Armor Needed by Damage Type & Faction Weapon Type
Phaser Beam Array icon.png
Phaser
Disruptor Beam Array icon.png
Disruptor
Plasma Beam Array icon.png
Plasma
Tetryon Beam Array icon.png
Tetryon
Polaron Beam Array icon.png
Polaron
Antiproton Beam Array icon.png
Antiproton
Used By Faction Cardassian.png Cardassian
Faction Terran Empire.png Terran
Faction Cardassian.png True Way
Faction Federation.png Federation
Faction Gorn.png Gorn
Faction Klingon.png Klingon
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion
Faction Reman.png Reman
Faction Romulan.png Romulan
Faction Borg.png Borg
Faction Fek'Ihri.png Fek'Ihri [1]
Faction Gorn.png Gorn [1]
Faction Reman.png Reman [2]
Faction Romulan.png Romulan [2]
Faction Undine.png Undine [2]
Faction Hirogen.png Hirogen
Faction Tholian.png Tholian
Faction Breen.png Breen
Faction Dominion.png Dominion
Faction Borg.png Borg [3]
Faction Fek'Ihri.png Fek'Ihri
Faction Iconian.png Iconian
Faction Undine.png Undine
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Plating to use Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Parametallic Hull Plating icon.png Parametallic Console - Engineering - Parametallic Hull Plating icon.png Parametallic
  1. 1.0 1.1 Eject Warp Plasma
  2. 2.0 2.1 2.2 Plasma Torpedo
  3. Unimatrix 0047 Command Ship
[edit] Kinetic Energy

In space, Engineering Consoles and the Starship Armor Reinforcements Admiral rank skill provide resistance against Kinetic Damage.

2 types of Armor Consoles provide resistance against Kinetic Damage:

  • Monotanium Alloy provides good resistance against Kinetic Damage but no resistance against any Energy Damage
  • Neutronium Alloy provides medium resistance against Kinetic Damage and medium resistance against all Energy Damage. This is very useful when you don't know what energy damage types you will be facing.
  • The other Alloy types provide low resistance against Kinetic Damage, but also provide low resistance against all 6 Energy Damage types

[edit] Ground Combat

All Body Armor types provide varying levels of resistance against Kinetic Damage.

[edit] Physical Damage

This kind of damage usually occurs only in ground combat, and is dealt by unarmed martial arts attacks, melee weapons, or using a ranged weapon's "bash" melee attack to shove away enemies in close proximity.

Except the Energy Dampening type, all other Body Armor types provide varying levels of resistance against Physical Damage.

The Crystalline Entity spawns fragments which do Physical Damage, making it an exception to the "only in ground combat" norm for this type of damage.

Note: Damage dealt by any kind of explosion is Kinetic Damage and thus reduced by Kinetic Reistance, and NOT by Physical Resistance.

[edit] Exotic Damage

This article or section is in need of an update.
No details given! Please supply a description of the needed update: {{nu|details=describe what needs to change}}. If possible, include links to any relevant release notes or dev blog.
Please help out STO Wiki by adding the necessary changes!

This is not really an actual damage type, but often used to describe harmful secondary effects of weapons mainly dealing Kinetic Damage, or the harmful effects of abilities used on a single target or over an area, both in space or on the ground.

These damage types may be inflicted by explosives or abilities during ground combat, or certain player of Bridge Officer abilities during space combat.

[edit] Acid

Acid Damage can be sustained during ground combat. The Fek'Ihri and Hortas have been known to deal this type of damage.

[edit] Cold

Cold Damage can be sustained during ground combat. The Breen have been known to deal this type of damage. This is also the type of damage dealt by player-used CRM 200 rifles and Cryo Grenades. Most Cold damage attacks can inflict Slow and DoT debuffs, as well as Holds. This makes them incredibly useful for halting approaching enemies. Most Cold damage attacks are either light blue or white, with a fog effect.

[edit] Electrical

Electrical Damage can be sustained during ground combat.

Electrical Damage is also dealt by the Space Ability: Isometric Charge. This ability is used by Negh'Var Warships and can be used by players that have the corresponding console equiped.

[edit] Fire

Fire Damage can be sustained during ground combat.

[edit] Proton

Proton Damage can be sustained during ground or space combat. This was first seen on the Devidian Front. This damage is also seen rarely in Ground PvP, being dealt by the Secondary Fire mode of the [Synchronic Proton Distortion Prototype Assault Rifle]. This damage type does not seem to have any special properties, but players standing within the range of a [Triolic Pattern Enhancer] or using an [Ophidian Cane] (or both) will take increased Proton Damage. In Season 7, with the introduction of the Tholian Assembly, proton damage is now also sustained in Space from the dangerous Tholian Webs and Barriers. As the Tholian Web is also wielded by players piloting the Tholian Orb Weaver, this damage can also be sustained in PvP. This damage is significantly enhanced if the target is using the [Subspace Field Modulator], as its buff causes -400 Proton damage resistance.

[edit] Psionic

Psionic Damage can be sustained during ground combat. Undine, Devidian, and Remans have been known to deal this type of damage. Psionic damage attacks are known to ignore personal shielding and deal direct damage to a player's health. The [Phase-Shifted Personal Shield], a reward from the mission “Skirmish”, provides protection from psionic damage, scaling by level.

[edit] Radiation

Radiation Damage can be sustained during ground combat.

[edit] Toxic

Toxic Damage can be sustained during ground combat.

[edit] List of All Ship & Ground Weapon Types


Starship Energy Weapons
[edit]
Energy Type Beam Cannon
Array Dual Bank Turret Single Dual Dual Heavy Quad Wing
Standard Phaser
(inc. Retrofit)
Phaser Beam Array icon.png - Retrofit Forward Phaser Bank icon.png Phaser Dual Beam Bank icon.png Phaser Turret icon.png Phaser Cannon icon.png Phaser Dual Cannons icon.png Phaser Dual Heavy Cannons icon.png Phaser Quad Cannons icon.png Kumari Phaser Wing Cannons icon.png
Disruptor Disruptor Beam Array icon.png Disruptor Dual Beam Bank icon.png Disruptor Turret icon.png Disruptor Cannon icon.png Disruptor Dual Cannons icon.png Disruptor Dual Heavy Cannons icon.png Disruptor Quad Cannons icon.png
Plasma Plasma Beam Array icon.png Plasma Dual Beam Bank icon.png Plasma Turret icon.png Plasma Cannon icon.png Plasma Dual Cannons icon.png Plasma Dual Heavy Cannons icon.png
Tetryon Tetryon Beam Array icon.png Tetryon Dual Beam Bank icon.png Tetryon Turret icon.png Tetryon Cannon icon.png Tetryon Dual Cannons icon.png Tetryon Dual Heavy Cannons icon.png
Polaron Polaron Beam Array icon.png Polaron Dual Beam Bank icon.png Polaron Turret icon.png Polaron Cannon icon.png Polaron Dual Cannons icon.png Polaron Dual Heavy Cannons icon.png
Antiproton
(inc. Chroniton)
Antiproton Beam Array icon.png Antiproton Dual Beam Bank icon.png - Chroniton Dual Beam Array icon.png Antiproton Turret icon.png Antiproton Cannon icon.png Antiproton Dual Cannons icon.png Antiproton Dual Heavy Cannons icon.png
Hybrid Plasma-Disruptor Plasma-Disruptor Hybrid Beam Array icon.png Plasma-Disruptor Hybrid Dual Heavy Cannons icon.png
Polarized Tetryon No icon.png No icon.png
Spiral Wave Disruptor Spiral Wave Disruptor icon.png
Dominion Polaron Dominion Polaron Beam Array icon.png Dominion Polaron Dual Cannon icon.png
Piercing Tetryon No icon.png No icon.png
Phased Tetryon Phased Tetryon Beam Array icon.png Phased Tetryon Dual Beam Bank icon.png Phased Tetryon Turret icon.png Phased Tetryon Cannon icon.png Phased Tetryon Dual Cannons icon.png Phased Tetryon Dual Heavy Cannons icon.png
Polarized Disruptor Polarized Disruptor Beam Array icon.png Polarized Disruptor Dual Beam Bank icon.png Polarized Disruptor Turret icon.png Polarized Disruptor Cannon icon.png Polarized Disruptor Dual Cannons icon.png No icon.png
Romulan Plasma No icon.png - Experimental Romulan Plasma Beam Array icon.png No icon.png Romulan Plasma Turret icon.png No icon.png No icon.png Romulan Plasma Dual Heavy Cannons icon.png
Phased Polaron Dominion Polaron Beam Array icon.png No icon.png No icon.png No icon.png No icon.png No icon.png
Nanite Disruptor No icon.png No icon.png No icon.png No icon.png No icon.png No icon.png
Other Kinetic Cutting Beam Kinetic Cutting Beam icon.png
Starship Projectile Weapons
[edit]
Projectile Type Torpedo Mine Cluster Torpedo Missile
Standard Photon Photon Torpedo Launcher icon.png Photon Mine Launcher icon.png
Quantum Quantum Torpedo Launcher icon.png - Wide Angle Quantum Torpedo Launcher icon.png Quantum Mine Launcher icon.png
Plasma Plasma Torpedo Launcher icon.png - Omega Plasma Torpedo Launcher icon.png - Romulan Hyper-Plasma Torpedo Launcher icon.png Plasma Mine Launcher icon.png
Chroniton Chroniton Torpedo Launcher icon.png - Temporal Disruption Device icon.png Chroniton Mine Launcher icon.png
Transphasic Transphasic Torpedo Launcher icon.png - Rapid Reload Transphasic Torpedo Launcher icon.png Transphasic Mine Launcher icon.png Breen Transphasic Cluster Torpedo icon.png
Tricobalt Tricobalt Torpedo Launcher icon.png Tricobalt Mine Launcher icon.png
Other Hargh'peng No icon.png
Thermionic No icon.png
Tractor Beam No icon.png
Ferengi No icon.png No icon.png
Bio-Neural No icon.png

Ground Weapons
Melee Weapons Klingon Bat'lethNausicaan Tegolar SwordTsunkatse FalchionVulcan LirpaFerengi Energy WhipTholian Crystalline Sword
Compression Pistols PhaserDisruptorPlasmaTetryonPolaronAntiproton
Dual Pistols PhaserDisruptorPlasmaTetryonPolaronAntiproton
Stun Pistols PhaserDisruptorPlasmaTetryonPolaronAntiproton
Wide Beam Pistols PhaserDisruptorPlasmaTetryonPolaronAntiproton
Full Auto Rifles PhaserDisruptorPlasmaTetryonPolaronAntiproton
High Density Beam Rifles PhaserDisruptorPlasmaTetryonPolaronAntiproton
Sniper Rifles PhaserDisruptorPlasmaTetryonPolaronAntiproton
Split Beam Rifles PhaserDisruptorPlasmaTetryonPolaronAntiproton
Assault Miniguns PhaserDisruptorPlasmaTetryonPolaronAntiproton
Blast Assaults PhaserDisruptorPlasmaTetryonPolaronAntiproton
Pulsewave Assaults PhaserDisruptorPlasmaTetryonPolaronAntiproton