STO-Sitenotice.jpg

Damage type

From Star Trek Online Wiki
Jump to: navigation, search

There are four major damage types in Star Trek Online:

  • Energy Damage is the common name of the 6 types of damage dealt by direct fire ranged energy weapons both in space and on the ground.
  • Kinetic Damage is dealt by deployed, thrown or self-propellant explosive devices, and also by certain abilities, both in space and on the ground.
  • Physical Damage is dealt in ground combat by armed and unarmed melee attacks, and less commonly in Space Combat through Science and Temporal Abilites, and a small handful of other sources.
  • Exotic Damage is the collective name of any damage other than the above three kinds, and is dealt either as secondary effect of explosives, or as main damage of abilities.

Energy Damage[edit | edit source]

Types[edit | edit source]

There are six different Energy Damage types, each having a bonus effect, known as a Proc. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple.

Direct energy Ship Weapons, such as Beams and Cannons, use Energy Damage. Deployable Ship Devices such as Satellite Turrets also deal Energy Damage based on the type of weapon it carries.

Most Ground Weapons deal Energy Damage, and include Pistols, Rifles, and Assault Weapons. Some deployable Turrets through the use of Kits can also deal Energy Damage, depending on the turret used.

There are tactical advantages to using a single energy damage type primarily due to consoles giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays). However, some players prefer to use a wide variety of damage types in the hopes of scoring multiple proc hits.

Phaser[edit | edit source]

Phaser Energy Damage

Phaser damage is displayed as orange in color, or sometimes pale yellow. The Andorian and TOS retro versions are a blue color. The term "phaser" is an acronym for Phased Energy Rectification. A type of particle weapon, phasers damage targets with streams of nadions. Against living targets, this can be to either lethal or non-lethal effect, depending on the power of the stream. Player-acquired starships for the Federation by default come with Phaser energy weapons.

Energy bonus: 2.5% Chance: Disable 1 Subsystem for 5 seconds (Space) / 5% Chance: +2 Hold (Ground)

Shields and armor with the [Pha] suffix modifier take 20% less Phaser damage than usual.

Users Faction Cardassian.png Cardassian Faction Terran Empire.png Terran Faction Cardassian.png True Way Faction Federation.png Federation Faction Kazon.png Kazon
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Hull Armor
Plating to use Console - Engineering - Diburnium Hull Plating icon.png Diburnium Hull Plating

Disruptor[edit | edit source]

Disruptor Energy Damage

Disruptors are a type of directed energy used in weapons, and are green or dark green in color. Disruptors cause damage to the target by breaking the bonds of atoms. Player-acquired starships for the Klingon Defense Force by default come with Disruptor energy weapons.

Energy bonus: 2.5% (Space) / 5% (Ground): -10% Damage Resistance Debuff

Shields and armor with the [Dis] suffix modifier take 20% less Disruptor damage than usual.

Users Faction Gorn.png Gorn Faction Klingon.png Klingon Faction Nausicaan.png Nausicaan Faction Orion.png Orion Faction Reman.png Reman Faction Romulan Star Empire.png Romulan
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Hull Armor
Plating to use Console - Engineering - Diburnium Hull Plating icon.png Diburnium Hull Plating

Plasma[edit | edit source]

Plasma Energy Damage

Plasma energy beams are green/cyan in color. Player-acquired starships for the Romulan Republic by default come with Plasma energy weapons.

Energy bonus: 2.5% (Space) / 5% (Ground) Chance: Applies a non-stacking DoT

Shields and armor with the [Pla] suffix modifier take 20% less Plasma damage than usual.

Note that Plasma-based Energy Damage is separate from both Plasma-based Projectile Damage and Plasma-based Exotic Damage.

Users Faction Borg.png Borg Faction Na'kuhl.png Na'kuhl Faction Romulan Republic.png Romulan Republic Faction Vulcan.png Vulcan [1]
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Hull Armor
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Hull Armor
Plating to use Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Hull Plating
  1. D'Kyr Science Vessel

Tetryon[edit | edit source]

Tetryon Energy Damage

Tetryon energy beams are blue in color. Tetryons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable.

Energy bonus: 2.5% (Space) / 5% (Ground) Chance damage to Shields

Shields and armor with the [Tet] suffix modifier take 20% less Tetryon damage than usual.

Users Faction Hirogen.png Hirogen Faction Tholian.png Tholian Faction Federation.png Caitian[1] APU
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Hull Armor
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Hull Armor
Plating to use Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Hull Plating
  1. Caitian Atrox Carrier

Polaron[edit | edit source]

Polaron Energy Damage

Polaron are pink/purple in color. These weapons were heavily utilized by the Jem'Hadar and Breen during the Dominion War. Some Jem'Hadar Polaron ground weaponry can have bonus effects based on the Nanoenergy cell used.

Energy bonus: 2.5% Chance: -25 power to all Subsystems (Space) / 5% Chance: Weapons Malfunction for 5 sec (Ground)

Shields and armor with the [Pol] suffix modifier take 20% less Polaron damage than usual.

Users Faction Breen.png Breen Faction Dominion.png Dominion Faction Cardassian.png True Way Faction Vaadwaur.png Vaadwaur Faction Kazon.png Kazon
Armor to use Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Hull Armor
Plating to use Console - Engineering - Parametallic Hull Plating icon.png Parametallic Hull Plating

Antiproton[edit | edit source]

Antiproton Energy Damage

Antiprotons, when confined into a beam, are normally crimson with a black void border. Up close, the energy looks a lot more unstable, similar to Plasma and Tetryon energy. Undine antiproton weapons are pale yellow in color.

Energy bonus: +20% Critical Severity (Space and Ground)

Shields with the [Ap] suffix modifier take 20% less Antiproton damage than usual.

Users Faction Borg.png Borg [1] Faction Monster.png Crystalline Entity Faction Fek'Ihri.png Fek'Ihri Faction Iconian.png Iconian Faction Undine.png Undine Faction Voth.png Voth Malon
Armor to use Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Hull Armor
Plating to use Console - Engineering - Parametallic Hull Plating icon.png Parametallic Hull Plating

Proton[edit | edit source]

Proton Energy Damage

Protons, are whitish-blue in color.This rare and experimental weapon type fires a concentrated stream of proton particles at its target dealing moderate damage over time. This weapon is equally effective against starship shields and hull. Should a Proton Weapon land a critical hit, it has a high chance of dealing additional proton damage that completely bypasses the target's shields.

Energy bonus: 50% chance: on critical: Additional Proton Damage (Ignores Shields)

Users No NPC Users
Armor to use N/A
Plating to use N/A

Armor Types by Faction & Energy Used[edit | edit source]

The various Factions deal damage types specific to them both in space and ground combat. Since defensive equipment may provide resistance against only a subset of all damage types, knowing in advance what damage to expect from a given foe and using the right equipment to counter it can increase the chances of survival.

Space Combat Table[edit | edit source]

Phaser Beam Array icon.png
Phaser
Disruptor Beam Array icon.png
Disruptor
Plasma Beam Array icon.png
Plasma
Tetryon Beam Array icon.png
Tetryon
Polaron Beam Array icon.png
Polaron
Antiproton Beam Array icon.png
Antiproton
Used By Faction Cardassian.png Cardassian
Faction Federation.png Federation
Faction Kazon.png Kazon
Faction Terran Empire.png Terran
Faction Cardassian.png True Way
Faction Elachi.png Elachi
Faction Gorn.png Gorn
Faction Klingon.png Klingon
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion
Faction Reman.png Reman
Faction Romulan Star Empire.png Romulan
Faction Borg.png Borg
Faction Na'kuhl.png Na'kuhl
Faction Romulan Republic.png Romulan Republic
Faction Turei.png Turei
Faction Vulcan.png Vulcan
Faction Pralor.png APU
Faction Cravic.png APU
Faction Benthan.png Benthan
Faction Hirogen.png Hirogen
Faction Talaxian.png Talaxian
Faction Tholian.png Tholian
Faction Vorgon.png Vorgon
Faction Breen.png Breen
Faction Dominion.png Dominion
Faction Hazari.png Hazari
Faction Kobali.png Kobali
Faction Krenim.png Krenim
Faction Vaadwaur.png Vaadwaur
Faction Monster.png Crystalline Entity
Faction Fek'Ihri.png Fek'Ihri
Faction Iconian.png Iconian
Faction Malon.png Malon
Faction Sphere Builders.png Sphere Builder
Faction Terran Empire.png Terran
Faction Undine.png Undine
Faction Voth.png Voth
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Plating to use Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Parametallic Hull Plating icon.png Parametallic Console - Engineering - Parametallic Hull Plating icon.png Parametallic
  1. Unimatrix 0047 Command Ship

Ground Combat Table[edit | edit source]

Phaser Sniper Rifle icon.png
Phaser
Disruptor Sniper Rifle icon.png
Disruptor
Plasma Sniper Rifle icon.png
Plasma
Tetryon Sniper Rifle icon.png
Tetryon
Polaron Sniper Rifle icon.png
Polaron
Antiproton Sniper Rifle icon.png
Antiproton
Horta icon.png
Acid
CRM 200 icon.png
Cold
Rapture icon.png
Psionic
Used by Faction Cardassian.png Cardassian
Faction Terran Empire.png Terran
Faction Federation.png Federation
Faction Gorn.png Gorn
Faction Klingon.png Klingon
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion
Faction Reman.png Reman
Faction Romulan Star Empire.png Romulan
Faction Borg.png Borg
Faction Romulan Republic.png Romulan Republic
Faction Turei.png Turei
Faction Hirogen.png Hirogen
Faction Tholian.png Tholian
Faction Breen.png Breen
Faction Dominion.png Dominion
Faction Vaadwaur.png Vaadwaur
Faction Kobali.png Kobali
Faction Undine.png Undine
Faction Iconian.png Iconian
Faction Voth.png Voth
Faction Fek'Ihri.png Fek'Ihri Faction Breen.png Breen Faction Devidian.png Devidian
Faction Nausicaan.png Nausicaan
Faction Reman.png Reman
Faction Undine.png Undine

Protection Against Energy Damage[edit | edit source]

Space Combat[edit | edit source]

In space, Ship Shields, Engineering Consoles and the Starship Hull Plating Commander rank skill provide resistance against Energy Damage.

Ship Shields may come with one or more damage resistance modifiers, each giving 20% resistance against the damage type indicated by the suffix(es) in the item name: [Pha], [Dis], [Pla], [Pol], [Tet], [Ap].

3 types of Armor Consoles provide resistance against all, or a specific subset of Energy Damage:

  • Alloys provide low resistance against all 6 types (plus Kinetic Damage resistance)
  • Armors provide moderate resistance against 4 damage types (but no Kinetic)
  • Platings provide good resistance against 2 damage types (but no Kinetic)

The "Armor / Plating to use" columns in the Types by Faction / Space Combat table show the console type which provides resistance against the given damage type, and thus is best used when facing the indicated foes.

Ground Combat[edit | edit source]

On the ground, Personal Shields, Body Armors and the Threat Control Commander rank skill provide resistance against Energy Damage.

Personal Shields may come with one or more damage resistance modifiers, each giving 20% resistance against the damage type indicated by the suffix(es) in the item name: [Pha], [Dis], [Pla], [Pol], [Tet], [Ap].

All Body Armor types provide varying levels of resistance against all 6 energy damage types (plus Kinetic Damage resistance) indicated as "All Energy Damage resistance" in the description.

Kinetic Damage[edit | edit source]

Kinetic damage is dealt by explosive devices of various kinds. In addition to the Kinetic Damage, these weapons often have secondary effects, in some cases dealing additional Energy Damage or Exotic Damage to the target in a single hit or as a DoT or AoE.

In space, Kinetic Damage is dealt by torpedoes launched from Torpedo Launchers and deployable Torpedo Platforms, Mines deployed from Mine Launchers, and by using certain abilities.

On the ground, Kinetic Damage is dealt by Mines, Bombs and Mortar type turrets deployable by the use of Kits, and Grenades thrown by using Kits or abilities. The TR-116A and TR-116B rifles also deal kinetic damage.

Kinetic Damage is more effective against armor than shields, and there is a dedicated resistance against Kinetic Damage.

Note: Melee attacks such as martial arts or with the Bat'leth do NOT count as Kinetic damage. Instead, this is physical damage.

Space Combat[edit | edit source]

Torpedo[edit | edit source]

Photon Torpedo

Torpedoes are self-propelled, target tracking explosive devices (basically, homing missiles) delivering Kinetic Damage to the target, and depending on type applying other harmful effects.

There are several types of Torpedoes, which may vary in damage potential, flight speed, launch time, applicable modifiers and additional effects over the base Kinetic Damage, but regardless of type, all of them deal Kinetic Damage.

Torpedo Types by Faction[edit | edit source]

Photon Torpedo Launcher icon.png
Photon
Quantum Torpedo Launcher icon.png
Quantum
Plasma Torpedo Launcher icon.png
Plasma
Transphasic Torpedo Launcher icon.png
Transphasic
Chroniton Torpedo Launcher icon.png
Chroniton
Tricobalt Torpedo Launcher icon.png
Tricobalt
Thermionic Torpedo Launcher icon.png
Thermionic
Used by Faction Cardassian.png Cardassian Union
Faction Gorn.png Gorn Hegemony
Faction Hazari.png Hazari
Faction Klingon.png Klingon Empire
Faction Kobali.png Kobali
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion Syndicate
Faction Terran Empire.png Terran Empire
Faction True Way.png True Way
Faction Federation.png United Federation of Planets
Faction Pralor.png APU
Faction Cravic.png APU
Faction Dominion.png Dominion
Faction Malon.png Malon
Faction Terran Empire.png Terran Empire
Faction Tholian.pngTholian Assembly
Faction Federation.png United Federation of Planets
Faction Vaadwaur.png Vaadwaur
Faction Borg.png Borg Collective
Faction Na'kuhl.png Na'kuhl
Faction Reman.png Reman
Faction Romulan Star Empire.png Romulan Star Empire
Faction Romulan Republic.png Romulan Republic
Faction Turei.png Turei
Faction Breen.png Breen Confederacy
Faction Hirogen.png Hirogen
Faction Iconian.png Iconian
Faction Fek'Ihri.png Fek'Ihri Horde
Faction Voth.png Voth
Faction Krenim.png Krenim
Faction Fek'Ihri.png Fek'Ihri Horde
Faction Federation.png United Federation of Planets
Faction Tholian.pngTholian Assembly
Faction Vaadwaur.png Vaadwaur
Faction Tholian.pngTholian Assembly

Mine[edit | edit source]

Mines are stationary, proximity activated target tracking explosive devices delivering Kinetic Damage to the target, and depending on type applying other harmful effects. The main difference between Mines and Torpedoes is that while Torpedoes actively pursue the designated target from the moment of launch, Mines sit still until a hostile ship comes within 4km proximity, then they pursue the target and detonate on impact.

Mines come in the same types as Torpedoes, with the same effects in addition to the Kinetic Damage they all deal.

Ground Explosives[edit | edit source]

This article or section is in need of an update.
No details given! Please supply a description of the needed update: {{nu|details=describe what needs to change}}. If possible, include links to any relevant release notes or dev blog.
Please help out STO Wiki by adding the necessary changes!

Grenades[edit | edit source]

There are four main types of Grenade; Photon, Plasma, Smoke and Stun. There are also other types of grenade which are specially obtained.

Photon Grenade[edit | edit source]
Photon Grenade icon (Federation).png

Causes AoE kinetic damage upon contact, causing damage and knockback to the enemies within the blast radius at the point of contact. It has a large blast radius, however enemies can enter and exit the blast radius before the AoE kinetic damage occurs. (Important to note that shields drastically reduce the damage of this grenade.)

Plasma Grenade[edit | edit source]
Plasma Grenade icon (Federation).png

Causes small kinetic damage in the AoE, but makes up for this with plasma DoT to enemies in the blast radius and enemies that come into contact with the plasma fire created within the explosion area. (Important to note that shields drastically reduce the damage of this grenade.)

Smoke Grenade[edit | edit source]
Smoke Grenade icon (Federation).png

This is a PBAoE grenade which means it creates a smoke cloud from the position the character is at. It causes the enemies within the AoE to have reduces perceptions making them unable to target the character easily. It also improves the character and allies’ stealth when within the AoE.

Stun Grenade[edit | edit source]
Stun Grenade icon (Federation).png

Low kinetic damage in the AoE, however it explodes on contact and causes all enemies within the AoE which holds them in place for a period of time. This hold is non fragile so won’t break upon being damaged by character and allies. (Important to note that shields drastically reduce the damage of this grenade.)

Special Grenades[edit | edit source]

Frictionless Grenades, Crystal Shards.

Mine[edit | edit source]

Bomb[edit | edit source]

Mortar[edit | edit source]

Protection Against Kinetic & Energy Damage[edit | edit source]

Space Combat[edit | edit source]

Table - Armor Needed by Damage Type & Faction Weapon Type[edit | edit source]
Phaser Beam Array icon.png
Phaser
Disruptor Beam Array icon.png
Disruptor
Plasma Beam Array icon.png
Plasma
Tetryon Beam Array icon.png
Tetryon
Polaron Beam Array icon.png
Polaron
Antiproton Beam Array icon.png
Antiproton
Used By Faction Cardassian.png Cardassian
Faction Terran Empire.png Terran
Faction Cardassian.png True Way
Faction Federation.png Federation
Faction Gorn.png Gorn
Faction Klingon.png Klingon
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion
Faction Reman.png Reman
Faction Romulan Star Empire.png Romulan
Faction Borg.png Borg
Faction Fek'Ihri.png Fek'Ihri [1]
Faction Gorn.png Gorn [1]
Faction Reman.png Reman [2]
Faction Romulan Star Empire.png Romulan [2]
Faction Undine.png Undine [2]
Faction Hirogen.png Hirogen
Faction Tholian.png Tholian
Faction Breen.png Breen
Faction Dominion.png Dominion
Faction Borg.png Borg [3]
Faction Fek'Ihri.png Fek'Ihri
Faction Iconian.png Iconian
Faction Undine.png Undine
Faction Voth.png Voth
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Plating to use Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Parametallic Hull Plating icon.png Parametallic Console - Engineering - Parametallic Hull Plating icon.png Parametallic
  1. 1.0 1.1 Eject Warp Plasma
  2. 2.0 2.1 2.2 Plasma Torpedo
  3. Unimatrix 0047 Command Ship
Kinetic Energy[edit | edit source]

In space, Engineering Consoles and the Hull Plating skill provide resistance against Kinetic Damage.

2 types of Armor Consoles provide resistance against Kinetic Damage:

  • Monotanium Alloy provides good resistance against Kinetic Damage but no resistance against any Energy Damage
  • Neutronium Alloy provides medium resistance against Kinetic Damage and medium resistance against all Energy Damage. This is very useful when you don't know what energy damage types you will be facing.
  • The other Alloy types provide low resistance against Kinetic Damage, but also provide low resistance against all 6 Energy Damage types

Ground Combat[edit | edit source]

All Body Armor types provide varying levels of resistance against Kinetic Damage.


Exotic Damage[edit | edit source]

A specialty "catch all" term used to describe damage caused by certain non-weapon (i.e not caused by Beams, Cannons, Torpedoes or Mines) consoles/abilities or damage-causing Science bridge officer abilities. These are abilities boosted by Exotic Particle Generator skill, and their potency affected by the ship's Auxiliary power level. A common feature of Exotic damage is (though not always) 50% - 100% shield penetrating Kinetic Damage. However, this form of non-weapon damage can be seen in Electrical as well as Physical and Proton damage in space.

These damage types may be inflicted by explosives or abilities during ground combat, or certain player of Bridge Officer abilities during space combat.

Acid[edit | edit source]

Acid Damage can be sustained during ground combat. The Fek'Ihri and Hortas have been known to deal this type of damage.

Electrical[edit | edit source]

Electrical Damage can be sustained during ground combat. Sources of Electrical damage on the ground include: (incomplete)

In space, Electrical damage is dealt by the following abilities:

Physical[edit | edit source]

This kind of damage usually occurs in ground combat, and is dealt by unarmed martial arts attacks, melee weapons, or using a ranged weapon's "bash" melee attack to shove away enemies in close proximity.

Other sources of Physical damage on the ground:

Note that Nanopulse Edge Bat'leths and Lirpas cause Plasma damage, and Sonic Antiproton weapons from the Nukara Strikeforce Reputation Store deal extra Kinetic damage, not Physical.

Physical damage on the ground can be boosted by the two-piece set bonus from set Terran Task Force Special Ops set. Except the Energy Dampening type, all other Body Armor types provide varying levels of resistance against Physical Damage.

In space, the Kar'Fi Battleships of the Fek'Ihri Horde launch Tortured Souls that do Physical damage, the Crystalline Entity spawns fragments which do Physical damage, and The Sphere Builders utilize Temporal abilities dealing Physical damage, making these the exceptions to the "only in ground combat" norm for this type of damage from NPCs.

Player-usable sources of Physical Damage in space combat are:

A source of Physical damage resistance in space is the
No icon.png
Very rare icon.png
Console - Science - Temporally Shielded Datacore.

Note: Damage dealt by any kind of explosion is Kinetic Damage and thus reduced by Kinetic Resistance, and NOT by Physical Resistance.

Psionic[edit | edit source]

Psionic Damage can be sustained during ground combat. Undine, Devidian, and Remans have been known to deal this type of damage. Psionic damage attacks are known to ignore personal shielding and deal direct damage to a player's health. The [Phase-Shifted Personal Shield], a reward from the mission “Skirmish”, provides protection from psionic damage, scaling by level.

Psionic damage can be dealt by mods found on the Fluidic Kit frames from the Special Equipment Pack - Fluidic Kits, and the item [Psionic Resonance Enhancement Cell] adds psionic damage to ranged weapons.

Environmental Damage[edit | edit source]

Environmental Damage, mentioned in such places as the Absorption Lattice ability, collectively refers to Cold, Fire, Radiation and Toxic damage. Environmental Suits provide resistance to these kinds of damage.

Cold[edit | edit source]

Cold damage can be sustained during ground combat. The Breen are known to deal this type of damage frequently, and Cold damage is also caused by Fek'Ihri Tortured Souls. Most Cold damage attacks can inflict Slow and DoT debuffs, as well as Holds. This makes them incredibly useful for halting approaching enemies. Most Cold damage attacks are either light blue or white, with a fog effect.

Sources of Cold damage on the ground available to the player:

Cold damage can be resisted by the assorted Environmental Suits available to the player. The Cryo Tribble and Winter Tribble also provide some Cold resistance.

Fire[edit | edit source]

Fire Damage can be sustained during ground combat. Sources of Fire damage on the ground:

Fire damage can be resisted by:

Note that Plasma fires do not deal Fire damage, but rather energy, kinetic, or exotic damage depending on the source.

Radiation[edit | edit source]

Radiation Damage can be sustained during ground and space combat.

On the ground, Radiation damage can be dealt by weapons with the [DoT1], [DoT2], and [DoT3] modifiers, as well as these sources:

In space, much like Plasma and Proton damage, Radiation comes in both Exotic and non-Exotic types. Only Exotic Radiation is boosted by Exotic Particle Generators.

Exotic Radiation sources include:

Non-Exotic Radiation sources include:

Non-Exotic Radiation damage is boosted by the
Console - Tactical - Counter-Command Multi-Conduit Energy Relay icon.png
Very rare icon.png
Counter-Command Multi-Conduit Energy Relay and the two-piece set bonus from the Delta Alliance Ordnance set, which also boost Exotic Radiation damage.

Toxic[edit | edit source]

Toxic damage can be sustained during ground combat. Sources include:

Toxic damage resistance can be found on:

Energy and Projectile-based Exotic Damage[edit | edit source]

A few abilities and traits deal exotic damage based on energy types above, and so are resisted by Engineering Consoles that resist those types, but have damage output modified by Exotic Particle Generator and Auxiliary power. For example, Ablative Hull Armor provides resistance to all Plasma damage, including Plasma energy weapons, Plasma damage caused by torpedo effects (but not torpedo impacts, which deal Kinetic damage), and Plasma-based exotic damage.

Phaser-based[edit | edit source]

Disruptor-based[edit | edit source]

Plasma-based[edit | edit source]

A few abilities are classified as "Plasma-based Exotic Damage", and boosted by both Exotic Particle Generators and Plasma-Generating Threat-Scaling Science Consoles. They include:

Notes:

Users Faction Fek'Ihri.png Fek'Ihri [1] Faction Gorn.png Gorn [1] Faction Undine.png Undine [2]
  1. 1.0 1.1 Eject Warp Plasma
  2. Fluidic Phase Jump

Antiproton-based[edit | edit source]

Proton-based[edit | edit source]

First seen on the Devidian Front missions, Proton damage can be seen in ground and space combat. Proton damage is considered a standard damage source, but in space it is similar to Plasma in that it has separate types: Energy, Projectile, and Exotic.

On the ground, Proton damage can be dealt by the [Dyson Experimental Proton Beam Rifle], Protonic Polaron weapons from the Dyson Joint Command Reputation Store, and the Secondary Fire mode of the [Synchronic Proton Distortion Prototype Assault Rifle]. This damage type is treated as any other standard type like Phaser, though players standing within the range of a [Triolic Pattern Enhancer] or using an [Ophidian Cane] (or both) will take increased Proton damage. Proton damage can be boosted by the Dyson rifle's set bonus.

In space, Proton exotic damage, boosted by Exotic Particle Generator, is not affected by the other Proton damage boosts or resistance sources below. There are only two sources of actual exotic Proton damage:

Proton energy damage, boosted by Energy Weapon Training, include:

Proton projectile damage, boosted by Projectile Weapon Training, include:

Lastly, these abilities deal Proton damage that scales with your Auxiliary Power:

Things that affect non-exotic Proton damage:

List of All Ship & Ground Weapon Types[edit | edit source]


Starship Energy Weapons
[edit]
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy Weapons
Hybrid Energy Weapons (two standard procs)
Special Energy Weapons (non-standard procs)
Starship Projectile Weapons
[edit]
Projectile Type →
↓ Damage Type
Torpedo Mine Cluster Torpedo / Missile
Chroniton
Chroniton Torpedo Launcher icon.png
Common icon.png
Chroniton Flux Torpedo Launcher icon.png
Rare icon.png
Temporal Disruption Device icon.png
Rare icon.png
Krenim Chroniton Torpedo Launcher icon.png
Very rare icon.png
Temporal Defense Chroniton Torpedo Launcher icon.png
Very rare icon.png
Advanced Temporal Defense Chroniton Torpedo Launcher icon.png
Very rare icon.png
Chroniton Mine Launcher icon.png
Common icon.png
 
Photon
Photon Torpedo Launcher icon.png
Common icon.png
Bio-Molecular Warhead Launcher icon.png
Rare icon.png
Gravimetric Photon Torpedo Launcher Mk XII icon.png
Very rare icon.png
Bio-Molecular Photon Torpedo Launcher icon.png
Very rare icon.png
Enhanced Bio-Molecular Photon Torpedo Launcher icon.png
Very rare icon.png
Disrupting Photon Torpedo Launcher icon.png
Rare icon.png
Withering Photon Torpedo Launcher icon.png
Rare icon.png
Terran Task Force Photon Torpedo Launcher icon.png
Very rare icon.png
Kelvin Timeline Photon Torpedo Launcher icon.png
Very rare icon.png
Photon Mine Launcher icon.png
Common icon.png
Bio-Molecular Photon Mine Launcher icon.png
Rare icon.png
 
Plasma
Plasma Torpedo Launcher icon.png
Common icon.png
Omega Plasma Torpedo Launcher icon.png
Very rare icon.png
Romulan Hyper-Plasma Torpedo Launcher icon.png
Very rare icon.png
Particle Emission Plasma Torpedo Launcher icon.png
Very rare icon.png
Corrosive Plasma Torpedo Launcher icon.png
Rare icon.png
Plasmatic Biomatter Torpedo Launcher icon.png
Rare icon.png
Plasma Mine Launcher icon.png
Common icon.png
Corrosive Plasma Blast Mine Launcher icon.png
Rare icon.png
 
Quantum
Quantum Torpedo Launcher icon.png
Common icon.png
Wide Angle Quantum Torpedo Launcher icon.png
Very rare icon.png
Thoron Infused Quantum Torpedo Launcher icon.png
Rare icon.png
Neutronic Torpedo Launcher icon.png
Very rare icon.png
Radiant Quantum Torpedo Launcher icon.png
Rare icon.png
Advanced Radiant Quantum Torpedo Launcher icon.png
Very rare icon.png
Quantum Phase Torpedo icon.png
Very rare icon.png
Quantum Mine Launcher icon.png
Common icon.png
Tethered Quantum Mine Launcher icon.png
Rare icon.png
Thoron Infused Quantum Mine Launcher icon.png
Rare icon.png
 
Transphasic
Transphasic Torpedo Launcher icon.png
Common icon.png
Rapid Reload Transphasic Torpedo Launcher icon.png
Very rare icon.png
Adaptive Transphasic Torpedo icon.png
Very rare icon.png
Resonant Transphasic Torpedo Launcher icon.png
Very rare icon.png
Voth Transphasic-Chroniton Torpedo Launcher icon.png
Common icon.png
Herald Transphasic Torpedo icon.png
Common icon.png
Transphasic Mine Launcher icon.png
Common icon.png
Breen Transphasic Cluster Torpedo icon.png
Rare icon.png
Tricobalt
Tricobalt Torpedo Launcher icon.png
Common icon.png
Bio-neural Warhead icon.png
Rare icon.png
Elachi Subspace Torpedo Launcher icon.png
Rare icon.png
Tricobalt Mine Launcher icon.png
Common icon.png
Vaadwaur Cluster Torpedo icon.png
Very rare icon.png
Other
Thermionic Torpedo Launcher icon.png
Rare icon.png
Crystalline Energy Torpedo Launcher icon.png
Rare icon.png
Hargh'peng Torpedo Launcher icon.png
Very rare icon.png
Concentrated Tachyon Mine Launcher icon.png
Rare icon.png
Nukara Web Mine Launcher icon.png
Very rare icon.png
Tractor Beam Mine Launcher icon.png
Rare icon.png
Rapid Fire Missile Launcher icon.png
Rare icon.png

v · d · e
Melee Weapons Klingon Bat'lethNausicaan Tegolar SwordTsunkatse FalchionVulcan Lirpa
Compression Pistols Phaser Disruptor Plasma Tetryon Polaron Antiproton Romulan Plasma Protonic Polaron
Dual Pistols Phaser Disruptor Plasma Tetryon Polaron Antiproton Protonic Polaron
Stun Pistols Phaser Disruptor Plasma Tetryon Polaron Antiproton Romulan Plasma Protonic Polaron
Wide Beam Pistols Phaser Disruptor Plasma Tetryon Polaron Antiproton Romulan Plasma Protonic Polaron
Full Auto Rifles Phaser Disruptor Plasma Tetryon Polaron Antiproton Protonic Polaron
High Density Beam Rifles Phaser Disruptor Plasma Tetryon Polaron Antiproton Romulan Plasma Protonic Polaron
Sniper Rifles Phaser Disruptor Plasma Tetryon Polaron Antiproton Romulan Plasma Protonic Polaron
Split Beam Rifles Phaser Disruptor Plasma Tetryon Polaron Antiproton Romulan Plasma Protonic Polaron
Assault Miniguns Phaser Disruptor Plasma Tetryon Polaron Antiproton Romulan Plasma Protonic Polaron
Blast Assaults Phaser Disruptor Plasma Tetryon Polaron Antiproton Protonic Polaron
Pulsewave Assaults Phaser Disruptor Plasma Tetryon Polaron Antiproton Romulan Plasma Protonic Polaron
Special Plasma Weapons Plasma Charged Burst AssaultPlasma Long-Range Assault MinigunPlasma Piercing Beam RiflePlasma Repeater PistolPlasma Split Beam PistolPlasma Wide Beam Rifle
Special
Mission Rewards
Antichroniton Infused Tetryon Full Auto RifleChroniton Split Beam RifleCRM 200Disruptor Pistol (Stun)Disruptor Pistol (Wide)Federation Type 1 PhaserFederation Type 2 PhaserFederation Type 3 Phaser Rifle (Nadion Burst)Hirogen Tetryon Blast RifleJem'Hadar Polaron Beam PistolJem'Hadar Polaron Full Auto RifleKelvin Timeline Bat'lethKlingon Disruptor PistolOvercharged Plasma Sniper RifleRomulan Disruptor Split Beam RifleRomulan Disruptor Wide Beam PistolShard Sword of KahlessSynchronic Proton Distortion Prototype RifleVorgon Tetryon Discharge Prism
Reputation System Borg Prosthetic - Maintenance DroneBorg Prosthetic - Medical DroneBorg Prosthetic - Tactical DroneRomulan Plasma FlamethrowerCompressed Cryo LauncherNukara Strikeforce Elite Cryo Full Auto RifleShattering Harmonics Crystalline Sword
Omega Task Force Honor Guard Pulsewave RifleM.A.C.O. Phaser Battle RifleOmega Force Antiproton Autocarbine
Purchasable Weapons Advanced Herald Antiproton Beam Projector"Avalanche"Bajoran Phaser PistolBajoran Phaser RifleBoolean Heavy Assault Cannon"Caramel Assault"Elachi Crescent Cannon PistolFerengi Energy Whip"Flurry""Hail"Jem'Hadar Assault Wide-Area MinigunKri'stak BladeNa'kuhl Assassin Plasma BladeRelativity Self Targeting RifleRelativity Stasis PistolSeleya Ceremonial LirpaTerran Empire Sonic Phaser High Density Beam RifleTerran Empire Sonic Phaser Stun Pistol"The Snowblower""The Big One"Tholian Crystalline SwordTR-116A Rifle - Sniper RifleVaadwaur Polaron Assault DebilitatorVaadwaur Polaron Rapid Split Bolt RifleVoth Antiproton Shocktrooper Cannon
Time-Limited Event Zefram Cochrane ShotgunMirror Universe Agony Field Rifle