Research and Development
- You may be looking for a list of craftable items with recipes.
Beginning with Season Three: Genesis, a new system involving schematics was developed. These schematics can be researched with basic data samples and are required ingredients for almost all items. Schematics come in 20 types (however, [Schematic: Bat'leth] is exclusive to KDF and [Schematic: Lirpa] is exclusive to Federation), for various personal equipment, starship weapons, or starship components. In addition to the common data samples, there are ten rare anomalies called particle traces. These particle traces are used to craft very rare items.
As of Season 9.5, the crafting system once again received a revamp. This time the system unlocks at level 15 for new players and can be accessed from anywhere. Schematics have been completely removed and the old samples and particle traces are replaced by new crafting materials.
There are seven R&D schools which players can level up in: Beams, Cannons, Engineering, Ground Weapons, Projectiles, Science, and Shields. Each school has 20 levels and offers a range of items to fabricate. In addition, developers have indicated that two more schools are to be added in the near future: Kit Modules and a "[Redacted]" school.
|Research and Development Materials|
|Research and Development Components|
The crafting system is skill based; you gain skill points by leveling a school. As your skill levels increase you gain access to more items and have a higher chance to create better items. Items such as one-use Catalysts can boost a player's final skill level, while higher quality Duty Officers have the same effect.
|School Level||Crafting Skill||School XP Required||Amount to Next Level|
Items can be crafted by opening the Duty Officer interface and selecting the "R&D" tab. Selecting a school reveals a list of craftable components and items. Selecting an item allows players to configure the mark of the item and the variation (e.g. Energy type for weapons). Components required depend on the parameters of the item selected, with higher mark items requiring more components. Duty Officers of varying specialisations are also required to initiate a craft.
Each item has a difficulty rating, which varies based on the parameters selected. This is compared with the player's skill rating to return the odds of returning, , , and for special items items. Components have a chance of returning a critical, which triples the number of items created. Crafting skill can be boosted by using higher quality Duty Officers, or using consumable "Catalysts".
Items require time to craft, ranging from seconds to up to 20 hours. The crafting school XP generated by each project varies depending on the duration. Projects can be completed early for a cost in Dilithium.
- Materials and components, do not need to be in the players inventory to be able to craft an item; items stored in the bank are also used seamlessly. This does NOT apply to the Account Bank.