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Counter-Command Ordnance

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The Counter Command Ordnance item set comprises five items - two consoles, interchangeable phaser and disruptor turrets, and a torpedo launcher. It was introduced as part of Season Nine: A New Accord in April 2014.

All items in this set save one are obtained via the 8472 Counter-Command branch of the Reputation System at the following tiers:

The [Console - Tactical - Counter-Command Multi-Conduit Energy Relay] is obtained as a mission reward for completing the Featured Episode “Surface Tension”.

Console - Tactical - Counter-Command Multi-Conduit Energy Relay[edit | edit source]

Console - Tactical - Counter-Command Multi-Conduit Energy Relay
Very Rare Tactical Console
Bind On Pickup
Rear Admiral, Lower Half
Values do not reflect skills or other modifiers

+13.1% Phaser Damage

+13.1% Disruptor Damage

+26.2% Radiation Damage

+26.2% Photon Projectile Weapon Damage

Value: 22,564 Energy credit icon.png
Console - Tactical - Counter-Command Multi-Conduit Energy Relay icon.png
Very rare icon.png

Item Description[edit | edit source]

This prototype custom power relay is capable of increasing multiple types of energy potential simultaneously, with almost no loss in efficiency. Any phaser and disruptor weapons equipped on your starship will have their damage output increased, as will any photon torpedoes and mines. The additional radiation damage increase will make your bio-molecular incubation effects more potent, along with any other sources of radiation damage.

Acquiring[edit | edit source]

This console is only available as a mission reward for completing the Featured Episode “Surface Tension”.


Console - Universal - Hydrodynamics Compensator[edit | edit source]

Console - Universal - Hydrodynamics Compensator
Very Rare Universal Console
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+3 Engine Power Setting

+3 Auxiliary Power Setting

+23.1% Flight Turn Rate

Value: __ Energy credit icon.png
Console - Universal - Hydrodynamics Compensator Mk XII icon.png
Very rare icon.png

Item Description[edit | edit source]

The Hydrodynamics Compensator console was designed to reduce the challenges in both space travel and combat in Fluidic Space. This universal console provides bonuses to Engine and Auxiliary Power, Starship Targeting Systems Skill and a moderate boost to Turn Rate.

Acquiring[edit | edit source]

The Hydrodynamics Compensator is only available via the reputation system after gaining Tier I status.

Tier
Required
Cost
Tier I 500 Undine Marks Undine Marks
2 Isomorphic Injections
15,000 Refined Dilithium Refined dilithium icon.png
30,000 Energy Credits Energy credit icon.png
Project time: 2 Minutes.

Item has no EC value listed on it and it does not show up in the sell tab of store. Can only be discarded.

Enhanced Bio-Molecular Photon Torpedo Launcher[edit | edit source]

Enhanced Bio-Molecular Photon Torpedo Launcher
Very Rare Ship Weapon
Bind On Pickup
 
Values do not reflect skills or other modifiers

Enhanced Bio-Molecular Photon Torpedo

Kinetic Damage

90' Targeting Arc
_ Kinetic Damage, +20% vs. Undine
Bio-Molecular Incubation:
  • -16.7% Flight Speed for 8 sec
  • On Expiration:
  • 721.2_ Radiation Damage (Ignores Shields), x2 vs. Undine
+2% Critical Chance
+20% Critical Severity
+10% Accuracy
Value: 23,784 Energy credit icon.png
Enhanced Bio-Molecular Photon Torpedo Launcher icon.png
Very rare icon.png

Item Description[edit | edit source]

Bio-Molecular Torpedoes deal increased damage vs. Undine and slightly reduce the target's speed and cause a delayed damage effect.

Acquiring[edit | edit source]

The Enhanced Bio-Molecular Photon Torpedo Launcher is only available via the reputation system after gaining Tier II status.

Tier
Required
Cost
Tier II 500 Undine Marks Undine Marks
2 Isomorphic Injections
15,000 Refined Dilithium Refined dilithium icon.png
30,000 Energy Credits Energy credit icon.png
Project time: 2 Minutes.

Upgrades[edit | edit source]

The [Enhanced Bio-Molecular Photon Torpedo Launcher Mk XII] can be upgraded using Projectile Tech Upgrades. Once it has hit Mk XIV, it can be further upgraded to improve its quality chance to go Ultra Rare and Epic quality.

Icon [Mod] Rarity
Enhanced Bio-Molecular Photon Torpedo Launcher icon.png
Ultra rare icon.png
[Acc] Ultra Rare
Enhanced Bio-Molecular Photon Torpedo Launcher icon.png
Epic icon.png
[Ac\Dm] Epic


Heavy Bio-Molecular Phaser Turret[edit | edit source]

Heavy Bio-Molecular Phaser Turret Mk XII
Very Rare Ship Weapon
Bind On Pickup
 
Values do not reflect skills or other modifiers

Heavy Bio-Molecular Phaser Turret

Energy Damage

360' Targeting Arc
to target: 206_ Phaser Damage (137,8_ DPS)
to self: -8 Weapon Power when firing other weapons
to target: 2.5% chance: Disable 1 Subsystem for 5 sec
+10% Accuracy
2.5% chance for Bio-Molecular Incubation:
  • -16.7% Flight Speed for 8 sec
  • On Expiration:
  • 461.2_ Radiation Damage (Ignores Shields), x2 vs. Undine
Value: 23,784 Energy credit icon.png
Heavy Bio-Molecular Phaser Turret icon.png
Very rare icon.png

Item Description[edit | edit source]

This Heavy Turret fires less frequently than a standard turret, but deals substantially more damage per hit.

Acquiring[edit | edit source]

The Heavy Bio-Molecular Phaser Turret is only available via the reputation system after gaining Tier IV status.

Tier
Required
Cost
Tier IV 500 Undine Marks Undine Marks
2 Isomorphic Injections
15,000 Refined Dilithium Refined dilithium icon.png
30,000 Energy Credits Energy credit icon.png
Project time: 2 Minutes.

Upgrades[edit | edit source]

The [Heavy Bio-Molecular Phaser Turret Mk XII] can be upgraded using Cannon Tech Upgrades. Once it has hit Mk XIV, it can be further upgraded to improve its quality chance to go Ultra Rare and Epic quality.

Icon [Mod] Rarity
Heavy Bio-Molecular Phaser Turret icon.png
Ultra rare icon.png
[CrtH] Ultra Rare
Heavy Bio-Molecular Phaser Turret icon.png
Epic icon.png
[Ac\Dm] Epic


Heavy Bio-Molecular Disruptor Turret[edit | edit source]

Heavy Bio-Molecular Disruptor Turret Mk XII
Very Rare Ship Weapon
Bind On Pickup
 
Values do not reflect skills or other modifiers

Heavy Bio-Molecular Disruptor Turret

Energy Damage

360' Targeting Arc
to target: _ Disruptor Damage (_ DPS)
to self: -8 Weapon Power when firing other weapons
+10% Accuracy
2.5% chance for Bio-Molecular Incubation:
  • -16.7% Flight Speed for 8 sec
  • On Expiration:
  • 416.2_ Radiation Damage (Ignores Shields), x2 vs. Undine
Value: 23,784 Energy credit icon.png
Heavy Bio-Molecular Disruptor Turret icon.png
Very rare icon.png

Item Description[edit | edit source]

This Heavy Turret fires less frequently than a standard turret, but deals substantially more damage per hit.

Acquiring[edit | edit source]

The Heavy Bio-Molecular Disruptor Turret is only available via the reputation system after gaining Tier IV status.

Tier
Required
Cost
Tier IV 500 Undine Marks Undine Marks
2 Isomorphic Injections
15,000 Refined Dilithium Refined dilithium icon.png
30,000 Energy Credits Energy credit icon.png
Project time: 2 Minutes.

Upgrades[edit | edit source]

The [Heavy Bio-Molecular Disruptor Turret Mk XII] can be upgraded using Cannon Tech Upgrades. Once it has hit Mk XIV, it can be further upgraded to improve its quality chance to go Ultra Rare and Epic quality.

Icon [Mod] Rarity
Heavy Bio-Molecular Disruptor Turret icon.png
Ultra rare icon.png
[CrtH] Ultra Rare
Heavy Bio-Molecular Disruptor Turret icon.png
Epic icon.png
[Ac\Dm] Epic



Set Powers[edit | edit source]

For each item added after the first, an additional power is available.

Set 2: Bio-Molecular Instability

+7.5% Bonus Phaser and Disruptor Energy Damage
2% increased chance for Bio-Molecular weapons to apply their Incubation debuffs

Set 3: Heavy Bio-Molecular Turret Barrage icon (Federation).png Heavy Bio-Molecular Turret Barrage

Targets Self
3 min Recharge
Upgrades your Heavy Bio-Molecular Turret to deal damage to foes within 5km. Applies Bio-Molecular Incubation to all affected targets.

Set 4: Degenerative Wave Signature

Energy Weapons have a 1% chance to:
  • Reduce Hull Healing by 50% for 10 sec
  • Disable Hull Regeneration for 10 sec
  • Remove one active Heal-Over-Time effect
  • Max one per 10 seconds.
  • Debuff effect does not stack.
(Chance increases to 10% vs. Undine)


Gallery[edit | edit source]


v · d · e Equipment Sets in Star Trek Online
See also: EquipmentSetShip Set
Ground Sets
Space Sets