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Combat Impulse Engines

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Combat Impulse Engines
Common Impulse Engine
 
Values do not reflect skills or other modifiers

+__ Flight Speed

(Efficient at Low Power Levels)

+__ Flight Turn Rate

Full Impulse

All Power to Engines

+__ Flight Speed
Diverts all power to engines
Value: __ Energy credit icon.png
Combat Impulse Engines icon.png
Common icon.png

[Combat Impulse Engines] are one of three types of Impulse Engines, each with their own particular specialty. Combat Engines are designed to provide maneuverability at low power, giving them the most thrust capability at low power levels. They are unable to fully utilize large power supplies, resulting in a low maximum speed and minimal gains from increasing power to engines.

[edit] Modifiers

Some engines may have additional modifiers that either increase existing bonuses or add new ones. It is possible for an engine to have the same modifier more than once. The following are examples of Impulse Engine modifiers.

  • [Spd] adds +1 to Flight Speed
  • [Turn] adds +1 to Flight Turn Rate
  • [Full] adds (7 + Mk number) to Full Impulse Flight Speed. For example, [Impulse Engines Mk IV [Full]] would receive a +11 bonus (7 + IV = 7 + 4 = 11).
  • [Aux] adds a "Thrusters" bonus: 25% when engines are disabled.
Uncommon engines will have one modifier, Rare will have two, and Very Rare will have three.

[edit] Base Flight Stats

Turn Rate is mostly determinated by the type of ship so the values are not listed here.

Rank Mark Flight Speed Turn Rate Flight Speed (Full) Values (Energy credit icon.png)
Common Uncommon Rare Very Rare
None I +8.3 +X +54 2,500 3,325
II +8.7 +X +59 5,000 6,650 8,300
Lt. Cmdr. III +9.1 +X +64 10,000 13,300 16,600
IV +9.5 +X +69 15,000 19,950 24,900 30,000
Commander V +9.8 +X +74 20,000 26,600 33,200 40,000
VI +10 (10.2) +X +80 25,000 33,250 41,500 50,000
Captain VII +11 (10.6) +X +85 30,000 39,900 49,800 60,000
VIII +11 +X +90 35,000 46,550 58,100 70,000
Lower Half
Rear Admiral
Upper Half
IX +11 (11.4) +X +95 40,000 53,200 66,400 80,000
X +12 (11.8) +X +100 45,000 59,850 74,700 90,000
XI +12 (12.2) +X +105 50,000 66,500 83,000 100,000
XII +13 (12.6) +X +110 55,000 73,150 91,300 110,000

[edit] Other Impulse Engines


Starship Components
[edit]
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicHonor Guard PositronJem'HadarM.A.C.O. GravitonOmega Force TachyonReman Prototype
Fleet: FermionAxion
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatHonor Guard (Combat)Jem'Hadar CombatM.A.C.O. StandardOmega Force HyperReman Prototype (Combat)
Fleet: Efficient CombatEfficientEfficient Hyper-Impulse
Warp Cores
Matter/Anti-Matter
Regular: StandardField StabilizingHyper InjectionOvercharged
Special: Tal Shiar Adapted Borg
Set:
Fleet:
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOvercharged
Special: Dual Injection
Set:
Fleet:
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Metaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientHonor Guard CovariantJem'Hadar ResilientM.A.C.O. ResilientOmega Force StandardReman Prototype Covariant
Fleet: Adaptive CovariantAdaptive RegenerativeAdaptive Resilient
Ship Weapons Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Devices Batteries
Consoles Engineering ConsolesScience ConsolesThreat-Scaling Science ConsolesTactical ConsolesUniversal Consoles
Hangar Bays Carrier Pets