Caustic Plasma Beam Array Mk XI [Acc]x2
Rare Ship Weapon
Bind On Pickup
Plasma Array
Energy Damage
- 250' targeting arc
- to target: 215.2 Plasma Damage (172.2 DPS)
- -10 Weapon Power to self while this weapon is firing
- to target: 2.5% Chance: 36.2 Plasma Damage per sec for 7.5 sec (Ignore Shields)
- +20% Accuracy
Caustic Plasma Beam Arrays are a reward from Mission: Last Stand. They are similar to standard plasma weapons, but their plasma fires burn twice as fast. These weapons are only available with [Acc]x2 from the mission, but can be re-engineered.
Modifiers[ | ]
Skill | Rank | Effects |
---|---|---|
Starship Weapons Training | Ensign | All weapons damage, innate skill increased by leveling. |
Energy Weapon Training | Lieutenant | Energy weapon damage. |
Targeting Expertise | Lt. Commander | Weapon accuracy. |
Weapon Specialization | Commander | Energy weapon critical severity. |
Weapon Amplification | Commander | Energy weapon critical hit chance. |
Hull Penetration | Captain | Damage dealt by penetrating through hull resistance. |
Shield Penetration | Captain | Damage dealt by penetrating through shields. |
Long-Range Targeting Sensors | Captain | Weapon damage penalty based on the distance to target. |
Consoles[ | ]
Icon | Console Name | Effects |
---|---|---|
Directed Energy Distribution Manifold | Energy Weapon damage. | |
Plasma Infuser | Plasma (Energy) damage. | |
Assimilated Module | +0.92% Critical Chance. +9.2% Critical Severity. | |
Tachyokinetic Converter | +0.76% Critical Chance. +7.6% Critical Severity. | |
Zero-Point Energy Conduit | +1.8% Critical Chance. |
Starship Energy weapons
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Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
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These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
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Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
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Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
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Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
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Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
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Kinetic + Radiation Kinetic subtype varies, see above |
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Energy Energy damage type varies |
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Other Physical, etc. |
Starship Experimental Weapons | |||
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Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |