Namespaces

Variants
Views
Actions

Bridge officer ability

From Star Trek Online Wiki
Jump to: ,

[] Overview

have a wide range of abilities they can use, starting at rank I and continuing to a possible rank III. Their abilities follow a system of rarity. Most of the Bridge Officer abilities are common and are trained from basic or from the . Other abilities are only obtained from uncommon, rare or very rare Bridge Officers. These are given through the mission, or can be bought from the .

Your can also teach your own bridge officers abilities. The abilities they can teach depend solely on which personal skills you picked for yourself. An example would be the personal skill ; when this is skill is learned to six levels, it enables you to train your Bridge Officers to use the Commander rank ability . For a list of the skills that teach advanced abilities, see .

[] Color Key

In the tables below, the background colour of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows:

  • Green: Abilities obtainable from the
  • Blue: Abilities that are obtainable only from
  • Purple: Abilities that are learned from uncommon, rare, or very rare Bridge Officers
  • Gray: Abilities that are generally unavailable through the above means. They may be innate to a ship, available to a captain either as a or , or something else. The ability can be obtained from a kit unless there is a included.

Note: The table below prioritizes abilities by , then trainable by captain, and then available from non-common bridge officers. There is some overlap however (i.e. some non-common bridge officers have abilities that are also trainable by captain). In addition, some abilities are not available by any known means: , , and .

[] Abbreviations

Some of the descriptions below and also in the ability articles use common abbreviations, these are:

  • AoE: Stands for Area-of-Effect. See main article: .
  • DoT: Damage-over-Time. See main article:
  • HoT: Heal-over-Time. Same as DoT, however implies heals rather than damage.
  • Buff: See main article:
  • Debuff: See main article:

[] Ground Abilities

[] Engineering

Ability Name Short Game Description
I II Creates Mines
I II Damage Buff and Cures Mechanical Debuffs. Repairs Fabrications
I II Shield Heal
I II III Disable Weapons
I II III Shield Heal and Damage Resistance Buff
I II Area Shield Damage Reduction and Minor Regeneration
I II Create Energy Turret
I III Create Cover Shield
I III Cure Mechanical Debuffs and Applies Resistance Buff
I II III Area Damage Resistance and Minor Heal
I II III Create Quantum Mortar
II III Create Combat Devices
I II III Scaling Movement Debuff
II III Create Support Drone

[] Science

Ability Name Short Game Description
I II AoE Root or Slow
I II III Cone AoE Shield Damage
I II Cures Toxic Debuffs and Buffs Physical
I II Heal
I II PBAoE Damage, Slow, Interrupt and Knocback
I II III Fragile Hold
I II Damage Resistance and Stealth Debuff
I II III HoT and Cure Bleed
I II III AoE Radiation DoT
I III Cures Mental Debuffs and Buffs Energy Resistance
I III PBAoE Placate
I II III AoE Fragile Hold and Slow
II III Targeted AoE Damage Debuff
II III AoE Reactive Heal

[] Tactical

Ability Name Short Game Description
I II III Weapon Upgrade - Damage Resistance and Stealth Debuff
I II III Self Threat Generation and Fake Expose, Foe Damage Debuff
I II AoE damage and knockback
I II Multiple Opponent Martial Arts Strikes
I II III Debuff Enemy Perception, Buff Ally Stealth
I II Weapon Upgrade: Target Slow and Damage Debuff
I II Offense and Perception Buff
I II Close and Attack
I III PBAoE Damage Resist Aura
I III Damage Resistance and Stealth Debuff
I II III AoE Damage and DoT
I III Stealth Buff
I II III Single Attack Damage Buff
I II III Speed and Physical Damage Buff with Control Immunity
II III AoE Damage and Hold

[] Space Abilities

Bridge officer space abilities can only be used if the officer is of appropriate rank and is sitting at an appropriately ranked station. Even an Engineer of the rank Commander can only use Ensign/Bekk and Lieutenant abilities when he or she is assigned to a Lieutenant Engineering station on your ship. This is why obtaining new ships becomes so important, as higher tier ships generally offer more Bridge Officer stations of higher rank, which in turn gives you access to more abilities in space.

[] Engineering

Ability Name Short Game Description
I II Increases Auxiliary Power Level
I II Increases Weapon Power Level, brief Energy Weapon Damage buff
I II Increases Engine Power Level, buff to Flight Speed
I II Increases Shield Power Level, Shield Repair, Shield Damage Resistance
I II Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse
I II Divert Auxiliary to Weapons, Shields, Engines
I II Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity
I II III Small Hull Heal and Medium Damage Resistance
I II III Damage Crew and Subsystems
I II Energy Weapon Shield Penetration Buff
I II Target Friend Small Shield Regen and Large Shield Damage Resistance
I II III Energy Damage Heals Shields
I II III Energy Weapon Debuff and Radiation DoT
I II AoE Plasma DoT Field

[] Science

Ability Name Short Game Description
I II Large Hull Regen, Small Damage Resistance, Hazard Debuff Cleanse
I II Placate
I II III Stealth Buff
I II III Large Damage Resistance and Tractor Beam Immunity
I II Shield Repair, Science Skill Buff, Science Debuff Cleanse
I II Drain Shields
I II III Slow
I II III Large Shield Regen and Small Shield Damage Resistance Buff
I II III PBAoE Disable Cloak and Damage Shields
I II III Steal Power
I II Damages Attacker
I II III Recharge Speed Summon
I II III PBAoE Repel
I II AoE Confuse
I II III AoE Power Drain Hazard
I II AoE Tractor and Kinetic Damage
I II PBAoE Damage, Repel, and Disable
I II III Disable Multiple Subsystems

[] Tactical

Ability Name Short Game Description
I II Attack Upgrade - Multi-Target Rate of Fire
I II III Attack Upgrade - Damage
I II Automated Shield Distribution, Tactical Buff
I II Attack Upgrade - Damage
I II III Attack Upgrade - AoE
I II III Attack Upgrade - Disable Weapons
I II III Attack Upgrade - Disable Engines
I II III Attack Upgrade - Disable Shields
I II III Attack Upgrade - Disable Auxiliary
I II Damage Resistance and Stealth Debuff
I II III Buff Self/Ally Target - Debuffs Target's Attackers
I II Attack Upgrade - Rate of Fire
I II III Attack Upgrade - AoE
I II Attack Upgrade - Mine Trail
I II Attack Upgrade - Mine Net
I II Damage Buff, Resistance and Control Immunity

[] Footnotes

  1. Cover Shield III, Support Drone Fabrication II, and Support Drone Fabrication III are each an exclusive engineering .
  2. Neural Neutralizer III, Dampening Field II, and Dampening Field III are each an exclusive science .
  3. Fire on my Mark III is an exclusive tactical .
  4. Photonic Officer III is available from the Photonic Bridge Officer referral reward.