Breen Transphasic Cluster Torpedo
Destructible Projectile that Deploys Mines (Kinetic Damage with 20% Bonus Shield Penetration)
- 90' targeting arc
- Launches a Level __ Transphasic Cluster Torpedo:
- Creates 10 level __ Transphasic Mines in a wide pattern:
Breen Transphasic Cluster Torpedos launch a single fragile torpedo that will drop a series of automatic mines. When a hostile target gets close, the mines will activate and chase the target before detonating with a heavy kinetic damage blast. Shields drastically reduce the effects of kinetic damage.
The Breen Transphasic Cluster Torpedo is a special reward gained from “Out in the Cold” and the level of the deployed transphasic mines will match the player's level.
Contents |
[edit] Transphasic Cluster Torpedo
A high yield Transphasic Cluster Torpedo detonates and then scatters Transphasic Mines near the target.
- Targets Foe
- 90' target arc
- 10 kilometer range
- 45 sec recharge
- Creates 10 Level X Transphasic Mines in a wide pattern
[edit] Mechanics
The 20% shield penetration bonus works by reducing the innate penetration resistance of shields. The penetration resistance is 90% for most shields, and it will be reduced to 72% against transphasic weapons, which is equivalent to a bleedthrough of 28%. For resilient shields, the bleedthrough will be 24% against transphasic weapons.
[edit] Modifiers
Breen Transphasic Cluster Torpedos do not come with modifiers suffixes, as other weapons normally do, as they are already a Rare item.
| Skill | Rank | Effects |
|---|---|---|
| Starship Weapons Training | Lieutenant | All weapon damage. |
| Starship Projectile Weapons | Lt. Commander | Kinetic weapon damage. |
| Starship Targeting Systems | Commander | Weapon accuracy. |
| Starship Projectile Weapon Specialization | Admiral | Kinetic critical hit chance and severity. |
| Icon | Console Name | Effects |
|---|---|---|
| |
Variable Geometry Detonators | Mine damage. |
| |
Transphasic Compressor | Transphasic Projectile damage. |
| Assimilated Module | +0.92% Critical Chance. +9.2% Critical Severity. | |
| Tachyokinetic Converter | +0.76% Critical Chance. +7.6% Critical Severity. | |
| Zero-Point Energy Conduit | +1.8% Critical Chance. | |
| Rule 62 Multipurpose Combat Console | +11% Mine and Torpedo Damage. |
[edit] Notes
- There is a minimum "arming distance" of 1.5km for the torpedo to release the mines in a successful attack.
- At the time of writing this (March 2013), the weapon appears to bug out randomly, making it very unreliable: at times it rarely ever works (cooldown starts but no projectile is actually launched in most attempts) while at other times it works perfectly every single time on the same ship under the same circumstances. (It may be possible such problems are not observed by everybody)
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| Array | Dual Bank | Turret | Single | Dual | Dual Heavy | Quad | Wing | ||
| Standard | Phaser
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Antiproton
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| Hybrid | Plasma-Disruptor | |
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| Polarized Tetryon | |
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| Other | Kinetic Cutting Beam | |
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| Starship Projectile Weapons [edit]
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| Projectile Type | Torpedo | Mine | Cluster Torpedo | Missile | |
| Standard | Photon | |
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| Plasma | |
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| Other | Hargh'peng | |
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| Tractor Beam | |
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| Ferengi | |
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