Overview[edit | edit source]
Beam Arrays are a directed energy starship weapon with a 250° firing arc. Beam Arrays can be mounted in both the fore and aft sections of a starship. Due to their wide firing arc Beam Arrays have relatively low base damage. Beam arrays are standard space weapons, and all newly acquired starships come with at least one.
Damage Types[edit | edit source]
There are several types of Beam Array available, each of which are listed below. Each type of Beam Array offers a different proc (random chance for an attack bonus). The damage done by these weapons is modified by several Modifiers, Skills from the skill tables and certain Consoles. The baseline damage is dependent on the weapon's Mark level and its rarity.
- For more information on the base damage done by Beam Array weapons, see the respective weapon type articles.
- Phaser: 2.5% chance to disable a random subsystem
- Disruptor: 2.5% chance to lower the targets hull damage resistance by 10% for 15 sec
- Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff
- Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25
- Tetryon: 2.5% chance to deal additional shield damage
- Antiproton: +20 to Critical Severity
Performance[edit | edit source]
Beam Array have one modifier suffix, will have two, will have three, and will have 4. adds a 5th unique modifier.
General Modifiers: Can appear multiple times (e.g. [Acc]x2, [CrtH]x3, etc)
Special Crafted Modifiers: These modifiers can appear once on crafted Beam Array ofquality and higher:
Epic Modifier: All energy weapons upgraded toquality receive:
- Ac/Dm: Accuracy and Damage
|Starship Weapons Training||Lieutenant||All weapon damage.|
|Starship Energy Weapons||Lt. Commander||Energy weapon damage.|
|Starship Targeting Systems||Commander||Weapon accuracy.|
|Starship Energy Weapon Specialization||Admiral||Energy weapon critical hit chance and severity.|
|Assimilated Module|| +0.92% Critical Chance.|
+9.2% Critical Severity.
|Tachyokinetic Converter|| +0.76% Critical Chance.|
+7.6% Critical Severity.
|Zero-Point Energy Conduit|| +1.8% Critical Chance.
|Directed Energy Distribution Manifold||Beam Weapon damage.|
|Nukara Particle Converter||+10% Beam Accuracy|
Base Damage Table[edit | edit source]
All values given are for common weapons. There is greater damage with increasing rarity.
| Lower Half
| Starship Energy Weapons |
|Array||Dual Bank||Turret||Single||Dual||Dual Heavy||Quad|
|Standard Energy Weapons|
|Hybrid Energy Weapons (two standard procs)|
|Spiral Wave Disruptor|
|Special Energy Weapons (non-standard procs)|
|Kinetic Cutting Beam|
| Starship Projectile Weapons |
| Projectile Type →
↓ Damage Type
|Torpedo||Mine||Cluster Torpedo / Missile|