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Antiproton High Density Beam Rifle

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Antiproton High Density Beam Rifle
Common Ground Weapon
 
Values do not reflect skills or other modifiers

Beam Setting

Antiproton Damage

__ Antiproton Damage x2 (__ DPS)
+20 Crit Severity Bonus
High Density Beam
Exploit Attack

Cylindrical AoE Antiproton Damage and Repel

__ Antiproton Damage (__ DPS)
+25 Repel
+20 Crit Severity Bonus
Value: __ Energy credit icon.png
Antiproton High Density Beam Rifle icon.png
Common icon.png

The Antiproton High Density Beam Rifle is a type of Ground Weapon.

High Density Beam rifles have a secondary fire mode that releases a small cylindrical beam that causes damage and has a chance to knock back targets in its path.

Antiproton ground weapons have a chance for increased critical severity, and are all Very Rare items, so have three modifiers, which can have varying additional effects of their own.

Contents

[edit] Damage

All values given are for common weapons. There is greater damage with increasing rarity.

Beam Setting
(35 m)
High Density Beam
(35 m)
Rifle Butt
(2.44 m)[1]
Mark DPV DPS DPV DPS DPV DPS
I 21 44 57 7.8 13 17
II 23 49 62 8.6 14 19
III 25 53 68 9.3 15 21
IV 27 57 73 10 17 22
V 29 61 78 11 18 24
VI 31 65 84 12 19 25
VII 33 70 89 12 20 27
VIII 35 74 94 13 22 29
IX 37 78 100 14 23 30
X 39 82 105 14 24 32
XI 41 86 110 15 25 34
XII 43 90 116 16 26 35
  1. Rifle Butt damage values are the same for all rifle weapons.


[edit] Modifiers

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

[edit] Modifier Suffix

Uncommon Antiproton High Density Beam Rifles will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Suffix
Modifier Effect Melee/Ranged
[CritD] +20 Critical Severity Both
[CrtH] +2% Critical Chance Both
[CrtX] +2% Critical Chance
+10 Critical Severity
Both
[Dmg] +X Damage Both
[DoT1] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT2] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage Ranged
[KB1] 5% chance: Knocks back +5 feet Ranged
[KB2] 10% chance: Knocks back +10 feet Ranged
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
Ranged
[Borg] 15 Kinetic Damage vs Borg NPCs Both
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs Ranged
[SHeal] 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack
Only available for Elite-level Ultra Rare fleet weapons
Both


[edit] Skills

Player Skills
Skill Rank Effects Melee/Ranged
Weapon Proficiency
Rank Starfleet Lt.png Rank Klingon Lt.png
Lieutenant
Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Ranged
Combat Specialist
Rank Starfleet LtCom.png Rank Klingon LtCom.png
Lieutenant Commander
Tactical Officers Only
Improves ground weapons, melee damage and criticals. Both


[edit] Personal Equipment

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.
Ranged



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