Antiproton Compression Pistol

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Antiproton Compression Pistol
Common Ground Weapon
 
Values do not reflect skills or other modifiers

Bolt Setting

Antiproton Damage

__ Antiproton Damage (__ DPS)
+20 Crit Severity Bonus
Compression Bolt Setting
Exploit Attack

Cone AoE Antiproton Damage

__ Antiproton Damage (__ DPS)
+20 Crit Severity Bonus
Value: __
"__" is not a number.
Energy credit icon.png
Antiproton Compression Pistol icon.png
Common icon.png

The Antiproton Compression Pistol is a type of Ground Weapon.

Compression bolt pistols have a secondary fire mode that hits a single target with a high damage bolt of energy.

Antiproton ground weapons have a chance for increased critical severity, and are all Very Rare items, so have three modifiers, which can have varying additional effects of their own.

Damage[edit source]

All values given are for common weapons. There is greater damage with increasing rarity.

Bolt Setting
(25 m)
Compression Bolt Setting
(25 m)
Jab
(2.44 m)[1]
Mark DPV DPS DPV DPS DPV DPS
I 20 49 68 14 10 31
II 22 54 75 16 11 33
III 23 59 81 17 12 36
IV 25 63 87 18 13 39
V 27 68 94 20 14 42
VI 29 73 100 21 15 45
VII 31 77 107 22 16 48
VIII 33 82 113 24 17 51
IX 35 86 120 25 18 54
X 36 91 126 27 19 56
XI 38 96 132 28 20 59
XII 40 100 139 29 21 62
  1. Jab damage values are the same for all pistol weapons.


Modifiers[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Uncommon Antiproton Compression Pistols will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Suffix
Modifier Effect Melee/Ranged
[CritD] +20 Critical Severity Both
[CrtH] +2% Critical Chance Both
[CrtX] +2% Critical Chance
+10 Critical Severity
Both
[Dmg] +X Damage Both
[DoT1] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT2] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage Ranged
[KB1] 5% chance: Knocks back +5 feet Ranged
[KB2] 10% chance: Knocks back +10 feet Ranged
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
Ranged
[Borg] 15 Kinetic Damage vs Borg NPCs Both
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs Ranged
[SHeal] 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack
Only available for Elite-level Ultra Rare fleet weapons
Both


Skills[edit | edit source]

Player Skills
Skill Rank Effects
Weapon Proficiency
Ground Skill 1 R1.png
Increases the base damage of your ground weapons.
Weapon Expert
Ground Skill 1 R2 icon.png
Increases the base damage of your ground weapons.
Weapon Criticals
Ground Skill 2 R1 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Ground Skill 2 R2 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Ground Skill 3 R1 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Ground Skill 3 R2 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.

Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.
Ranged



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons