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[edit] Overview
Science Team is an ability that is usable in almost any situation in which a player may find themselves; it recovers shield strength and removes science debuffs. It can also be used as a counter to many debilitating science debuffs such as Subnucleonic Beam and is usable on yourself or an ally at a distance of up to 10 kilometers. Due to this fact, it provides a very effective cleanse and instant heal. It is highly recommended that all players have at least Rank I of this ability. Note however that even though Viral Matrix is a science debuff, its effect of disabling subsystems is countered by Engineering Team instead.
[edit] Basic Information
- Profession: Science
- Locale: Space
- Game Description: Science Team repairs shield damage for your own ship or an ally and removes any science debuff for the duration. Can be activated even if you are held or disabled.
[edit] Detailed Information
- Used by: Bridge Officers
- Target: Self, Allies
- System: Crew
- Ability Type: Heal, Cleanse, Buff
- Activation: 1.0 seconds
- Range: 10km
- Starts 15 second subsystem cooldown on:
- Duplicate ability cooldown:
- 15 seconds
- Modified by:
- Skills
- Duty Officer
- Trained by:
- Rank I & II: Bridge Officer Trainer
- Rank III: : Science Captain training (Particle Physics level 6)
[edit] Ability Ranks
| Ability/User Rank | CD | SPR | Ability Effects |
|---|---|---|---|
| Rank I: Ensign | 30-70 sec | 250 |
|
| Rank II: Lieutenant | 30-70 sec | 500 |
|
| Rank III: Lt Commander | 30-70 sec | 750 |
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[edit] Notes/References
- Numbers for shield regeneration are base values taken from tooltips and are heavily modified by skills.