Ability: Plasma Grenade

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Overview[edit | edit source]

Plasma Grenade icon (Federation).png Plasma Grenade icon (Klingon).png Plasma Grenade icon (Romulan).png

Plasma Grenade is a superb ability that has a wide array of uses. In both PvE and PvP it is highly effective against clearing out an area of enemies in or around cover. It has minimal kinetic damage, but its plasma DoT is effective at applying constantly pressure. The Plasma Fire No Longer harms friendly units that walk through it.

Basic Information[edit | edit source]

  • Profession: Tactical
  • Locale: Ground
  • Game Description: Plasma Grenade throws a grenade at the target. The grenade explodes on contact, dealing area of effect kinetic damage and plasma damage over time. It is possible for the target to move away from the blast radius while the grenade is in transit. A burning plasma patch lingers in the explosion area, damaging any enemies that enter. Shields drastically reduce the effects of kinetic damage.

Detailed Information[edit | edit source]

  • Used by: Captain, Bridge Officers
  • Target: Enemy
  • Attack Type: N/A
  • Ability Type: AoE
  • Activation: 1.25 seconds
  • Range: 30.48 meters (to throw); 60.96 meters (blast radius)
  • Shares cooldown with:
    • None
  • Starts cooldown on:
    • Self only
  • Modified by:
  • Trained by:

Ability Ranks[edit | edit source]

Ability/User Rank CD SPR Ability Effects
Rank I: Lt Commander 30s 150
  • Creates a level X Plasma Grenade for 50 sec
  • Applies Plasma Grenade I Transit to Source
  • Targets anything except Yourself
  • Applies Plasma Grenade Stat Buff
    • Affects (1 max)
    • to self: 0 Grenades
  • X Kinetic Damage
  • X Plasma Damage over Time
Rank II: Commander 30s 200
  • Creates a level X Plasma Grenade for 50 sec
  • Applies Plasma Grenade II Transit to Source
  • Targets anything except Yourself
  • Applies Plasma Grenade Stat Buff
    • Affects (1 max)
    • to self: 0 Grenades
  • X Kinetic Damage
  • X Plasma Damage over Time

Notes/References[edit | edit source]

  • This grenade shares it's cooldown with every other one in its Kit.
  • Like most grenades, this ability requires that you have a valid target while in RPG Mode, however you can also enter Shooter Mode (B Key by default) which enables you to point the crosshairs skyward to launch Grenades over obstacles you’ve taken shelter behind. R and T are the default Keys for moving the skill selector up and sideways while in Shooter Mode.
  • The kinetic and plasma damage is highly based around the skill level (or kit level) and what skills the player has chosen to modify it.
  • Your Captain requires the use of a Kit to use this skill. The Grenade Satchel and Fire Team variants carry this skill.

Images[edit | edit source]

  • There are no images for this ability yet.
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See also Bridge officer abilityBridge Officer TrainerKitsPlayer ability Singularity Core Abilities Cruiser Commands