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Ability: Hazard Emitters

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Contents

[] Overview

Hazard Emitters periodically cleanses the ship of any fire or radiation hazards, as well as restoring some hull strength over time.

[] Basic Information

[] Detailed Information

System: Hazard. Hazard Emitters provide a large hull heal over time, a small damage resistance buff over duration, and over the duration it will cleanse the ship of hazard debuffs (such as fire and the , as well as the damage and movement debuffs inflicted by .) Increases in effectiveness based on current auxiliary power level.

  • Used by:
  • Target: Targets Friend and Self
  • Attack Type: N/A
  • Ability Type: Cleanse &
  • Activation: 0.5 seconds
  • Range: 10 Kilometers
  • Starts 15 second system cooldown on:
  • Duplicate ability cooldown:
    • 30 seconds
  • Modified by:

[] Ability Ranks

Ability/User Rank CD SPR Ability Effects
Rank I: Ensign 45-85 sec 250
  • +1,599 Hit Points over 15 sec
  • Removes hazard debuffs over 15 sec
  • +13 All Damage resistance for 15 sec
Rank II: Lieutenant 45-85 sec 500
  • +2,132 Hit Points over 15 sec
  • Removes hazard debuffs over 15 sec
  • +18 All Damage resistance for 15 sec
Rank III: Lt Commander 45-85 sec 750
  • +2,799 Hit Points over 15 sec
  • Removes hazard debuffs over 15 sec
  • +20 All Damage resistance for 15 sec

[] Notes/References

  • SPR = Skill Points per Rank
  • Each point increase reduces the Cooldown ability by 5 seconds to a maximum of 45 seconds at Rank 9.
  • Hazard debuffs include plasma DOT and Borg shield neutralizers.


· ·
Console eng icon.png Engineering
Ground BOff or Player
Player only
Space BOff or Player
Player only
Console sci icon.png Science
Ground BOff or Player
Player only
Space BOff or Player Hazard Emitters
Player only
Console tac icon.png Tactical
Ground BOff or Player
Player only
Space BOff or Player
Player only
See also