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Ability: Directed Energy Modulation

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Overview[edit | edit source]

Directed Energy Modulation icon (Federation).png Directed Energy Modulation icon (Klingon).png Directed Energy Modulation icon (Romulan).png No icon (TOS Federation).png

Basic Information[edit | edit source]

  • Profession: Engineering
  • Locale: Space
  • Game Description: Directed Energy Modulation cycles the frequency of your energy weapons, resulting in increased shield penetration.

Detailed Information[edit | edit source]

  • Used by: Bridge Officers
  • Target: Self
  • System: Weapon Modifications
  • Ability Type: buff
  • Activation: 0.5 seconds
  • Range: N/A
  • Duplicate ability cooldown:
    • 45 seconds
  • Modified by:
    • Starship Weapon Power(Modifies penetration-Listed values are for 50 Weapon Power)
    • Skills
      • Starship Energy Weapon Training
    • Duty Officer
  • Trained by:

Ability Ranks[edit | edit source]

Ability/User Rank CD SPR Ability Effects
Rank I: Lieutenant 90-170 sec 500 +28 shield penetrating energy damage per pulse for 30s
Rank II: Lieutenant Commander 90-170 sec 750 +37.4 shield penetrating energy damage per pulse for 30s
Rank III: Commander 90-170 sec 1000 +46.7 shield penetrating energy damage per pulse for 30s

Notes/References[edit | edit source]

  • Penetration values in the above table are based on a lvl 50 character with 9 points in Starship Energy Weapons Skill and 2 points in Starship Energy Weapon Specialization with weapons power set to 125. Your results may differ.
  • 'Per Pulse' means per shot that connects, rather than per firing cycle. Thus, cannon weapons, especially under Rapid Fire or Scatter Volley, can be regarded as making 'better' use of it than beams.

Images[edit | edit source]

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