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Ability: Boarding Party

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[edit] Overview

Boarding Party icon (Federation).png Boarding Party icon (Klingon).png Boarding Party icon (Romulan).png

Boarding Party is a unique Engineering bridge officer ability. Up to three Boarding Party shuttles are shot at the enemy ship. Assuming the shuttles aren't destroyed, a general Boarding Party debuff is applied for about twenty seconds. In addition, for each shuttle that makes it, one of two extra debuffs are applied: a hull damage-over-time or a subsystem sabotage.

Drawbacks of this ability include the randomness of the applied debuffs and the fragile nature of the shuttles; one shot generally destroys them. But, the possible upshot of knocking out a battleship's weapons and shields, in addition to direct hull damage, can be enticing, if you're willing to spend the slot.

[edit] Basic Information

  • Profession: Engineering
  • Locale: Space
  • Game Description: Boarding Party launches up to three assault shuttles at the target. If they arrive safely, they will cause damage the ship’s crew and subsystems. Each shuttle launched removes twenty crew[1] from your ship who attempt to beam back upon completing their mission.

[edit] Detailed Information

[edit] Counter-Tactics

[edit] Ability Ranks

User Rank CD SPR Ability Effects
Rank I: Lieutenant 1 min 40 sec 500
  • Creates 3 level X+1 Boarding Party shuttles.
  • To self: -10 Crew per shuttle (Return if successful)
  • To target: 50% chance to Disable either Weapons, Shields, Impulse Engines or Auxiliary Subsystem for 10 sec.
  • To target: 75% chance to kill 5% or 2 crew (Whichever is less) per shuttle every 3 sec for 10 sec.
  • To target: 50% chance to add +4 sec (Delay) to recharge time to one of the following systems: Energy Weapons, Projectiles, Tactical, Engineering or Science abilities.
Rank II: Lieutenant Commander 1 min 40 sec 750
  • Creates 3 level X+1 Boarding Party shuttles.
  • To self: -10 Crew per shuttle (Return if successful)
  • To target: 66% chance to Disable either Weapons, Shields, Impulse Engines or Auxiliary Subsystem for 10 sec.
  • To target: 85% chance to kill 7% or 3 crew (Whichever is less) per shuttle every 3 sec for 10 sec.
  • To target: 66% chance to add +4 sec (Delay) to recharge time to one of the following systems: Energy Weapons, Projectiles, Tactical, Engineering or Science abilities.
Rank III: Commander 1 min 40 1000
  • Creates 3 level X+1 Boarding Party shuttles.
  • To self: -10 Crew per shuttle (Return if successful)
  • To target: 83% chance to Disable either Weapons, Shields, Impulse Engines or Auxiliary Subsystem for 10 sec.
  • To target: 90% chance to kill 8% or 4 crew (Whichever is less) per shuttle every 3 sec for 10 sec.
  • To target: 83% chance to add +4 sec (Delay) to recharge time to one of the following systems: Energy Weapons, Projectiles, Tactical, Engineering or Science abilities.
X = the level of player.

InfoUpgrading this ability to rank 9 will reduce the (recharge) cooldown from 1 min 40 sec to only 1 minute.

[edit] Notes/References

  1. The description specifies "twenty crew" per shuttle, but it's actually 10 crew / shuttle as noted by the effects list.
  • Borg vessels using this ability use transporters instead of shuttlecraft.

[edit] Images

v · d · e
Console eng icon.png Engineering
Ground BOff or Player Chroniton Mine BarrierCombat SupplyCover ShieldEquipment DiagnosticsFuse ArmorMedical Generator FabricationQuantum Mortar FabricationQuick FixReroute Power to ShieldsShield Generator FabricationShield RechargeSupport Drone FabricationTurret FabricationWeapons Malfunction
Player only Engineering ProficiencyForce Field DomeOrbital StrikeSeeker Drone FabricationPlace Transphasic Bomb
Space BOff or Player Aceton BeamAuxiliary to BatteryAuxiliary to DampenersAuxiliary to StructuralBoarding PartyDirected Energy ModulationEject Warp PlasmaEmergency Power to AuxiliaryEmergency Power to EnginesEmergency Power to ShieldsEmergency Power to WeaponsEngineering TeamExtend ShieldsReverse Shield Polarity
Player only Engineering FleetEPS Power TransferMiracle WorkerNadion InversionRotate Shield Frequency
Console sci icon.png Science
Ground BOff or Player Anesthizine GasDampening FieldElectro-Gravitic FieldHyperonic RadiationHypospray - DyloveneHypospray - MelorazineMedical TricorderNanite Health MonitorNeural NeutralizerSonic PulseStasis FieldTachyon HarmonicTricorder ScanVascular Regenerator
Player only Biofilter SweepExothermic Induction FieldNanoprobe InfestationScientific AptitudeTriage
Space BOff or Player Charged Particle BurstEnergy SiphonFeedback PulseGravity WellHazard EmittersJam Targeting SensorsMask Energy SignaturePhotonic OfficerPhotonic ShockwavePolarize HullScience TeamScramble SensorsTachyon BeamTractor BeamTractor Beam RepulsorsTransfer Shield StrengthTyken's RiftViral Matrix
Player only Photonic FleetScattering FieldScience FleetSensor ScanSubnucleonic Beam
Console tac icon.png Tactical
Ground BOff or Player AmbushBattle StrategiesDraw FireFire on my MarkLungeMotion AcceleratorOverwatchPhoton GrenadePlasma GrenadeSmoke GrenadeStealth ModuleStun GrenadeSuppressing FireSweeping StrikesTarget Optics
Player only Rally CrySecurity EscortStrike TeamTactical Initiative
Space BOff or Player Attack Pattern BetaAttack Pattern DeltaAttack Pattern OmegaBeam Array: Fire at WillBeam Array: OverloadCannon: Rapid FireCannon: Scatter VolleyDispersal Pattern AlphaDispersal Pattern BetaTactical TeamTarget Auxiliary SubsystemsTarget Engines SubsystemsTarget Shields SubsystemsTarget Weapons SubsystemsTorpedo: High YieldTorpedo: Spread
Player only Attack Pattern AlphaFire on my MarkGo Down FightingTactical FleetTactical Initiative
See also Bridge officer abilityBridge Officer TrainerKitsPlayer ability Singularity Core Abilities Cruiser Commands