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Ability: Boarding Party

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Overview[edit | edit source]

Boarding Party icon (Federation).png Boarding Party icon (Klingon).png Boarding Party icon (Romulan).png

Boarding Party is a unique Engineering bridge officer ability. Up to three Boarding Party shuttles are shot at the enemy ship. Assuming the shuttles aren't destroyed, a general Boarding Party debuff is applied for about twenty seconds. In addition, for each shuttle that makes it, one of two extra debuffs are applied: a hull damage-over-time or a subsystem sabotage.

Drawbacks of this ability include the randomness of the applied debuffs and the fragile nature of the shuttles; one shot generally destroys them. But, the possible upshot of knocking out a battleship's weapons and shields, in addition to direct hull damage, can be enticing, if you're willing to spend the slot.

Basic Information[edit | edit source]

  • Profession: Engineering
  • Locale: Space
  • Game Description: Boarding Party launches up to three assault shuttles at the target. If they arrive safely, they will cause damage the ship’s crew and subsystems. Each shuttle launched removes twenty crew[1] from your ship who attempt to beam back upon completing their mission.

Detailed Information[edit | edit source]

Counter-Tactics[edit | edit source]

Ability Ranks[edit | edit source]

User Rank CD SPR Ability Effects
Rank I: Lieutenant 1 min 40 sec 500
  • Creates 3 level X+1 Boarding Party shuttles.
  • To self: -10 Crew per shuttle (Return if successful)
  • To target: 50% chance to Disable either Weapons, Shields, Impulse Engines or Auxiliary Subsystem for 10 sec.
  • To target: 75% chance to kill 5% or 2 crew (Whichever is less) per shuttle every 3 sec for 10 sec.
  • To target: 50% chance to add +4 sec (Delay) to recharge time to one of the following systems: Energy Weapons, Projectiles, Tactical, Engineering or Science abilities.
Rank II: Lieutenant Commander 1 min 40 sec 750
  • Creates 3 level X+1 Boarding Party shuttles.
  • To self: -10 Crew per shuttle (Return if successful)
  • To target: 66% chance to Disable either Weapons, Shields, Impulse Engines or Auxiliary Subsystem for 10 sec.
  • To target: 85% chance to kill 7% or 3 crew (Whichever is less) per shuttle every 3 sec for 10 sec.
  • To target: 66% chance to add +4 sec (Delay) to recharge time to one of the following systems: Energy Weapons, Projectiles, Tactical, Engineering or Science abilities.
Rank III: Commander 1 min 40 1000
  • Creates 3 level X+1 Boarding Party shuttles.
  • To self: -10 Crew per shuttle (Return if successful)
  • To target: 83% chance to Disable either Weapons, Shields, Impulse Engines or Auxiliary Subsystem for 10 sec.
  • To target: 90% chance to kill 8% or 4 crew (Whichever is less) per shuttle every 3 sec for 10 sec.
  • To target: 83% chance to add +4 sec (Delay) to recharge time to one of the following systems: Energy Weapons, Projectiles, Tactical, Engineering or Science abilities.
X = the level of player.

InfoUpgrading this ability to rank 9 will reduce the (recharge) cooldown from 1 min 40 sec to only 1 minute.

Notes/References[edit | edit source]

  1. The description specifies "twenty crew" per shuttle, but it's actually 10 crew / shuttle as noted by the effects list.
  • Borg vessels using this ability use transporters instead of shuttlecraft.

Images[edit | edit source]

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See also Bridge officer abilityBridge Officer TrainerKitsPlayer ability Singularity Core AbilitiesCruiser commands