Ability: Beam Array: Overload
This ability hugely increases the damage caused by your next beam attack from either a Beam Array or Dual Beam Bank. When activated, Beam Overload applies itself to all your beam weapons, however when the first weapon fires, it is cleared from all others, meaning that it may only be fired once per activation. The skill can be used effectively to quickly lower a shield facing, or to inflict significant burst damage to an exposed hull.
The ability's damage is a set multiple of the underlying weapon damage, with higher ranks providing a larger damage multiplier. Increasing your training in weapons skills will improve the underlying weapon damage, resulting in an increase in the damage of Beam Overload. Because of its higher base damage, a Dual Beam Bank will inflict a more damaging Beam Overload than a Beam Array.
With higher ranks of this ability, the proper tactical consoles, and significant weapons training, it is possible to inflict well over 30,000 points of damage to an exposed hull on a critical hit.
The downside to Beam Overload is that is will drain your Weapons Power by 50 immediately upon firing. For this reason, the skill is most effective when used as a finishing blow, and not at the beginning of your attack run.
An EPS Flow Regulator console will not provide energy recovery after using Beam Overload. A Weapons Battery may be used to instantaneously recover your power, and will even allow for two Beam Overloads to be delivered back to back (provided their activation is staggered). Emergency Power to Weapons , Nadion Inversion and EPS Power Transfer can also be used to counteract most of the power drain caused by a beam overload; Emergency Power to Weapons in particular has a similar cooldown when used with Damage Control Engineer duty officers.
 Basic Information
- Profession: Tactical
- Locale: Space
- Game Description: Overload improves your next beam array [sic] attack. Overloading your beam weapon delivers an extremely powerful blast, but drains significant weapon power.
 Detailed Information
- Used by: Captain
- Target: Self
- System: Beams
- Ability Type: Buff
- Activation: 0.6 seconds
- Range: N/A
- Starts 15 second cooldown on:
- Duplicate ability cooldown:
- 15 seconds
- Modified by:
- Subsystems Power Level
- Duty Officer
- Energy Weapons Officer
- Chance (50%) to reduce the time for any beam special attack to recharge after use by 2.5-10 seconds
- Energy Weapons Officer
- Trained by:
- Scaling (Per Skill Point):
- Damage multiplier always remains the same.
- Skill training improves underlying weapon damage, resulting in more total damage.
 Ability Ranks
|Ability/User Rank||CD||SPR||Ability Effects|
|Rank I: Ensign||30s||250||
|Rank II: Lieutenant||30s||500||
|Rank III: Lt Commander||30s||750||