Ability: Beam Array: Overload

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Beam Array Overload icon (Federation).png Beam Array Overload icon (Klingon).png Beam Array Overload icon (Romulan).png

This ability hugely increases the damage caused by your next beam attack from either a Beam Array, Dual Beam Bank and some Omni-Directional Beam Arrays. When activated, Beam Overload applies itself to all your beam weapons, however when the first weapon fires, it is cleared from all others, meaning that it may only be fired once per activation. The skill can be used effectively to quickly lower a shield facing, or to inflict significant burst damage to an exposed hull.

The ability's damage is a set multiple of the underlying weapon damage, with higher ranks providing a larger damage multiplier. Increasing your training in weapons skills will improve the underlying weapon damage, resulting in an increase in the damage of Beam Overload. Because of its higher base damage, a Dual Beam Bank will inflict a more damaging Beam Overload than a Beam Array.

With higher ranks of this ability, the proper tactical consoles, and significant weapons training, it is possible to inflict well over 30,000 points of damage to an exposed hull on a critical hit.

Since the update ST.42.20140720a.7, The mechanics of Beam Overload has changed. Beam Overload attacks are now always a Critical Hit. No longer drains Weapon Power.

Having one Beam Overload buff active will prevent you from activating any other copies of Beam Overload. Consuming a Beam Overload buff to fire a beam overload will trigger a 5 second cooldown period during which no other Beam Overload powers can be activated. This 5 second cooldown period is not triggered if the buff just wears off due to duration/unuse, or if the buff is purged by a dispel effect.

Basic Information[edit]

  • Profession: Tactical
  • Locale: Space
  • Game Description: Overload improves your next beam array [sic] attack. Overloading your beam weapon delivers an extremely powerful blast that will always critically hit.

Detailed Information[edit]

Ability Ranks[edit]

Ability/User Rank CD SPR Ability Effects
Rank I: Ensign 30s 250
  • Upgrades your next beam attack.
  • Inflicts approximately 395% standard beam damage + critical severity.
Rank II: Lieutenant 30s 500
  • Upgrades your next beam attack.
  • Inflicts approximately 470% standard beam damage + critical severity.
Rank III: Lt Commander 30s 750
  • Upgrades your next beam attack.
  • Inflicts approximately 550% standard beam damage + critical severity.



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