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Ability: Beam Array: Overload

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[edit] Overview

Beam Array Overload icon (Federation).png Beam Array Overload icon (Klingon).png Beam Array Overload icon (Romulan).png

This ability hugely increases the damage caused by your next beam attack from either a Beam Array or Dual Beam Bank. When activated, Beam Overload applies itself to all your beam weapons, however when the first weapon fires, it is cleared from all others, meaning that it may only be fired once per activation. The skill can be used effectively to quickly lower a shield facing, or to inflict significant burst damage to an exposed hull.

The ability's damage is a set multiple of the underlying weapon damage, with higher ranks providing a larger damage multiplier. Increasing your training in weapons skills will improve the underlying weapon damage, resulting in an increase in the damage of Beam Overload. Because of its higher base damage, a Dual Beam Bank will inflict a more damaging Beam Overload than a Beam Array.

With higher ranks of this ability, the proper tactical consoles, and significant weapons training, it is possible to inflict well over 30,000 points of damage to an exposed hull on a critical hit.

The downside to Beam Overload is that is will drain your Weapons Power by 50 immediately upon firing. For this reason, the skill is most effective when used as a finishing blow, and not at the beginning of your attack run.

An EPS Flow Regulator console will not provide energy recovery after using Beam Overload. A Weapons Battery may be used to instantaneously recover your power, and will even allow for two Beam Overloads to be delivered back to back (provided their activation is staggered). Emergency Power to Weapons , Nadion Inversion and EPS Power Transfer can also be used to counteract most of the power drain caused by a beam overload; Emergency Power to Weapons in particular has a similar cooldown when used with Damage Control Engineer duty officers.

[edit] Basic Information

  • Profession: Tactical
  • Locale: Space
  • Game Description: Overload improves your next beam array [sic] attack. Overloading your beam weapon delivers an extremely powerful blast, but drains significant weapon power.

[edit] Detailed Information

[edit] Ability Ranks

Ability/User Rank CD SPR Ability Effects
Rank I: Ensign 30s 250
  • Upgrades your next beam attack.
  • Inflicts approximately 600% standard beam damage.
  • After firing, drains weapon power by 50.
Rank II: Lieutenant 30s 500
  • Upgrades your next beam attack.
  • Inflicts approximately 725% standard beam damage.
  • After firing, drains weapon power by 50.
Rank III: Lt Commander 30s 750
  • Upgrades your next beam attack.
  • Inflicts approximately 850% standard beam damage.
  • After firing, drains weapon power by 50.

[edit] Notes/References

[edit] Images

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See also Bridge officer abilityBridge Officer TrainerKitsPlayer ability Singularity Core Abilities Cruiser Commands